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Showing content with the highest reputation on 09/20/2016 in Posts

  1. 1 point
    DeathscytheX

    Battlefield 1

    The glaring issue with the new point system was Behemoths, Once your team got them, it was a guaranteed loss. I never saw it turn the tide, and even in the alpha people said the blimp just caused a loss because it took a squad and 1 person off the field of battle. When it comes down to it for me, I play 300% ticket matches anyways when the server rentals go live. Hopefully the changes to rush will increase the player count. 24 is too small, and there is no excuse for it with this game no longer being tied to last gen.
  2. 1 point
    Strider Hiryu

    Battlefield 1

    Honestly I liked the new Conquest system. My only problem with it was the time limit which was fixed before the end of the beta. Honestly I'm not liking the switch back to kills counting, it's just going to bring out more Scout players and no one but those brave few will play the objective anymore (this saddens me more then anything, I actually had fun storming the objectives in the beta with a good squad). We're going to be hearing PTFO for ages again. This change will probably cement me into Rush now unless they find a way to balance the changes (like increasing the dynamic weather lengths to render Scouts useless or doing what Sledge said). Medic's main problem is the scoring system for them, that's the only real reason no one picked them. 25 points for a revive isn't worth it (50 for squad revive) so why go out of you're way to do it (remember it's all about the score, people give zero fucks about anything else other then K/D. I actually tried to play Medic the way it's supposed to, you won't believe how many thank yous I got for doing it during the beta (Sledge's brother giving me most of them)) when you can just run with a bandage bag and the rifle grenades (or the crate if you had it unlocked, running two med stations. Even better is running the wrench now to repair vehicles). As you know I played Medic pretty much exclusively because I love the class and it actually gave me a reason to play aggressively because I could heal myself and I could keep my squad up (and revive when it actually worked, the icon thing didn't bug me. The fact that I couldn't revive someone who hadn't rushed their respawn pissed me off). Plus their weapons are by far one of the best in the game, that 1916 rifle is a beast and probably the best way to counter Scouts outside of playing one (3 hit kills is amazing). Happy to hear Support is going to get some love too (but I wish they would of been more specific about what they were giving them to make them better against tanks). Kinda sad about the Horse as, besides playing Medic and the Light Tank (RIP beta LT), was some of the most fun I had during the beta (ask Sledge, I actually named my horse and everything. Went on some amazing kill sprees as well). I admit though it is needed, those horses could take more hits then a LT sometimes.


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