Meh, to me the fact that it plays like COD is a fact I like (meaning the lack of teamwork, I'm sorry I just don't see where actually working as a team could help this game be better. It draws to many parallels with COD and that game is the anti-thesis to teamwork. Its sad but it's all Respawn knows, they don't know how to make a game that doesn't emulate COD). I absolutely hate COD now but knowing that there's a game that's similar and, imo, a lot more fun to play is a good thing. However, as I mentioned before, I hate the fact that Titans can spawn in so easily. To me they feel like you should earn them, not just be given them for doing little actions or on a timer. I don't know but to me the Titan is far from special and if this is what the spawn system was like in TF1 I'm glad I didn't get the chance to play it, it's just another super weapon that happens to be somewhat godly if you can keep it alive long enough to do something with it. Yea, I'm jaded because when I play a game with mechs in it it should either be designed around the mech as the primary weapon (ala Armored Core) or should be something you earn through actions on the battlefield (like a kill streak (and yes I hate kill streaks but for this it could actually work)). As it stands now Titans are guaranteed power weapons given to anyone who just happens to sneeze in the general direction of an enemy. Honestly I stand by my original thoughts of TF1, its COD with mechs and it will never be anything more than that (and no that's not a good thing).
Use you're grappling hook Sledge, it's the easiest way to board a Titan and steal the battery. It's extremely hard to board a Titan otherwise in this game (believe me I've tried, you have a very slim chance of boarding one without the grappling hook). As long as the pilot doesn't see you grapple it you're guaranteed to get on. Yea it pretty much cements the need to run solely with the grappling hook which is all I run with. Sadly they made the grappling hook to good and there's no reason not to run with it (yea the Pulse Dagger is amazing but as long as one teammate has it you don't need to use it). Outside of any new game modes they might add I'm pretty sure we have experienced the entirety of MP that TF2 has to offer which is why I only played it on Friday. I have to agree with Matt on the fact this game should of been released earlier in the year (either before Overwatch or shortly after, lets face it Overwatch wouldn't of pulled gamers from TF2 as they're two completely different games) because BF1 is going to kill whatever chances this game has of succeeding (and sadly COD will take whatever gamers don't go to BF1 (as unbelievable as it may sound Infinite Warfare has way more pre-orders then BF1 (yea MW might have something to do with that but still))). TF2 is going to crash hard and its sad, this game has a lot of promise and it's easy to see this game could be on the same level as BF1 if it wasn't given a chance to shine on its own and not in the shadow of a much better designed game. After this tech test I probably won't pick this up. Between picking up Overwatch soon and with BF1 coming out in a little under two months I won't have time for another shooter (especially with my work schedule).