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Showing content with the highest reputation on 08/08/2016 in all areas

  1. 1 point
    Strider Hiryu

    Overwatch - Trailers

    I believe, based on what I've heard XFactor and Matt say, that the amount you loose or gain is based on the skill ratings of the other team. I know the system keeps you pretty well matched for skill ratings (going so far as to try and match you against other teams that have similar make ups (like if you queue as a team of two it tries to match you with opponents of similar make up)) but I do know you do occasionally run into a team that has a few higher skilled players. Like I said I'm not entirely sure but I've seen Matt loose whole ranks because he lost to a team comprised of higher ranked players. I've also seen him gain an entire rank for winning against the same type of team. I'm sure other factors are brought into the equations, like how badly you lost or how badly you stomped the competition, but it seems ranks heavily influence your loss or gain. I think Blizzard made comp mode to do just that, make you play with who you're good with much like a MOBA does (most pro MOBA players stick to the same heroes exclusively, you rarely see any of them choose something different (then again they also play on teams so they can do this)). This is generally why if you watch Matt or XFactor they stick primarily with who they're good at (X loves and is a beast with McCree but he also switches out for Roadhog and the occasional Pharah. Matt generally sticks to Ana, Tracer, Reinhardt, and most recently Junkrat). Same could be said for any of the competitive players and streamers which is why I'd be scarred to play comp. I'm really only good with Mercy, Reinhardt, and Lucio but I don't always want to be thrown into playing just healers and tanks. However, as we know, I'm more then willing to eat the bullet and do whats best for the team even if it does irk me from time to time. That sudden death system needs to be revamped imo. It pretty much always favors the attackers but then again I'm speaking from the PC side. Most of the game modes that can end in ties pretty much always favor the attacking team and considering it's based on a coin flip it really does suck when you get stuck on the defending side. That meta is slowly starting to shift into a more even playing field now (what with certain heroes being nerfed and buffed) but it still favors the attacking team more so then not.
  2. 1 point
    DeathscytheX

    Overwatch - Trailers

    Yeah, with characters that have AoE damage, shields, self heals, and temp invulnerability, They still have a good advantage, but its mostly against small hit box characters. The advantage is there, but like I said, its not as huge as it would be in another FPS where everyone's hitbox and HP is the same. Blizz will patch it, and if they can't they'll have that company handover its code, because they don't have the legal power or money to face a lawsuit. From what I've seen, Blizzard has taken exploits and cheating more serious than any FPS ever. It's really helped me get even more into this game. The dedication they've put into this game should set and example for everyone else with FPS series out on the market. I played all my placement matches, and I got ranked at 50. I went 5-5. Twice someone left in the middle of the match when we were winning and one of those were a loss... I dont understand why you'd leave. And the game gives you a minute to rejoin (though that should be extended to 2-3min IMO) Its the end of the season so I might just stick at 50 and take the points I get and try next season. I enjoyed competitive play a lot more, people played more seriously. It was nice not to have two snipers on my team, ever... I did rely on Junkrat too heavily though. I need to branch out. When my team starts sucking it up and can't push, I tend to panic swap.... but here is a nice 11 kill run.
  3. 1 point
    DeathscytheX

    YT thread



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