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Showing content with the highest reputation on 08/10/2015 in Posts

  1. 1 point
    DeathscytheX

    Guild Wars 2 Heart of Thorns

    In a group they are a blast. I hope you get in the next beta to see how frustratingly hard some of the trash mob enemies are. No matter what class you are they hit hard and can take half your HP with one hit. I really don't want this to be nerfed overall, I just want 2 enemies in particular to be nerfed because they're just stupid OP and in a mob, you're just dead by yourself. Its just that being a damage sponge is not an options, and thats what Necro's defense has always been.... but High HP means nothing in the Heart of Maguuma. I started using Signet of Undead for the constant life force in combat, plus the revive factor in groups... I just wish it didnt have a damn near 200s cooldown... seriously wtf? I'm speced for max life force generation because as you saw today, RS is monstrous. I got to fight the Wyvern... I hope its just one of them, because it was nothing like the one shown at E3 that took place on the platform. Regardless, the event chain was a lot of fun. The commander knew how to get past the bugged first chain in which you have to fill Itzl baskets with grubs for them to eat... bats try to eat them out of the baskets as you fill them, but because the event is bugged you cannot kill the bats or else it will stop the event from advancing. Instead you just have to quickly fill all 5 baskets around the village before the bats empty one or more out. After that successfully is accomplished you have to guide 4 Itzl hunter groups through the jungle and help them fight nasty groups of vets and champions. You really have to pay attention and stick close to the hunters to make sure they don't die. When you have successfully helped all the groups, the Wyvern attack's the village and you have to put out all the fires with water buckets while avoiding the burning trails the Wyvern's flame breath leaves. Once that has been completed you then have to stop some Itzl separatists from trying to convert others to worship Zintl the Sun god. Some of these fights take place dangerously close to cliffs that have to bottom to glide too, but thankfully the enemies don't have CC. The fights lead you to their secret layer where a Zintl Priest is talking to a group of hopeful converts... there are 6-7 baskets of rotten food that you can pick from and toss at the priest... I'm not sure if this is suppose to be done because it didn't seem to do anything, but once the fight started, you could no longer grab rotten fruit. Maybe it was a small nod to RPers, plenty of players used say chat to boooo and heckle XD . Once you kill off the priest and his champions, another NPC thanks you for saving everyone and leads you on a mission to collected Wyvern eggs. Once you have collected these eggs the NPC leads you to the Zintl worshipers' camp where you then bury the eggs in the ground to get the Wyvern to attack them. (If it sounds confusing as to why you are doing this, I won't explain as it would spoil a mini story). While you try to bury eggs in two areas of the camp, the Zintl worshipers will constantly try to stop you by doing there frog stomp that Hylek are so know for doing. If you get stomped, your egg bursts and you have to go get another. The group must run eggs and defend egg planters by fighting these Zintl-iets. Once the two areas are filled with eggs, two more areas need to be done the same way... once that has been done the Wyvern comes down and sets the camp on fire. The fight itself is disappointing. While the Wyvern is invulnerable while its break bar is full, once it goes down he melts very fast. His attacks are interesting as they knock you back and the burning ground hurts really bad.... but they need to buff him a lot.
  2. 1 point
    DeathscytheX

    Guild Wars 2 Heart of Thorns

    I probably wont spend much more time on Chronomancer because I'm sold on it. Not so much Revenant. While the weapons are cool, I only like 2 out of the four legendary stances. Ventari is by far the worse. It all focuses on your heal. You can't use any of the skills until you activate your heal, and at that point you can use your skills until your heal duration is over with. I'm sure it will be useful for players that want to master it, but its not my style. Reaper needs a ton of tweaks done to it. I finally made a load out that works reasonably well. You really have to focus on staying in shroud as much as possible, long enough for your heal to come off cooldown. The beta gives us access to 1/3rd of one of the new areas. This area will rival Lornar's Pass in size when the other 2/3rd are opened up. What makes this map special is that events cycles change when its day and night. Night currently lasts 45min and daytime doesn't have a timer so I don't know how long it lasts. Unfortunately most the events are bugged and cant be completed right now... The daytime chain event bugs out in stage 3 and won't advance past that. But the first two stages are very interesting. What I am noticing is that these events require a higher level of organization. Groups need to perform different tasks in different parts of the map at the same time. Its sorta like Triple Trouble, but not as hardcore where everything needs to be coordinated over TS. Once daytime hits, pact choppers are brought down by huge vines that sprawl over the terrain. The wreckage has to be salvaged for bombs and 50 explosives need to be set at the 3 different vine bases. Once these are set off, the group must ascend to higher ground, navigating various stair cases filled with corrupted sylvari. If you have the tier 1 mushroom mastery, you can skip most of them by bouncing up 2-3 stories at a time. The catch is, somewhere on the way up a smaller group needs to break off to an area with mortars, while the other group heads to the other side to hold a capture point. The capture point is constantly under attack by mordrem trolls and wolves. There is a Colossal Vine spout similar to what you would find at the center of the SW bases when the map starts. Its also shielded, but its poison field is way more deadly to where you can't stand in it for more than a few seconds. Keeping the area held will lower the Colossal Vine's shield, allowing the mortar team to bombard it by running ammo from crates to mortars set up around it. The Colossal Vine continuously spews giant poison blobs at the mortar team and the team holding the capture point. It is impossible for 1 team to take care of both, because by the time they capped the area and ran to the mortars it would be owned by the mordrem again. The Colossal Vine's poison field is too strong to ensure a shortcut can't be taken to the mortar field. The distance is too large by going the correct path. If the team holding the area wipes, then its a long run back as there are no WP near this area. The only time limit to complete this is the day cycle, so there is no actual timer to race against and fail. Once the Colossal Vine is destroyed the next event in the chain bugs out and doesn't advance at this time. Thankfully there is a beta so some people will know what to do when this first comes out. Events are crucial to leveling your Mastery... unlike getting to 80, you cannot rely on EoTM to quickly acquire all your masteries. If you have a Heart of Maguuma mastery selected, once you leave the HoT maps, you will no longer receive progress towards that mastery. Instead you will see the old classic XP bar at the bottom of the map. Mastery points are earned by leveling up the mastery bar, but at the same time the mastery bar serves as your progress to unlocking the tier you have selected. Its possible to have Mastery Points with nothing to spend them on because everything is locked... That is because Mastery Poitns can also be earned through hard to reach communal places that are similar to some of the hero points in the original game. Example From what I've seen I'm pretty excited about what HoT will hold. The events are more dynamic and provide more incentive to complete them. I can only imagine what new World Bosses anet has designed for us to fight in a more complex fashion.


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