Ok thoes extra rockets and stuff, that was a load out for Engineer only... everyone has Defense, Offense, and Shadow, and then each class has their own special
Recon:
SPEC OPS LEVEL 1: STEALTH: Undetected by Motion Sensors except when Sprinting
LEVEL 2: C4 EXPLOSIVES: Increases maximum inventory of C4 Explosives to 6
LEVEL 3: MOTION SENSORS: Increases maximum inventory of Motion Sensors to 5. Increases range of T-UGS and MAV by 40%
LEVEL 4: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds
SNIPER:
LEVEL 1: HOLD BREATH: Increases time you can Steady your scope by 100%
LEVEL 2: COVER: Decreases amount of Incoming Suppression by 50%
LEVEL 3: QUICK UNSPOT: Reduces time you are Spotted by 2 seconds
LEVEL 4: ADVANCED SPOT: Increases time your targets are Spotted by 45%
Support:
INDIRECT FIRE:
LEVEL 1: AMMOBAG UPGRADE: Increases maximum deployed Ammo Boxes and Packs by 1
LEVEL 2: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 3: INDIRECT FIRE: Increases maximum M224 and XM25 Ammo
LEVEL 4: RESUPPLY UNIT: Occupied vehicles will slowly Resupply nearby Soldiers
PERIMETER DEFENSE:
LEVEL 1: AMMO: Increases maximum inventory of Bullets by 50%
LEVEL 2: SUPPRESSION: Increases amount of Outgoing Suppression by 50%
LEVEL 3: CLAYMORES: Increases the maximum inventory of Claymores to 3
LEVEL 4: MP-APS UPGRADE: Increases time MP-APS can deflect incoming explosives
Assault
COMBAT MEDIC: LEVEL 1: MEDKIT UPGRADE: Increases maximum deployed Medic Bags and Packs by 1
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: DEFIB UPGRADE: Increases charge up speed of the Defibrillators by 100% (That explains it... they pulled a COD there by nerfing the paddles)
LEVEL 4: MEDICAL UNIT: Occupied vehicles will slowly Heal nearby Soldiers
GRENADER:
LEVEL 1: GRENADES Increases maximum inventory of Hand Grenades by 1
LEVEL 2: SPRINT: Increases maximum Sprint Speed by 10%
LEVEL 3: 40MM GRENADES: Increases maximum inventory of 40mm Grenades by 3
LEVEL 4: FLAK Decreases damage from explosions by 15%