Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 05/03/2016 in Posts

  1. 1 point
    DeathscytheX

    Overwatch - Trailers

    HOLY SHIT THIS GAME IS FUN!!!!! Now that is out of the way here are some random thoughts after 3-4 hours of playing What I liked: -NETCODE!!! Wow this game runs wonderfully. No lag and outstanding hit detection. It felt good popping off 6 consecutive sniper kills with Widowmaker. -Balance!! Nothing seemed overpowered. I never got constantly wrecked by the same thing over and over again. You cannot 1v1 CQC a tank with a squishy, it doesn't matter how much DPS you have. You'll lose 99.9999% of the time because the other player would just have to be so incompetent to die. On the same token, you're not going to out shoot Widowmaker/Hanzo with a tank or an defensive character. Every character has strong points and draw backs. Example: Widowmaker is super deadly, but her sniper shots charge up to 100% power with a 1-1.5 second delay between shots. So if you spam it, your consecutive shots wont do as much damage at all. -Support roles get just as much credit/xp/kudos as offensive players. Support characters are game changers. Most of then can attack, but some cannot. Mercy is one of these characters. All she can do is heal and buff. Her ultimate is a revive. When buffing an character's damage, you receive kill credit for every kill they get. A good Mercy player can make characters like Junkrat and Tolbjorn as deadly as Widowmaker and Hanzo. At the end of the round, if Mercy performed well, she'll get kudos for healing amount among the stats for most kills/damage output. I thought this was really great. -Maps! Maps are everything to me in a FPS. Great map design can overcome a wealth of other issues a FPS may have. The maps on this game are solid... and what makes this game dynamic is that some maps just don't work for some characters. If you play Widowmaker on a closed in map, you're not going to be very successful just as you'd be fairly useless as Bastion on an open map where you're left vulnerable in turret mode. -Press left on the D-Pad for character information... this is simply amazing. If you never played a hero and aren't sure what their abilities are, you can hold left on the D-pad and it will tell you what each ability does... its simple yet effective. -No autoregen health... git gud. Support characters are so important. The map has health pickups, but they aren't reliable enough because they dont always heal you 100%. And some players have started boobie trapping the rooms wit their hero's passive abilities. What Needs Work: Nothing is really wrong with the game, its more the players. I hope this beta chases off all the COD idiots. This game focuses quite a bit on team synergy. When you have 3 Reapers on your team, you know you're gonna lose. When everyone on your team selects a character, there will be a tool tip alert on the side of the screen that will point out your team's flaws. Things like "Low damage, too many snipers, No support heroes, no offensive heroes, no tanks" etc will display. This means it would be best for people to change up their characters. For the most part this happened. I played many different characters, and they were all enjoyable. Widowmaker, McCree, Soldier 76, and Torbjorn are my go to, but I'll swap it up if the team needs something different. Sometimes you'd have an ass pick the same character as you, even though you picked it first well in advance before they decided... then you sit there and watch them not change characters even if the thing says you need something else. I'm probably going to stop swapping just so people like this don't buy the game or refund their preorder. Its one thing to pick the same character nearly at the same time, but its another to wait a few seconds like you are seeing what everyone else is picking and then pick whatever you want. You can swap heroes in match almost at any time, but I dont trust these people to make the right decision. When you can't push the objective, and no one will step up and swap to Reinhardt because everyone enjoyed getting mowed down by Bastion, you know half the team is going to leave after the match. Escort heavily favors defenders. In this mode you move along a transport vehicle and get it to its destination. The enemy team can push it back and reverse your progress if you don't actively stay near the transport. Each of these matches had a similar theme. Attackers would get the transport to the end and lose because defenders pushed the transport off the finish pad before time ran out. The defender spawn is right at the pad while your spawn is way back. If the transport is even a bit off the pad, you lose despite having it 99% of the way there. They should really have it work to where you capture the point once the transport is at the end of its route instead of forcing a team to keep it there against impossible odds. Characters I played- -Widowmaker: I can't stop mentioning her, shes just a blast to play. Its such a balanced character that does everything right. You're sniper shots are ultra deadly when you pace them out to where all your shots count as 100% damage. headshots are instakills for the most part. Body shots will kill squishies in 2 hits, and tanks in 5+ hits. She has a hook claw that can get you to higher elevation with ease, but it also serves as a nice gap closer or escape. If someone gets too close for comfort and you have no escape, your rifle is an auto rifle as well as a sniper, it does decent enough damage at close range, but Widow is very squishy and unless its Tracer, or someone low on health, its best to run. Her ultimate comes back pretty quick and allows your whole team to see the enemies through walls. -Soldier 76: Good all around character. Probably the best to start out with and get your feet wet. He's offensive, but has a support AoE heal giving you the best of both worlds. He is also the only character that can sprint. His handy rifle has a missile for its secondary fire. His ultimate is almost like an aimbot for a short period of time. His medium damage and long range makes him versatile, and with a buff from Mercy he's just downright deadly. -Mercy: shes important, but TBH it was boring playing as her for me. Its not my style. I was buffing someone playing Junkrat the whole match just racking up kills. -Torbjorn: This guy is a riot to play. He drops a turret that is pretty deadly. I got an 18 kill streak one game from strategic placement. His little hand cannon does decent damage, and it alt fire is basically a shotgun spread. I don't really understand his ultimate outside of you're a bit faster. Torbjorn picks up bolts from dead enemies and can turn them into extra armor for your teammates. Like Soldier 76 hes a hybrid support/offense, but instead of healing, you're buffing the amount of damage teammates can take. -D.VA: Oh this character is really nice. Probably my favorite tank. She can really put a hurt on even the tankiest characters. She has a nice boost gap closer that can be paired with her self destruct ultimate. Shes unique because once your mecha gets destroyed you jump out and have a second chance. You're very squish and only have a weak pistol with no abilities, but your ulimate charges up pretty fast and allows you get call in another mecha in place of self destruct. -Reinhardt: This character is so important, and kudo's to the unsung heroes that play him. He has a hammer for an attack that has shit for range, and honestly it doesnt do enough damage IMO. His secondary attacks are a clumsy shoulder charge that will stun or even kill someone, and a slow projectile that flings from your hammer. His "secondary fire" is what makes him shine. He creates a massive barrier that lets you shoot through it but enemies can't shoot you through it. Reinheardt can make or break a team on capture modes. There was on match that went 3 rounds and we were losing 0-99% cap, we came back because someone swapped to Reinhardt and did a great job of keeping us alive. The barrier has no cooldown unless its broken by the enemy team. So you're free to deploy and turn off at any time. -Hanzo: I suck so bad with him, but hes such a cool character XD. His deflecting shot is so wicked. You really have to time your shots with his guy. You can hold the fire button til the arrow reaches the top reticle for maximum range. His ultimate is probably the best in the game, and it can go through walls. Widowmaker popping her ultimate before you unleash that bad boy is a dream team ultimate combo. McCree: This dude is a beast, You can fire your revolver one shot at a time or fan the hammer for a less stable and accurate barrage. It will kill any non tank if all your shots connect. There is no cool down on the hammer fan, you just have to watch the ammo count. You can fan the hammer with all 6 shots or just 2 rounds left. His flashbang provides great CC, and his ultimate is killer in open locations. Its basically ripped straight out of Red Dead Redemption... except it auto targets since you can really slow down time.


×
×
  • Create New...