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Destiny: Prison of Elders


DeathscytheX

Prison Of Elders - What is it?

Prison of Elders - Rewards

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I'll check my clips later to see if it saved. It didn't look that impressive on my screen so I didn't save a clip specifically for it. ^_^; all I saw was a bunch of red flames and some scrap metal flying. It sounded great tho. XD

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The new weapons and gear seem cool. I wish the game would emphasize more on the plot and new locations. I was hoping to see a new world shown in this trailer, but it doesn't. Instead it looks like they added some more missions to the earth and the moon and added 1 strike and a raid that I'll probably never complete. But at least there is all new raid gear for the hard core players. I'll definitely play this when it comes out to see how the new story missions are but I wish they would add match making to the raids and weekly missions tho to make the game a bit more enjoyable.



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You'll have to tell me how it is, I honestly don't feel like giving Bungie any more of my money if they don't want to make this game much more substantial. There honestly is nothing to do after you finish the story and getting raids together is to much of a pain in the ass that it's not even worth running them (though I see Avolanty is doing rather well for himself, must of found a damn good group to run with). Plus running strikes over and over again gets really boring.

 

I might come back next year when the second expansion hits as that way I'll feel like I actually have something to do for awhile (though $40 is still to much money for such a small amount of content).

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It is alot of money for so little. I feel a bit ripped off with the 2 expansions I already paid for. Its not really an "expansion" if its only 3 story missions to me. :| I thought the first couple expansions would open up some new worlds with an entire new "expanded" story line.. but I should be able to beat the new missions and the strike in a single afternoon.. and then the raid would require everyone to repeat everything endlessly to level up more armor. ugh.

 

Avolanty is a beast in the game now. He has full map knowledge of the PVE part of the game. The last time I played with him was a few weeks ago with DX and we did the weekly strike on hardest difficulty. I don't think he died once and he revived us repeatedly. I can only imagine the amount of hours he put into the game to get that good. As for me, I just don't have the time or I'd rather split that time up into other games. The endless repetition of bounties has dragged on me so bad that after I stopped playing a week or so ago, I haven't turned it back on yet.

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If the second DLC doesn't add planets, I'm done with this game. I'm not paying money for more planets when I invested over $100 into the game. The game is a big letdown from what was promised, and it seems to me like The Division is the game I was hoping this one would be.

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If Bungie is planning on having Destiny last 10 years like a full MMO, then they really need to make these expansions much much bigger than what this first one is. Guild Wars 2 keeps releasing new living world missions for everyone for free a couple times a year. For $30 I got a gigantic game in comparison to what I can accomplish in Destiny. BF4 had a more complete campaign than Destiny has now and it took me about 4 hours less to beat it.. and the main character in BF4 never even spoke a word. -_-

 

But for $40 for probably 6 story missions between two expansions is bs. I don't care how many raids they add because they are pointless to me with their current setup. For $40 I could have bought Dragon Age Inquisition on sale this holiday instead of 6 missions. Hell, Watch Dogs was has a much better story than Destiny and it took me around 40 hours to beat.. probably 20 hours tho if you take out all the driving and unlocking optional ctos towers.

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This is the only reason I'm glad I didn't get the Collector's Edition (Ghost Edition, I still want that damn Ghost though). I guess I walked into this with too much hope because what was delivered was far from what I was expecting (I mean the game is still fun to play with you guys and other friends but honestly it has nothing for the solo player). I'm guessing this game is going to bomb big time when they don't deliver anything relevant with the second expansion because people are expecting so much more for a game that is honestly 1/4 of what we were promised.

 

Meh, come Thursday if I'm lucky I'm buying AW and most likely AC4 or Unity pending on which one I can get so I wouldn't be able to afford the expansions (plus I just blew $135 on anime so yeah).

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I'll give bungie credit for making the game work as good as it does. It was a flawless alpha and beta, the game worked great for me at launch, etc. But I wish there was a better overall plot. The game still has a lot of potential, but if they don't give me a new planet to explore in the second expansion then I'll be done with the game because I don't see myself paying more money to bungie for so little in return.

And I'd like it if they spent time making new cut scenes and dialogue than adding yet another raid that I'll never play.

How is halo's plot in comparison? For the $100 I spent on destiny, compare it to the first 2 halo games for me. I've never played halo so I'm wondering if bungie could do better or not or if this is what we should have expected?

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This is going to be extremely biased but I absolutely loved the first Halo, it will remain one of my all time favorite shooters as it was the one that got me into playing them (yea I'm a huge Halo fanboy, it was the main reason I got an XBox). Yea the story is rather cliche in most parts but the original Halo was still a great game that had a rather engaging story (if you want more on my opinion go read the old review I did for it in the archives).

 

The second Halo is by far one of their greatest flops of all time for me. Yea it did wonders for multiplayer but as a single player game it sucked. They tried to do too much in such a small amount of time that it was honestly a cluster fuck of a game. They introduced a second character (the Arbiter) who's story basically killed the game for me as his story was bland and uninteresting compared to what John-117 was doing. The weapons were severely nerfed from what they were in Halo and gah I just don't know how else to explain it.

 

Halo 3 (yea I know you asked for the first two but lets run down the line to give them a little more clarity on their game making) was a good game, not great and not terrible but good. It did a good job of wrapping up the story as a whole and did much to redeem Bungie for me after the horrible game that was Halo 2 but it wasn't as good as the first one for me. It was still a fun game.

 

Halo 3: ODST was a great game for what it was. My love for this game is mostly cemented for the fact that they used Nathon Fillion, Alan Tudyk, and Adam Baldwin as voice actors and well we all know I love Firefly so yeah. The game had a good story, great characters, and was extremely fun to play (and a bitch to get through on Legendary).

 

Reach is another game that I loved. A lot of people hated it but I on the other hand loved every minute of it (I say that without having beaten it on Legendary). It gave me back all the weapons I loved, introduced me to my favorite Halo weapon (the DMR), let me see how Reach fell (one of my major interests as a Halo Lore buff), and introduced us to Spartans that actually had more emotions then John-117. Although I already knew how the game was going to end the story was still extremely engaging. Honestly, after Halo, Reach is my second favorite game in the series.

 

So yea Bungie has a history of ups and downs and it seems they're on a downward spiral right now with Destiny. They're trying to do so much with this game and sadly are getting nowhere with it because they don't know how to deliver everything they had promised while still balancing everything for both sets of players (Hardcore and Casual). Sadly they've been leaning more towards keeping their Hardcore players and giving us casual players the shaft around every corner. They need to go back and look at what they did with the Halo games to learn where they're going wrong with Destiny as well as, as much as I hate to say this as they're not the greatest examples of development team awesomeness, get with Blizzard and figure out how to make this game deliver on the casual content.

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Halo 2 is my favorite out of all the Halo games because The Arbiter actually had a personality to go along with his story. The Arbiter goes through this punishment that he accepts before becoming The Arbiter. During the course of his story finds out his beliefs are false. And goes on his way to correct himself. The only way that story could've been better is if The Heretic Leader replaced MC during Gravemind's talk. And that last boss fight gameplay wise was I think better than the end in CE or 3.

CE for me was boring because it was solely MC & MC had 0 character development. It was just a bunch of story elements. And it all ends with MC running away from an explosion via warthog driving.

3 disappointed me in that I couldn't be The Arbiter in single player since I felt I could relate to The Arbiter. The story once again concludes with MC running away via Warthog. I couldn't even enjoy shooting things while NPC Arbiter drives. Nope. I had to do the same lame escape I did in CE.

I haven't played ODST....

I like Reach but I didn't see much point in the after credits fight. So I just killed myself with grenades.

I think Rooster Teeth has ultimately done a better job at Story Telling than Bungie when it comes to Halo. Even though the Elites have been reduced down vocally to Blarg & Honk.

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Halo definitely sounds like a game I'd have liked to play (if I ever owned an xbox system). So it does sound like Bungie can come back from this and make things right. But it feels like they didn't have the plot of the game done. If anything, it seems like the game was rushed with a lack of story, but finished on the technical side of gameplay mechanics. With the first expansion only giving 3 story missions, bungie is setting a precedent for what to expect with their expansions. They are definitely catering to the hardcore players at this point. But if they plan on making the game last 10 years, only their most hardcore players will probably stick around that long. If they want to appeal to the casual player as well, then the second expansion needs more explorable areas and something more than one large un-matchmaking dungeon.

 

I was hoping Destiny would be more of an MMO game. It would have been interesting to travel around on Mars and come across a human settlement or a group of humans / robots working on some relic iron mining operation.. maybe they'd get attacked and we'd save them. Events like that would be interesting.. but instead the public events are all the same thing, a random attack or boss that are getting air dropped into an area that has no believable advantage. Like the Walker public event at The Divide, why would the fallen want that area so bad that they drop a devil walker in there.. they must really want all those random spinmetals. Same with the bosses.. they show up and run around to non strategic locations and then teleport out. The only even that makes sense is the extraction one. The enemies actually have a goal and we're going to stop them so our own people from the tower can get that material they're after instead.. hmm.. nah, nobody needs that stuff, we just want to kill everything that is not a guardian.

 

A new public event that would be nice is a escort mission. It would be cool to come across a NPC guardian that needs to get from location A to location B while killing everything that is not a guardian. Instead of us scanning random things with a ghost, we could escort a NPC to the location he wants to go to so he could scan it with his ghost. lol.

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As if people camping outside stores for Black Friday sales weren't bad enough, players are already camping in the Tower eagerly anticipating Xur's Black Friday sale. The first 50 people to talk to him can buy Raid weapons for 20 strange coins.

 

lol. j/k. XD

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LMAO! If only that were true, it only it were true.

 

I've been reading up on Destiny a lot as of late and it seems Bungie rewrote the story only a few months before the game was released. I don't know how much truth can be taken from what I've read and I currently don't have the links to the so called supporting evidence but it seems some Closed Alpha testers leaked story details and an ex-Bungie employee also leaked some information. It seems that theory of us being the enemy isn't to far off as according to what I've read we actually were the enemy during the original story and we're eventually kidnapped by the Queen's brother and brought over to their side to help them against the Traveler. Or so it was said, like I mentioned I really don't know how much truth can be taken from this info but their is a supporting trailer for it out there and it does seem Bungie did a lot of story rewrites before the game came out.

 

I'd definitely like some different public events. The fight this before it gets here, defend the warsat, kill the walker, etc events were getting severely boring and it's one of the main reasons I did stop playing (since it's also one of the easiest ways to get Shards and Energies outside of the raid and random chest drops). I honestly do think Bungie bit off more then they could chew and should of left the game in development for at least another half a year to give they're players a more substantial game.

Edited by Strider Hiryu

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I really blame Activision's bullshit on it. IMO the game was probably twice the size from what we got. Why would you have place holders for a 3rd sub-class and Jupiter on the map? There are more material and consumable slots than you can fill. There are plenty of videos of players accessing areas already made where bungie will insert enemies and stuff that were probably removed in the first place. The next raid area after Dark Below is in the game, and was accessed by players in the alpha. Activision got greedy and wanted more money so they had Bungie chop the game into 3 pieces and will ask you for more money a year from now... probably when the original DLC was suppose to come out. They didn't like the slow DLC cycle and had to have money then and there.

 

The gaming industry is sadly like US politics. Its a 2 party system, (Activision and EA) and both of them screw you over.

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This Dorkly comic sums it up.

 

http://www.dorkly.com/post/51536/how-buying-videogames-is-different-from-buying-everything-else

 

I doubt I'll be pre-ordering anymore games or buying DLC outside of "game of the year" editions. I've mentioned it before, but I'm disappointed with not getting full games for full purchase prices anymore. Even now when I see that a game has a "season pass" I assume that is the rest of the game and I will need it at some point. I knew I'd play $100 or so worth of BF4 with premium and I easily did. But I dropped around that same amount on COD Black ops 2 back on PS3 and I bet I only played about $30 worth out of that game compared to other games I have enjoyed. When I mention prices, I don't necessarily attach a price to the total game time I play, its more of a combination along with quality and enjoyment. As for Destiny, I still occasionally enjoy / enjoyed Destiny and I believe I got at least my initial $60 out of the game already. But the $40 extra for the expansion pass.. the second expansion will determine that for me, because this first one probably wont impress me.

 

Watch Dogs was probably the best game for the price that I've paid for this year. Well worth the money I paid, I fully enjoyed it.

 

StarCraft 2 has the best expansions. Each one is a full game with around 30 campaign missions, numerous cut scenes, full voice acting, amazing plot, etc., etc. I honestly hope Blizzard makes Warcraft 4 next. I don't play WoW and I'm not interested in paying a monthly fee. Also, WoW is a MMORPG, Warcraft was a RTS like StarCraft.. I would love to get a new Warcraft game with expansions. I mention StarCraft 2 because Activision Blizzard is the publishing company of Destiny. Blizzard Entertainment knows how to do expansions.. maybe Activision gave Bungie the heads up that they expected something similar to what Blizzard does and Bungie are the ones that dropped the ball on content? Blizzard took 3 years to release their first expansion to StarCraft 2. The game never died and everyone rushed back to it when the expansion released. I've been waiting almost 2 years now for the last expansion and I am highly anticipating it. Blizzard was smart about it tho, they never sold an expansion pass. Because once you have someone's money, those people want that product now and not in 3-6 years. Bungie should not have sold expansion passes. They should have given us the full game right off the bat including whats in these first two "expansions" considering these new parts are already in the game but blocked off. They should have let the multiplayer and co-op strikes run their course for a year or two for the hard core fans and then release a huge expansion for $30. With each expansion being the same size as the original game. Its the strategy StarCraft 2 has been doing and its worked out great for that game.

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DICE DLC should get more high praise than it does. Battlefield sized maps are no easy task to make, and on top of that you get new weapons and vehicles. The battlepacks were an awesome idea as well. The Vietnam DLC for Bad Company 2 was outstanding. I think it was $15, and it was basically a new game with its own stats, weapons, and vehicles. The 4-5 maps it had never got old because they were amazing.

 

I doubt I'll get hardline, but I will be getting Battlefront and Premium for it.

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I heard that Hardline was getting some decent changes to make it more distinct from regular battlefield, but what those changes are I have no idea. As it is now, I'll be passing on hardline and saving my money for Battlefront.

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There never will be a Warcraft 4. Much like how The Old Republic is supposed to be Kotor 3, 4, 5, etc the same thing falls in line for WoW. Plus WoW has all but killed the original Warcraft lore that was set in stone by the first 3 games that now I don't even know where we stand story wise (hell they're currently trying to write out the whole demon blood tainting for the orcs). Plus, lets face it, Warcraft will never be the same now that it was made into an MMO (something I hope never happens for Starcraft). Honestly I quit playing WoW due to Blizzard's complete disrespect for the original lore they wrote for the original three games (lore that made me love the series).

 

I won't be getting Hardline. The beta was fun but it's just not Battlefield for me. Seems to cliche to me. I'll most likely be buying Battlefront depending on it's release date (I have the FF Expansion (both PS4 and PC versions), Legacy of the Void, and The Division to buy next year) and whenever they announce it BF5 (which has been confirmed but it's still in early development).

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I bet at least half the people that play WoW have never played a regular Warcraft game. Its like the property has two different fan bases IMO. Lady even played WoW at one point but had no interest in playing a RTS Warcraft game. Blizzard could consider WoW to be an alternate timeline and still make a WC4. *still has hope* I doubt a Starcraft MMO would ever happen. It wouldn't make blizzard any money because it would draw too many of their current MMO players off of WoW. They would be mostly competing with themselves while paying all the expenses of developing and maintaining two games. With as popular as the Starcraft series is in Korea and other international markets in the pro gaming circuits, I think its safe to say we'll get a SC3 though.

 

The Old Republic looks fun, but its no KOTOR, imo. I still need to play KOTOR 2 and I doubt I'll ever have the time to play TOR. :\

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TOR is very much like KOTOR in how it plays. Its just a bit more complex than cycling through 3-4 moves. Kinda like GW2, but with 3-4 more action bars full of attacks, boons, and buffs. There is a lot of GW2 style loyalty heart tasks. But traveling from planet to planet and doing missions works the same. Each crew mate has their own personal loyalty missions and you can have a relationship with one of them.

 

My biggest complaint was how insanely valuable the healer was in the Sith Warrior story i played. You were pretty much an idiot if you didn't use him. He would constantly heal you in mid battle, allowing you a ton of leeway in cases that you would normally die. Sounds great, the only problem is the other characters weren't as desirable to use in pairs. You'd pick the healer and someone else you thought would be best for the mission. 

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I'm doubting there will be an SC3 only due to the way the story has been playing out. The only real reasons SC2 came about is that they left the ending wide open at the end of Brood Wars. I'd love to see another sequel but I just honestly don't think it'll happen since we're coming to the ultimate end where, as far as I can tell, we'll be fighting the Xel'Naga at the end of LoV and lets face it that is the ultimate ending for this series (unless they push Kerrigan down the another dark path). I'd love to see a prequel though, one that goes into wars the Terran's fought prior to the beginning of SC.

 

Honestly I think TOR is a good replacement for the Kotor games as it plays almost exactly like Kotor did with the exception of attacks and abilities (and crew selection, there are only 5 crew mates with two optional ones that require you to pay for if you're not a subscriber).

 

Heh, it's completely different for Jedi Knights which is odd. Sith Warrior's must have a much harder storyline as you get deeper in (I will note I never did give up my healer on my Juggernaut as I got to 33. Still haven't gotten past 33 as I stopped playing after I got my Sentinel to 50 and my Assassin to 55). As a Sentinel you kill things so fast with a DPS crew mate that you're health barely goes down (plus some of the defense abilities are rather useful if you know how to rotate them effectively) until you're fighting an elite mob (silver's are rough if you pull more then one) then it's touch and go. I run with the healer now that I unlocked him (one of the last crew mates you get as a Jedi Knight, which is ridiculous) but I had no trouble before I got him.

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Now we don't need any ascendant materials for exotics. Ok.. but we'll still need endless ascendant materials for legendary weapons and armor. That's still alot of grinding for brand new level 32 armor.

I might be playing some destiny this week at least just to see what the new ice breaker kill effect looks like. It was completely stupid before. If you even notice it when it happens, it looks like an explosion at the enemy's feet like from a bad Power Rangers episode.

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