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Showing content with the highest reputation on 09/22/2016 in Posts

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    DeathscytheX

    Guild Wars 2 Heart of Thorns

    I was able to both complete the map and finish the episode tonight. The episode was pretty good, the shock value was mostly front loaded this time around, but there were some nice twists at the end. The map trumps the story this time, which is the opposite of last time where the map was meh and the story was whoa. The map is self is what players have probably wanted this whole time. Its big, its vast, and it has multiple events that aren't tied together in a map wide meta. It took new elements from BSF and HoT overall, and put it into a core style map. It works really good. There are a bunch of champion battles, and a unique world boss fight. It seems the old world boss rules apply here as you only get the "big chest" loot once a day, but you still get the event reward floaty chest. I maxed out my karma bonus for the map, Ember Bay is going to give EoTM K-Trains a run for their money. Thimbles of karma drop often after killing foes. I got 80k for just what bit I played. If Ember Bay is any hint at what will come in the future of GW2, map knowledge will be a higher requirement. This map is the size of Snowden Dirfts and it only has 4 WP. The propulsion mastery is the best way to get around the map. Some of these will throw you into 1-2 more launchers, but you can prevent this by deploying your glider in mid flight. Knowing which ones go where, and if you need to cancel the chain is key to getting where you need to go fast. Thankfully they seem to drop the inactivity timer that exist on HoT maps, because that die would never WP if they couldn't get back in time before they lost participation.


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