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Showing content with the highest reputation on 04/19/2016 in Posts
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1 point
Battleborn
Sledgstone reacted to DeathscytheX for a post in a topic
Blops 3 consisted of hearing the quote "Imagine yourself in a frozen forest" 32849328432 times, and then the last mission you're character sobs and whimpers the line over and over again loudly as you hallucinate through the objective. -
1 point
Battleborn
Sledgstone reacted to Strider Hiryu for a post in a topic
It does damage to everything that it's front of her when it goes off. I did notice it's a little buggy in MP but I never played her in story so I'm not sure if it's a story bug or if something just wasn't working right for you. I've generally had not trouble with it (hell 90% of my player kills with her are from her ultimate). The helix upgrades are a great system and I actually like that it's permanent once you choose it (for the round), it actually makes you think before you randomly choose something. Yea it sucks if the choice works against you but I like it. For MP it's key to make the proper choices so you contribute to the group as a whole (and for someone like Orendi there really is no wrong choice as she's full on DPS, I usually went the glass cannon route with all helix upgrades being spent on dmg increases, faster recast times, and life steal (plus I had 3 epic quality equipment pieces that increased my damage, health and shield regen (plus health received from healing abilities) and increased attack speed)). For the story aspect of the game being able to retrain you talents would be nice but considering how this game is entirely balanced with MP in mind (yea I know story can be soloed but it's obvious that it's balanced for MP play) which is why they I think they made choices permanent. The story is kind of generic but that's most likely due to the cast of characters. With that many characters to choose from it'd be a nightmare and extremely pricey to record lines for different character reactions. Kind of a ball drop but I was more interested in the MP feature of this game because, while I love it, Siege gets extremely boring when you play by yourself and get in shitty teams (and I'm not the best Siege player in the world) so I need a new MP game to play (and I'm bored of play BF4 and The Division just isn't as fun as I was hoping it'd be, its a great game but in only shines when playing with others and now that I'm endgame I lost pretty much all interest I had in it). Plus the random comments that come out of characters mouths when you're in MP is hilarious (Orendi is by far the best, she's a bloodthirsty little maniac and I love every bit of it). Also the lore section of every character is meant to give you the characters insights into whats going on (the ones I've unlocked for Orendi are hilarious). I also never ran into the time being a problem aspect that you had. I played the story missions with others so we pretty much decimated the missions well before time ran out. Honestly this probably isn't the best game out there for this type of play style but for me it works. Overwatch looks great but I've been burned by Blizzard to much over the last 10 years that as much as I want to play this game I feel it'll be a disappointment for me (I'll reserve full judgement for the open beta). I like slower TTK games if they're done right and Battleborn was done right (like Siege). It's not to fast but it's not too slow (depending on what character you play you can kill other characters extremely fast (Orendi absolutely slaughters and can one shot people, Marquis is probably the best dps character in the game with his cane sniper rifle (I've seen players absolutely slaughter the entire enemy team with him), Thorn is a beast if you take the right Helix upgrades and understand what role she plays in the game (I like her but I will admit she has a steep learning curve), and I can't say much about the others as I really didn't get to try them)). It has a story based aspect to it which has me sold because I don't like buying games for multiplayer alone as I feel I'm not getting my money's worth (which is why I quit buying COD besides it completely sucking now, the story/sp always sucks) which is one reason why I'm skeptical about Overwatch. I also like that you can't have more then one of the same hero on the same side, it actually adds balance to the game. Sure it sucks when you can't play you're favorite hero or the hero you are absolutely great at playing but it forces you to try other characters. If it wasn't for that I would never have tried Orendi, Galilea (tank), or Reyna (support). I absolutely suck at playing a tank in MOBA's but I did extremely well playing as Galilea the other day (mostly because she's more of a dps tank then an actual tank). I also suck at support classes but the best match I had throughout the entire beta was when I played as Reyna. I was made to go outside my comfort zone and found that it's actually fun to play as a different role and made me get good with other characters so I don't rage quit like my old days of DotA (I always rage quit when I couldn't be the Drow Ranger, mostly because most people wouldn't let me play as her do to my reputation of steamrolling entire teams when I played as her). Like I said not for everyone but I enjoy Battleborn, sadly I won't be able to buy it for awhile. -
1 point
Game Industry BS
Sledgstone reacted to DeathscytheX for a post in a topic
Its really a catch 22. You can say its not a real job, but neither is sports or acting. Look how much those industry workers make. Gaming is the largest media entertainment industry currently.... but a lot of it survives on taking losses and making up the profits elsewhere. Improving the working conditions and pay would definitely increase the price we pay at the counter. I don't really buy the "start your own company if you're so good" argument. Maybe 20 years ago this would have been valid. Indy games are a dime a dozen, but very few ever get any hype. Activision and EA own everything, and they will buy you if see any success... (how can you really turn down millions of dollars, and publishing you don't have to deal with or manage expenses for?) then you're back at square one with deadlines, budgets, and the working conditions you made your own company to get away from. Hell, look what happened to Bungie. Just because you make good games, doesn't mean you'll make it in a time where media sites and bought and paid for cranking out 9/10 scores for COD. You're alternative is underselling your game on Steam while others pirate the shit out of it. Kojima is another example... hes such a legend, he didn't need to adhere to timelines. He was that damn good, and Konami kicked him to the curb. Its a rough industry for sure. Even if you can get through all that BS, you have a extremely negative and self entitled fanbase whom are all armchair devs that think they know how to make your game better than you did. They swarm reddit with constant crying and threats never to buy another one of your products if you don't patch your game to benefit their play style over other players... to which even big developers cave to. Gone are the days of getting better at a game, just get enough people to cry OP on something that can easily be countered by changing up your play style and BOOM, nerf incoming. -
1 point
Game Industry BS
Sledgstone reacted to Strider Hiryu for a post in a topic
I'll admit I do agree with him on some of the points in that article because if you're good enough to program for games or make art for games then you are definitely good enough to strike out on your own and make yourself a success. I know quite a few people who have the programming and artistic chops to start up their own company and make their own games (or even get into more promising careers). Sadly this does not excuse the fact that the industry overworks it's talent, sometimes to the point where people up and leave the industry for good (I've read and seen this happen more often then not, the industry has lost a lot of it's great talent because of the work conditions). This is also the problem with making most of your workforce salary. You can force your workers to work unpaid overtime because their contracts only specify pay for 40 hours a week (a problem I see happening with my father at his job, as a salaried member of management he only gets paid for 40 hours a week but he puts in more than 50 hours most weeks). Programmers, Designers, Producers, and pretty much every job with the exception of Concept artists (unless you work for the company) and most artists in general are salary (almost all art jobs, with the exception of the modelers, are contract based so they're only on the project for 6 months at best to get art done and are left to find another contract. The exception, as I stated, is if you actually work for the developer). Sadly, if they went to school for this job, the were warned or should of been warned. The teachers I had in college (industry professionals that left to teach) warned us early on that the job was not all people make it out to be. They pretty much said that you have to love making video games to get through all the crap you have to go through. Hell they told us about crunch time, how 80-90 hour work weeks were the norm when you're in the final stretch. Honestly that's part of the reason I haven't pursued a career in the industry. I love video games and I love the creation process but I don't want to get a job making them if it means I lose my love for the very thing I'm making.