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Showing content with the highest reputation on 09/27/2015 in Posts

  1. 1 point
    Strider Hiryu

    Rainbow Six: Siege

    So I'm reviving this dead topic since having a conversation in the status area will get hard. My initial impressions of the beta based off of four matches is: Fucking Love It! I've only played the Secure and Find the Bomb/Defuse the bomb (don't remember it's actual name) modes and they just released Terrorist Hunt today (which I'll most likely try out tonight or tomorrow). Game play is pretty intense since you only have one life and knowing the maps and good teamwork (and communication) is key to victory in the two modes I played. Thankfully I got grouped up with a great bunch of guys an we all worked well together securing 2 wins out of the four matches. Secure has you securing a position with a dirty bomb (of sorts) from a group of attackers. This is probably my favorite of the two modes I got to play as its a lot easier to pick up the mechanics of the game from it. Defending is pretty nice as you have unlimited barricades that you can put up (and repeatedly if one gets destroyed) and you can reinforce walls up to once per character (honestly this should be up to three as almost every wall/door/etc is destructible. Defending is also a lot easier to win since you don't have to run through the whole building looking for the bomb site and can pretty much shoot anything that moves as long as the team is near each other. Attacking can be a bitch but is fun as well (I love fucking with the defending team using breach charges. throws them off when two people detonate charges at the same time). I've noticed attacking takes a lot more coordination and communication to win because if everyone does as they want it can turn into a cluster fuck quite quickly. The Bomb Defusing mode sucks. Not only does it split the defending team into two smaller teams (which really fucks with coordination) they place the bombs so close to each other that defusing one bomb can defuse both (something I hope they fix, it doesn't happen all the time but if one bomb is up stairs above another it will defuse both). The one thing that majorly sucks is you have to unlock those operators they show in the gameplay footage and trailers (using renown that you gain for killing people, placing barricades, spotting enemies, etc), they're not usable right away. Your given a recruit with a minor selection of weapons, gadgets, etc when you first start out which is fine if the people your facing have the same options but once you get a group of people with the special operators it's a bitch to kill them if you're on a recruit. I'll be trying out the operators later as I unlocked two before I got off. Another gripe is that there is no hit markers in the game for if you hit an enemy or not. I honestly don't like it but considering this will probably be the next CS:GO for competitive gaming I understand the choice. Still sucks when you can't tell whether you hit the enemy or not. I'll post more about this once I play some Terrorist Hunts and more of the other two modes but besides my few gripes I actually like the game. I might even pick it up in December when it comes out if I'm not hopelessly addicted to Battlefront or BOIII (if I buy it). When I get on again to play I'll stream it so if you guys want to watch me suck it up you can(http://www.twitch.tv/ unhalloweddeceit (without the space of course)).


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