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1 point
Everything You Need to Know about the Destiny BETA!
DeathscytheX reacted to Sledgstone for a post in a topic
I had the same issue with that hive fight. I almost had the damn thing beat, but I was so low on ammo I had to run out to get some loot drops and they took me out easily. The grenades are very powerful in this game. After that wizard killed me a couple times, I got a solid hit with a grenade and it took half it's health in one explosion. I missed that side mission you were talking about, but I did see a few dead players with the revive icons over them, but by the time I got to them the event was over and I only had enough time with these random people to exchange a few emoticons of waving. lol. I think we were supposed to do that side mission to get enough points to level up and get the first power move unlocked.. I didn't get my move unlocked until after I took out the hive, I'm sure it would have made things a lot easier. Same with actually doing the mission with a fireteam.. but it might not have been easier with a fire team.. many MMO style games like this would scale the enemies to be more difficult when more players are involved. While playing Borderlands 2 with my older bro, the enemies definitely get scaled up to a point that if you were playing solo, it'd be too challenging. After the mission was done, the results screen reminded me of Defiance. It'll list all players involved in the mission and rank them for their total kills, point accumulation, etc. The enemy loot drops are just like Defiance and Borderlands IMO, so as soon as I was running out of ammo, I knew I had to go and run over some enemy bodies for loot to replenish my ammo reserves. I was so used to doing that from Defiance, that it was like instinct for me. The always summonable vehicle is also like Defiance, which means when the full game is open the map area must be huge to require travel at the speeds those land speeders can accomplish. I wonder if it'll have fast map travel or if those land speeders are that fast because there won't be fast map travel. Do all the classes have double jumping? I love that double jumping is a standard for my guy. I was expecting the Alpha to be like this and I'm quite pleased. After experiencing Defiance and BF4 on PS3 as my most recent betas from last year, the way Destiny already plays as an Alpha is leaps and bounds beyond all beta's I have ever played. My predictions for the Destiny beta.. I'm thinking the game will look even more polished, fully rendered backgrounds for the shop vendor screens and a much larger map. -
1 point
Everything You Need to Know about the Destiny BETA!
Sledgstone reacted to DeathscytheX for a post in a topic
Of course I work late shifts every night til its over, and my code went into the spam mail folder so I'm downloading it right now. UPDATED: After playing for the short time I had, I instantly came away with a lot. -This is an Alpha?! This game is beautiful in Alpha. The lighting is amazing... -The controls are responsive and crisp. I changed my button layout to Puppeteer as well. This game doesn't play like Halo. The gravity physics are the only comparison you could make. Otherwise you have Battlefield unlimited sprint with COD4's weapon control. Reloads are fast, trigger pull is spot on, and weapon swap speed is above average. The single jump is a bit short, but its nothing that's worth complaining about. -Kudo's Bungie... thanks for whipping my ass with the first mission of the game. It was intense. I started out picking the Fallen off and taking cover. My starting weapons seemed to be getting the job done until I entered the dark warehouse and the hive poured in... I failed miserably twice. A well taught lesson. My weapons were not up to par... that's when I discovered grenades and melee. The melee is pretty strong for Warlock. It will instakill one enemy and push anyone else close, away with a short knock down time. I had to strategically use all three to take down the aggressive horde... the AI is no joke. They aren't human players, but the "grunts" relentlessly chase you down until you kill them all or you die. There is no running away and picking them off... they don't let up. The higher level enemies take cover pretty well, but as you'd expect they do pop back out. This is no surprise, but the former impressed the hell out of me and had me stressed out during fire fights. When I reached the mission "boss" I found myself being too cautious and I ran out of ammo... I also learned you need to treat kills like you're playing COD's "Kill Confirmed" because they drop ammo a lot... I was just killing everything I saw and moving along without inspecting corpses... it cost me eventually. Bungie wasn't lying when they said you WILL fail, and you will fail a lot. This mission would have been a lot easier on a fire team no doubt. -The social structure of this game is Guild Wars 2 with a small splash of SWTOR. This is a very good thing. When I was on my starting mission a nearby event popped up ala GW2... I quickly sidetracked over to the position and defended the objective with the players that were there. I performed a revive, and completed the event. The event was already in progress upon my arrival, there was no indication of a tiered reward like in GW2 when you join at the last second, and get a "bronze" which offers lesser bounty. From there I followed a few players into the starting mission area, we cleared out the entrance and they promptly vanished upon entering the mission area like SWTOR... I was put into my own instance when I crossed the invisible barrier. -Upon completing the starter mission, I went to the tower and collected my rewards. I also selected a burst fire pulse rifle which better suited my style. It reminds me of the M16 in COD4, but with a bit more kick. Once I had better armor and a gun that I liked. I started wrecking face in free explore. I did a few gathering missions and called it a night. I started to run-n-gun hip fire across the terrain... I'll live with it, but Bungie did my biggest pet peeve in not being able to reload while sprinting. However, I'm liking the super charged aspect. My early impression is very good. The Kotaku writer that called this game boring is clearly not a FPS fan as her previous work has shown. It has great FPS controls with classic MMO side missions. I looked at the bounty board as well and I think that has a ton of potential. Bungie is on to something good. I found myself grinning when running around burst firing the hell out of some Fallen. I know that will not always work, but its fun when it does. -
1 point
PAYDAY 2 BIG BANK
Sledgstone reacted to DeathscytheX for a post in a topic
It depends on its structure. This is the first heist you can pre-plan. normally you can just buy assets and they show up in random places. For this you can buy assets and actually place them strategically. The devs said if the community likes it, it will be put on all the heists. Some heists can be completely done in stealth, and are easier that way... getting caught could make these types of heists insanely difficult as the cops can shut off power and/or disrupt/jam/break your equipment slowing your progress. Completely all phases of these heists without being seen will give you a significantly larger amount of XP and pay. Other heists can partially be done in stealth and then a predetermined event will alert the cops and you will have to go loud to finish things up. And then there are grinder heists which are loud all the way through. I'm thinking Big Bank is partial stealth because you have to drop a large object from a crane and that will def set off alarms. Here is a good preview of the heist.