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Showing content with the highest reputation on 03/30/2014 in Posts

  1. 1 point
    So far so good. I just received my 3rd ability. I'll put the 3rd power in a spoiler tag just in case someone doesn't want to know what it is... its not really anything that could ruin the gameplay. But I've notice most game sites not revealing the 2 other powers in their reviews. Smoke- This is the power you start out with. This power seems to be the brute jack of all trades during combat. You're basic attack is a cinder blast which you can fire rapidly, you can also hold down the button for a large close range blast. You eventually unlock a cinder missile which does incredible damage and you can volley them off until you run out. The melee is a heated chain which comes in handy on enemies that get too close... your more powerful attacks like the cinder missile will hurt you if you fire them at targets that are too close. While you have smoke, you can dash into a cinder form and rematerialize. this will let you pass through objects like a chain link fence, or walls with gaps in them. Its also useful for avoid gun fire. You also have a non lethal attack smoke bomb which will cause lesser enemies to choke. This will open up the ability to either execute them or subdue them. Each power posses a "super move". This is acquired through taking down 7 enemies in a short time frame between each kill/subdue. In smoke's case it is the Orbital Drop as seen in most trailers. You launch up into the air and come down unleashing a fiery shockwave killing and destroying everything in its radius (at least for infamous, the symbol looks different from a heroic playthrough video I saw). Once you launch, you can adjust your drop area to a certain degree on your way back down. Neon- Neon is the second power you get, Its more useful for getting around and long distance fighting. The basic neon burst attack is far weaker than smoke, but if you zoom in, head shots become instakills on most targets. Unlike smoke you cannot charge up the basic attack for a bigger blast... the neon "missile" serves that purpose. Its not as good as the smoke missile as it needs to be charged, and its range is not as far. Neon's non-leathal is similar to the smoke bomb, but instead of choking enemies, it slows them down matrix style for easy head shots... this only lasts for about 1-2 seconds... plaything through as heroic gives you an option to make the effect last longer. Neon does not feature a dash ability. Instead it allows you to run in a neon state allowing bullets to pass through you, and also allowing you to run up walls. This is useful because under smoke you have to rely on smoke vents to get to the top of buildings, or a grappling system that all buildings may not accommodate in the best of ways. Neon's melee is further reaching than smoke as its a long neon beam sword. I found myself sticking with neon most of the time once I got it. Attacks seem to drain your power less as well, I assume because without precision they aren't as damaging. Neon's super move unleashes a massive wave of neon, capturing every enemy in its wake into a floating orb. You then unleash an insane amount of neon bursts from both hands sweeping the entire area in front of you. This will kill everything on your screen. Its less effective on vehicles and objects, but a lot more effective on enemies. It has more range than Orbital Drop, but if there is anyone behind you, they will still be there when you are finished. (You are temporarily invincible while you perform these moves, so anyone shooting at you cannot kill you before you have finished it) A final note I forgot to mention that when performing each powers "dash" ability, you will not heal. When on the brink of death it takes a good 5-6 seconds of not taking any damage to completely heal, this process pauses while dashing so you cannot abuse it that way.
  2. 1 point
    I don't know the exact numbers but every few seconds of fire you took you got 5 xp, which if you can manage not to die for awhile you can wrack up a huge amount of xp. The best way to do it in MW2 was to hope an enemy spawned a sentry turret. Since that thing lasted till destroyed you could stand in front of it all day and wrack up series amounts of xp (it's how I got those 12 levels). As you got higher the rewards diminished as the xp needed to level increased but it was the easiest way to get from 1-12 or even 1-20 in a very short amount of time. Highly doubt BF4's will work the same way, especially since combat also includes vehicles which will decimate a poor guy trying to protect themselves with a shield. Maps like Metro and Locker would be ideal for the type of tactic listed above but I highly doubt Dice will introduce something so broken into their otherwise pretty solid game. Would give people to much of an edge in the earlier levels to gain required xp. However, I only see that working in a TD scenario as Conquest would be rather difficult to find a place to gain xp especially since Conquest matches are always on the move and you're never staying in once place long enough to take advantage of an xp gain like that (though as I said Metro and Locker would be the exceptions since matches always bottleneck at the same locations).
  3. 1 point
    My only issue with a sequel to Dust's story is the whole "losing your powers and regaining them". As much as I loved God of War... I thought that was always so stupid to get dropped into Hades at the start of every game to lose all your powers. I'd much rather see a come to full circle series of games.


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