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A couple days ago the NDA was lifted on the Defiance beta, which means it can be discussed openly. I have been playing the beta this weekend and I am impressed with this game. I've never seen a beta setup before with such an easy way to submit your bug reports and feedback. I must have filled out 15 feedback forms this weekend. So far this game is quite fun. The controls are the same as a typical FPS game. In fact, it more or less was the same button layout as Call of Duty Black Ops 2. The game is played in a 3rd person perspective and when you zoom in with a weapon it does an over the shoulder view that is zoomed in a bit for your weapon sights. When you are using a sniper rifle, the screen will be filled with the entire scope like in a regular FPS game. Groups were working great until this morning. I had no problem meeting up with friends and play the entire campaign together. Fast map travel is available for major cities. Secondary quests are available throughout the map in multiple locations.

 

If anything, this game is like a combination of Guild Wars and an FPS. Guild Wars because of the secondary quests and fast map travel and an FPS because of the combat system. Also, like in Guild Wars 2 and other MMOs, you will see many other players in the game. Some that might have the same objective as you and are attacking the same enemies. Overall I highly recommend this game. With all the feedback they'll have from this beta, I hope they get the bugs fixed because this game is good.


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Actually yes. Thats a good example too. If not for the 3rd person perspective this game definitely has a borderlands feel to it. Defiance isn't as graphically appealing as many games out there, but the game has a really good enjoyability factor. I have noticed that they don't implement any bullet drop and theres no fall damage.. I've jumped off a large cliff and the guy lands like he just did a regular jump. lmao. Theres also a bug with water that just started today.. I was skipping around on the surface jumping all over the place. XD I'm sure they'll get these things fixed up. Although some of these bugs make me wonder how they are going to get most of these things fixed by the 04/02/2013 release date.


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LOL. Borderlands 2 got rid of fall damage as well, probably because some of the drops you need to make anyways. There is one drop to get to an area exit without having to backtrack for 10 minutes that will take at least 30 seconds to hit the ground. XD


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GET A NEW FUNK ON BEFORE YOU GET DUMPED ON!

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LOL. Borderlands 2 got rid of fall damage as well, probably because some of the drops you need to make anyways. There is one drop to get to an area exit without having to backtrack for 10 minutes that will take at least 30 seconds to hit the ground. XD

 

LMAO. It seems so unbelievable to fall from heights like that. But then again when you die in Borderlands your body is reconstituted at a checkpoint. Oh Well. :P


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Yep! That live action trailer was a good promo. I have a feeling this game will be even better than I thought. I got an email from Defiance the other day:

 

YOU'RE THE BEST. REALLY.

You'll think I say that to all our Beta testers (I do), but it's true - you took a chance and blew us away with top-shelf feedback. You saw a small fraction of the final game, and in the case of console, put up with older code with issues that we already made fixes for in the launch release, but you also showed us a huge future for Defiance™.

Now we look forward to showing you the real, more polished game while we act on your feedback to deliver continuous updates that improves our obsession.That's the beauty of a server-side game - constant updates that are fast like whoa.

Enough rattling on. Thanks again - really - for putting in the hours to push us over the top. We look forward to living up to expectations and to delivering new missions, weapons, challenges and more. Free. Over and over again.

Keep that feedback coming. (link to forums)

Nathan "Oveur" Richardsson

VP Development, Executive Producer and proud member of the 150-person Defiance team

 

The beta on consoles was an older coded version. At least now I won't have to worry about the game being buggy as hell at launch. Although it is a bit annoying to beta test what most likely was an alpha build. From what I saw on their forums, the PC version was much smoother, mini map improvements, hardly any bugs compared to PS3, etc. Turns out the PC beta was the actual beta, and the consoles were included more or less to provide feedback.


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