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Star Wars: Battlefront


DeathscytheX

Here is the first look at Star Wars: Battlefront's Fighter Squadron game mode!

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The most noticeable of these is collecting tokens on the battlefield. When you have enough, they allow you to switch to vehicles. Rebels get the chance to pilot a Snowspeeder while the Imperials get behind the guns of the AT-AT. You don’t get to steer the giant, but that seems like a good idea when you realise how slow they are. Instead, you have access to three different fixed weapons and are able to change your view between them and punch down deadly laser blasts from the sky.

 

This makes me pleased. If this is the case in the larger non TDM fights also, then this will be a great feature to the game IMO. I kept complaining about expert pilots in the battlefield games doing nothing but jets. This will let everyone have vehicle time without being always one sided by experts.

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http://starwars.ea.com/starwars/battlefront/news/the-star-wars-battlefront-beta-is-coming-october-8th

 

Get ready to be taken to a galaxy far, far away! Today, we are happy to reveal that the Star Wars™ Battlefront™ Beta will be available for PlayStation®4, Xbox One and on PC via Origin players between October 8 and October 12. The Star Wars Battlefront Beta is a technical test and will give Rebels and Imperials alike just a small taste of the Star Wars™ battle fantasies you can expect to live out when the game launches on November 17.

The Beta will let you experience three modes spread across three iconic planets including:

  • Walker Assault on Hoth Fight in epic 40-player battles as a Rebel to destroy the Empire’s onslaught of AT-AT’s by calling in Y-wing bombers. Or, side with the Empire and protect your walkers while utilizing their mighty weaponry to crush the Rebel objective.
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  • Drop Zone on Sullust Escape pods are crashing down and you and your team must fight to control them. With its frantic 8v8 matches, Drop Zone is sure to put your combat and strategy skills to the test.   
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  • Survival Mission on Tatooine Play alone or with a friend via co-op or split-screen as you battle to hold off waves of Imperial forces including AT-ST’s, TIE fighters, elite stormtroopers and more.

 

 

I'm scheduling that friday off. :D

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I'm off every Friday so we're definitely going to have to get some Battlefront play in when the Beta starts. Totally looking forward to this (so much so that I've been playing BF4 almost everyday just to hone my FPS skills for this).

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I played one match of Zavod Graveyard Shift. It's fun but it's kind of a bitch to find anybody if you're not using an IRNV or FLIR scope. Thankfully snipers are at a huge disadvantage if they don't have those scopes unlocked so sniping is pretty much non-existent or at least it was in the match I played. Sadly to combat the scopes people constantly use Flares and Smoke Grenades (hasn't been implemented yet but they are buffing Smoke Grenades so IRNV and FLIR scopes can't see through them so this will change eventually). Overall it's an interesting concept and certainly changes how you view the map but it's not really my thing (though I could see this map being fun on Rush or CTF).

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I bet there are no snipers because there are no IRNV sniper scopes above 2x if I remember right. They had 8x scopes in that bf3 co-op misison, but for some reason they never allowed them in the multiplayer for bf3 or bf4.

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Which is a good thing. The snipers I saw ran with the scopes on but they did a lot of close range sniping and even then most just switched to DMR's since they're a better choice if you're not going to run assault rifles or carbines (or shotguns in my case, yea FLIR's are a little op for shotguns but so much fun to use).

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The heavy blaster needs a range nerf or a damage drop off nerf. Around the 2:20 mark he just stands there and gets a 15 kill streak. Seems a big ridiculous. I'll be exploiting the hell out of it until its fixed if it hasn't been already before Beta.

 

This spawn camping tho. XD WTF.

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The range on that heavy blaster. Damn. O_O it does make sense in a way.. we don't have to worry about bullet drop when we're firing bolts of plasma. I remember reading that aim assist was going to be very generous in the game to give it more of an arcade kind of feel to compensate for not having scopes. I'm fine with that. It'll make air battles more enjoyable to. Since we won't have to be an expert at precision firing while making endless turns.

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The Heavy Blaster should def be that deadly close range... it makes sense because the overheat rate is pretty quick. Maybe an accuracy nerf will suit it better at long range than an actual range nerf... that way its still great for large targets/objectives, while negating the ability to pop players at that distance. The shot spread could easily be adjusted. Not too worried about it though, we all know how committed DICE is to balance.

 

That grenade launcher (thermal detonator launcher?) is pretty wild too. I'll def have that in my set up.

 

I hope we get to test out a large array of weapons. The Heavy Blaster is OP, but I have a feeling the middle of the road blaster will suit my playstyle as always. A bowcaster would be interesting too. I'm looking for decent overheat tolerance with a decent range.

 

AT-ST play looks fun, but they look very vulnerable as well... its to be expected as they have overwhelming firepower... I just hope they aren't as vulnerable as BF4 choppers XD. Smart Rockets are rolled in battle pickups.... lucky for everyone else, I'll def be going for Tie Fighters when I roll it. XD

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I didn't play any drop zone so I can't comment on that... but my first impression of the beta is great.

I started out with the Survival Mode... I thought it was cool that there will be multiple solo/co-op modes. What I played was good, the first three waves were pretty laughable in difficulty, but 4 and 5 started getting intense only to be brutally cut off after finishing wave five... what a tease DICE... I was just starting to get into it and you took it away. I wish they would have at least given us 10 of the 15 waves. Kinda sucks for those more interested in these modes.

Walker Assault is a blast. Its kinda easy to get lost on the map though. everything is white with a bunch of trenches. The big turrets are ultra powerful, but I think they are in a good place because they over heat faster than anything in the game. I ripped off a 10 kill streak in one by carefully pacing my shots. The other team was terrible, no one was shooting at me and I even took out an AT-ST that was right in front of me. The AT-ST is slow and clumsy, but that's perfectly fine. The rocket and the other special attack are deadly. The armor could use a small buff. I'm terrible at flying... I wish Dice would allow two stick flight controls. That's what I grew up on, and I'll never get use to it all being on one stick. I'll avoid these pick ups mostly. The AT-AT system is pretty fun... but its really hard to see anyone. You basically provide cover fire on the up-links with them. You can place orbital strikes down, and swap between big blaster fire and a smaller yet faster blaster fire. I think 4 minutes is a fair amount of time to be in one.

I got to play as Luke twice. I couldn't find hardly anyone when I played as him. You are devastatingly powerful but not invincible. Don't shoot with you primary when you run into a hero. Use you star card weapons and you can inflict some damage before you are killed... or even take them out if they are low enough on health. Vader and Luke can deflect blaster shots back automatically as long as you aren't sprinting. It will be interesting to see how Boba Fett works without this semi-auto defense. The pickups are indeed completely random. The first one I got popped right behind a friendly player as he ran forward, and the second I basically spawned on top of at the start of the round. I really love the random spawn system. You can tell what the pick ups are, and everyone has a fair chance to mad dash to them if you happen to see them. I also like how vehicle/hero pick ups have a cool down timer to use them so you can't horde them, but equipment pick ups stay with you until you use them even after you die. This is really great, and takes off the pressure to panic use them. People that can't stay alive get a chance to use powerful tools in a good situation instead of just placing an anti-personnel turret randomly to get some free lucky kills, or wasting a smart rocket on 1 enemy ground troop. My only gripe is that on Walker Assault you can get useless equipment. If you are playing as Imperials, you have no need for an anti-vehicle turret. Rebels only have air vehicles which I don't think these turrets have a chance to lock on to.

I really like the customization of the star cards. And I like the purchasing system too. I didn't get to use the Jump Pack in in mulitplayer yet because it requires rank 5, but I can see that its going to be a necessity. Regular jump is a joke, and after using the jump pack in solo play, I feel it provides an aspect of mobility you just can't live without in this game. As I stated, the Cycler Rifle is a beast. Even after it gets some nerfs I will keep this thing on me. I'll definitely have a montage of my long shots by the time the beta ends. I do think it needs a damage nerf against vehicles and stationaries. I took out multiple turrets and AT-STs with it... It's not a thermal detonator so it shouldn't be able to be on par with other star card weapons designed for those purposes IMO. It was made for anti-personnel and should be only good at that.

I'm glad this game has ADS... they said it wouldn't and that kinda worried me. ADS is not a necessity, and could cost you 1v1 close up... but its great for distance shots when you get the drop on someone. Its great for solo/co-op to ping those headshots perfectly too against AI enemies. The one thing I've noticed about Walker Assault is that K/D and personal performance only benefited your leveling up. There are no tickets to deplete... everyone on one team could go 55-1 and still lose. You must play the objective to win, and its the only way to win. People can laugh at your 10-40 K/D but they can rest assured that when you're name pops up at the end of the match for most up-links defended/disabled, you're one of the main reasons your team won.

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Meh, Drop Zone is so so. It's fun if you're into straight infantry combat but it's basically Conquest without Tickets/King of the Hill. The Blaster Pistol is king in Drop Zone as it's probably the best close range weapon in the game. I like it more than Walker Assault only because it doesn't favor either side, you have just as good of a chance of winning as imperials as you do rebels.

 

My only real gripe with Walker Assault is that it's so Imperial sided that it's not really fun to play if you're on the Rebels side. It's still fun but it sucks getting stuck on the Rebels side if you don't have people who'll play the objective.

 

Heroes are so so for me. I've played Luke 3 times now and while powerful if you're not paying attention to your surroundings you'll get your ass handed to you by enemies shooting you from behind. Still haven't found the power-up for the imperials yet so I can try Vader out.

 

Sadly this game is way to arcade-y for me. I'm having fun but I find myself wanting to play Battlefield more. I really don't know what it is but Battlefront just isn't really doing it for me. I'll still get it because the retail game will probably be so much better than the beta (only because we'll have more maps to play on and just more to do) but I just don't like the arcade feel to it.

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Sadly they'll never make it like a BF game. Too many overly nostalgic fan boys will cry about it being a reskin. -_-;

 

Walker assault def need some balancing. The uplink times need to be reduced drastically or AT-AT armor needs a heavy nerf. A lot of people don't like the fact that imperials have tie fighters, but without them, they would be no defense against snow speeders. 

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