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Showing content with the highest reputation on 08/22/2016 in Posts

  1. 1 point
    DeathscytheX

    Titanfall 2

    The main reasons Titans melt so fast in this game is the new battery thing. I don't like it. The anti-titan weapons were the main way to take them down in the first game, and they were a lot stronger, and could blow up drop ships with coordinated efforts. Now they centered everything around the battery removal, and infantry can't even put a dent in the drop ship, much less 2 titans. In the first game, you could rodeo, but the animation wasn't set. You'd jump on, pull up a panel and start shooting into the titan's circuitry. It would take a good 3-4 mags to finish off a titan this way, and it wasn't designed to kill the titan, only weaken it. Now you lose almost 80% of your HP from battery removal, and its the best way to take down a titan so everyone does it. There is no way to stop people from doing it either with the grappling hook being the go to perk. If you jump out and try to kill the pilot, you'll probably end up dead as well. The vent gas defense isn't in the beta and was the go to method for me to get rid of pilots. It was a lot like the electric cloud grenade, hell it could have been electric smoke that you vented, its been so long since I played, but it would end pilots fast if they stayed on. The titan weaponry is shit for taking on infantry now as well. The Ion is so inaccurate with its big spread. It feels too lose and clumsy. You could wreck some fools with a Titan in the first game, but pilots could wreck you hiding in buildings shooting their anti-titan weapon. Right now the laser weapon is the only one worth a damn, the grenade launcher was my favorite in the original, but the damage it does is laughable at best now. Thats why I thought titans were durable in my initial post, but its just that anti-titan weapons are so shit right now. The grappling hook and slide need to be sped up. It doesn't need to be Widowmaker fast, but it needs more umph behind it. I like the Stim and Pulse blade best. Pulse blade is my go to for hardpoint because I like to cap the enemy home and it lets me see who is coming in from where. A lot of my problems came from how much Overwatch has spoiled me. From the no friendly clipping, to the different characters having different sounding foot steps. I found myself turning around only to see my teammates were the ones coming up behind me, or Strider using the same LMG as someone on the other team. I've taken a lot of things for granted playing Overwatch over the past few months, which makes me appreciate what Blizzard has done for the genre. At least in BF, I'll be able to distinguish the different languages/vocal accents when I cant see the enemy, but can hear them. Playing with Turtles has really changed the way I play FPS, sound is such a huge advantage in games like this, and those minor details get left out unless you turn your TV up to obscene levels that would piss off everyone in the house. Hearing the titan trudge behind you is pretty nerve-racking. Honestly, maybe Respawn is trying to get this game delayed. It needs a lot of big changes that aren't going to be able to change in 2 months. Maybe they knew this is the reaction they'd get.
  2. 1 point
    Strider Hiryu

    Titanfall 2

    As someone who never got a chance to play the first Titanfall this pre-alpha has been somewhat of an eye opener, mostly because I'm spoiled by BF4's TTK (it's a lot slower) and just the whole BF mentality. It took me 4-5 matches to start getting hang of the game (I'm totally out of practice with COD like games, I'm not used to the run and gun mentality anymore) and an additional 4-5 matches to get my twitch reflexes back (which are still not up to my COD4 days). I only played Amped Hardpoint, even before DX joined me so most of my impressions will be based on that mode (Pilot vs. Pilot doesn't interest me (I'm so used to objective based gameplay now I don't think it ever will again) and the Bounty Hunt mode just seems cheesy and slightly retarded with it's whole banking money mechanic). Much like DX my first couple of matches I never got a Titan and barely even see any pop which I'm quite sure is attributed to the lack of AI in game now (a few of my friends played the original and based on what they said and DX's comments it seems AI really helped pad the spawn timer on the Titan). To me the Titans seem overly weak but then again I have nothing to base my thoughts on since I didn't play the original, it seems way to easy to kill a Titan or at least it seemed that way when I was in one (my god my Titan dropped extremely fast) or fighting one (I have mastered the grappling hook and I'm pretty sure if there was a belt buckle for it I'd have one for riding Titans, I so love stealing their batteries). The only real way to speed up getting a Titan, besides getting kills, is capturing a point and sitting on it. Everytime you get a point you get 5% on your Titan meter and you get points rather quickly so it doesn't take long to get your Titan (I think kills give roughly 3-4% but I can't be sure, wasn't really paying attention since the game moves so quickly). As DX said Scorch is kind of a joke. Between it and Ion you're better off going with Ion as it's easier to use and has some damn good weapons and an awesome core ability (that laser is devastating). I really do hope they put Ronin in next weekends test. I can't honestly compare abilities and weapons either but if this pre-alpha keeps the gun mechanics the same the R-201 Assault Rifle is going to be everyone's go to weapon (the CAR is a good weapons as well but I found myself sticking with the R-201). It's got the best range, great handling, and does a pretty good amount of damage to enemies. Like DX I have to agree that the Anti-Titan weaponry seems really weak for what it's supposed to do, taking very little to no health off of enemy Titans (the charge beam is about the only thing that does reasonable damage). As for pilot abilities I'm in love with the grappling hook. I find myself always going back to it because I feel so naked without it. It just makes getting around the map so much easier though it is a little wonky. I tried Holo-pilot and wasn't a really big fan, Stim is nice but I need more time with it, I have yet to get a chance to use cloak, and the Pulse Blade is really nice but I have a hard time giving up my grappling hook for it. Grenades are fun but it seems the two most used grenades are going to be the Electric Smoke Grenade and the Gravity Star, they're by far the best ones in the game (Frag is a little wonky and the EMP or whatever it's called is really situational). As for the wall running mechanic it's going to take me some time to get used to it as it seems to annoy me more then anything (though I am getting really good at using it to get around the map). The party system is atrocious. It's really annoying that you drop out of your party at the end of every match and had I not made that network DX and I would of spent most of our night inviting each other through the normal system. I really hope they fix it for next weekend because it's retarded to have to keep dropping out after every match to reform your party. If you get on tomorrow Sledge and I'm on (or if I'm not let me know) I'll get you into the AC network (I have it closed right now since I want to keep it between us, don't really want random people joining it) so it'll make it easier for us to play together if we're all on together. Honestly though the game is fun and for a pre-alpha this is extremely polished. If they can work out the party issues and some of the imbalances on the maps I think this game will do extremely well. I honestly don't know why people are bitching about the TTK, I think it's in a good place for a game like this (no matter how you look at it this is a major contender for COD's audience and it shows) and I honestly don't like fast TTK games anymore. Sadly the game is going to suffer coming out so close to Battlefield 1 and it's going to hurt Respawn quite a bit. This is actually because they don't want PC players getting a hold of the single player campaign because for some reason they can't split the MP from the SP for this alpha (I don't know, I heard Matt say this last night during his stream as the reason he was given when he asked them). It's still not good that this is a pre-alpha test but by the sounds of it the SP campaign is done and ready to go so maybe they're just trying to get all the bugs worked out before they finalize the MP (they said during the little intro into MP that this is a stress test as well as a pre-alpha so it seems they're testing their server capabilities as well).


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