I don't use any of those things. The crossbow is just a cheap way to get a kill, most of the time you will be killed as soon as you stick someone. I use EMP grenades. They take out sentry guns, and other equipment, and you get good points for doing it. I run with 3 main classes depending on the map. Medium/Large Maps Primary: QBB LSW with EOTech optic and foregrip Secondary: B23R with no attachments
Perk 1: Lightweight Perk 2: Coldblooded Perk 3: Dexterity + Engineer (Greed 3 wildcard) Lethal: Bouncing Betty Tactical: None Once I get FMJ's will probalby drop Greed 3 and use Primary Gunfighter use it with the EOTech and foregrip Small Maps/Indoor Primary: R870 MCS with Long Barrel Secondary: PDW-57 with no attachments (overkill wildcard)
Perk 1: Lightweight Perk 2: Fast Hands Perk 3: Engineer Lethal: Semtex Tactical: 1 EMP grenade
Large Maps/Medium wide open Primary: FAL OSW with Quickdraw and Foregrip Secondary: B23R with no attachments
Perk 1: Hardline Perk 2: Cold Blooded Perk 3: Engineer Lethal: Bouncing Betty Tactical: 1 EMP grenade The FAL is a good gun if you can deal with semi-auto until you get selective fire. 3 shots in the chest should put anyone down. If you're fast on the trigger, I recommend it due to its high damage per shot. I was the suppressor king in previous CODs, but for some reason it seems to significantly reduce damage in this game. In previous games it was just range and accuracy. Once I unlock Ghost and get full auto for the FAL I will be running it with a suppressor and probably use a greed wildcard to have Blind Eye, Cold Blooded, and Ghost all at once. The FAL has one of the best iron sights I've seen. I am waiting on the SCAR though, so I may have a change of heart when I unlock it. The B23R is by far one of the better secondaries. I haven't used the full auto pistol yet, and the revolver sucks flat out. Oh and the Vector: