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Showing content with the highest reputation on 12/18/2016 in all areas

  1. 1 point
    Strider Hiryu

    Battlefield 1

    That's why DICE needs to look at their progression system and change it. This is exactly why I wish they would of left the attachment system in game and unlocked the guns through progressive use of others like in BF4. Sadly they decided on this monstrosity of a system that only favors people who have no lives and can spend 6-8 hours playing this game (which isn't really a benefit more or less it just helps them unlock the rank 10 weapons faster). Honestly I was never really all that interested in the rank 10 weapons because we already have all of the best weapons for each class unlocked by rank 3. The Mon and Cei are by far the best Medic weapons (the Seb is amazing if you can get over the recoil while using it's Marksmen variant) for medium range encounters, the Autoloader is amazing but it's damage leaves a little to be desired (I mean the gun fires as fast as you can pull the trigger which for me is pretty damn fast. It's recoil is very manageable and if you get the extended mag version you're sitting with probably one of the best weapons the class has if you're going for an aggressive playstyle (it would definitely fit in with you Rifle Grenade/Medic Crate combo)), and the Sweeper is one of the best close range weapons in the game (outside of the Assaults SMG's). The BAR is by far the best weapon Support has with the 1909 coming in at a very close second (for me anyways). It's extremely stable, is capable of long range kills with precision accuracy, and its the only LMG that can hold it's own in close range fights (the 1909 is good if you use the Trench variant but nothing beats the BAR). The MG 15 is great for laying down suppressing fire from long ranges due to clip size and it's actually a pretty accurate gun if you use a version with the bipod. I can't comment on the Madsen as I've never used it outside of the campaign but considering how many people do use it I'd say it's a pretty good gun as well. Scout has by far the best weapons in the game if you understand how they work and they have everything you need for any range. Personally out of the rifles I've used I like the Russian 1895 and the 1903 isn't bad (I need to get used to the bullet velocity on it) for long range encounters. As I don't use the Scout for aggressive play I have no real opinion on the other rifles and their usefullness. I've had no trouble beating out a full auto Cie with the MP18. The Cie starts to get pretty inaccurate after the second shot and even the Trench version has atrocious hip fire. An MP18 shouldn't lose out to it in any situation besides being ambushed. That's the real reason why I hate Assault, it's useless outside of taking out armor. Honestly they should of just left Medic as Assault and gave us an actual Engineer class again or at least have given the Assault class an actual medium range weapons (they honestly deserve a DMR or, as much as I hate to say it, give them the BAR. Honestly the BAR isn't much of an LMG in my opinion and I think it'd fit in the Assault class better. Then again the Hellreigel would have to go then (honestly it should be a Support weapon based on its mag size)). Sadly though DICE won't learn from these mistakes until player counts start to drop and lets face it that won't happen for awhile. BF1 is pretty much the only viable FPS atm considering how much IW sucks. TF2 is another viable option but it seems BF1 is pretty much dominating the FPS market at the moment. Plus DICE will learn quite quickly what will happen if you nerf the BAR as Support will probably see massive drops in how much it's actually played (lets face it you're other options aren't that great weapon wise, I rarely see Lewis Guns and Madsens anymore. All I ever see is the BAR, 1909, and MG 15 with the BAR being the most used LMG). Plus most of what DICE does is based on what Youtubers (you can pretty much guarantee that the Martini nerf is the result of to many videos being put up about how godly the weapon was) say and we all know it's true. They have more say on what happens in games these days then your rank and file player so unless we get them on our side we'll probably not see any real good change in this game until the end of year 1 or around the time we get the Russian DLC.
  2. 1 point
    DeathscytheX

    Battlefield 1

    But thats just it, the Martini isn't fun anymore. I guarantee once everyone starts using the BAR like the assault rifle it is, its gonna get nerfed. I went 40-16 on Argonne with it before the patch hit. DICE is using popularity as "OP" right now. The Model 10 was the only gun that needed a nerf. I've been reading that the Autoloader for Medic is pretty OP though, I'll have to try it out as I never gave the gun a chance. The Lewis gun got a gigantic buff that no one is talking about. It's overheat tolerance was pretty much doubled. The rank 10 guns should have felt rewarding despite their handicap. The Martini did, The 1906 and Huot don't... and the Hellriegle is just a god weapon because of its mag size. They screwed up, which is all apart of the disaster of a progression system they made. When the medic class gets the Fedorov Avtomat, people are going to bitch and moan because medic already has 4 of the best weapons in the game. (Cie, Mondragon, SL Sweeper, Seb). All that crossbow is, is a slower version of the rifle nades medic has, which I've started racking up my share of triple kills with when I use it as a bunker buster. Medic is honestly the strongest offensive class if you run it with rifle nades and heal crate. The only reason I've played more assault than anything else is because no one else will, and then tanks run wild steamrolling objectives uncontested. The MP18 is great, but its not beating a full auto Cie, The automatico can, but its not beating the Cie or Mondragon, at medium range. You're the best at taking out tanks, and winning fights in the trenches or bunkers... but not much else.
  3. 1 point
    Strider Hiryu

    Battlefield 1

    Again it all boils down to gun use and play style. You play as a more aggressive Scout then I do. Whereas you like to be in the action I prefer being at ranges of 75+ meters which is why I favor the Sniper variant of both the Russian and 1903 because snipers aren't meant to be in the fray. I don't think the Martini was put in the game to be an overly effective sniper rifle because lets face it it's not. A one shot rifle that requires a reload after each shot just isn't effective which makes me thing the rank 10 guns were put in more for fun than they were for effectiveness. The Huot is trash unless you actually go up against someone who knows how to use it, the 1906 is a rather effective gun in the right hands but has a shit reload time and only 5 rounds making it completely useless when compared to guns that have 10 round strips or 21 round mags, and the Hellreigel is a completely experimental weapons that actually did not see any combat in the war and DICE had to play the guessing game of how to make it work right (and it just so happens to be the best weapon in the Assault arsenal now). Quite honestly I'm happy the Martini saw this nerf, the gun was over powered for what it was and yes I'm salty about it's power because I've been on the receiving end of it more than I'd like making it extremely frustrating when playing against it (I've been killed at ranges outside the sweet spot for the gun more than I care to count and yes they were one shot kills from full health). Honestly the Martini should never be picked over guns like the Russian Trench, 95, or LoA SMLE if you're going for effectiveness while being agressive. Much like why you should never use to Kolibri unless you're just fucking around having fun. That's just my opinion though so take it as you will from a guy who still thinks the Scout class needs major tweaks/nerfs. I won't comment on the Martini vs. Medic gun range/moving target comment because lets face it, it takes no skill to use a Medic weapon effectively (I should know, I use the class more than anyone else and the Sweeper is a good example of this. It's point and hold trigger. The Martini is a weapon to be used by skilled users which is why it's harder to hit moving targets with). Sledge the BAR is an anti-infantry weapon, not an AA weapon. You should never use to to attack planes, that's just a waste of ammo and until they decide to put the AA version of the BAR in a fruitless venture. You're always going to be better off using the MG15 or the Madsen if you're going to attack planes. I still don't like the crossbow so I'm happy someone finds a use for it. I'd rather use old Lumpy or the Mortar then use it.
  4. 1 point
    Strider Hiryu

    Battlefield 1

    You know whats sad is the Legendary skin for the Martini is up in this revision as well (just thought I'd let you know if you didn't know already). Honestly there were plenty of people running it yesterday when I was playing so I'm honestly not seeing why you're calling it useless. I still get killed in one shot by it (and if not a good Martini player will still be able to kill you with a sidearm, had that happen a lot yesterday as well) at close ranges and the thing still hits like a fucking truck. If the nerf was supposed to be significant I can't tell. Their is a definite improvement in the BAR's accuracy at longer ranges as long as, like I said, you can get used to the new recoil parameters. It's harder to tell unless you actually use it (and honestly PC accuracy is so much different when you compare it to console accuracy that I honestly didn't notice a difference in it until I was watching one of Matt's videos). The Storm version is built for longer ranges so it's even harder to notice when you run it (which is what Jack was running in his video), I haven't tried the Trench and Telescopic versions yet so I don't really know if it was a major change or a minor change across the board for the BAR (plus I haven't used the other LMG's yet as well, I did notice though when playing as the Sentry that the spread does tighten up a lot faster now with the MG 15 making it even more deadly in the right hands. I went on a 15 kill streak with it on Argonne last night in a Domination match). I didn't notice any difference in the reload time, it still feels the same to me so it must of been been a slight change in time.
  5. 1 point
    Strider Hiryu

    Battlefield 1

    Meh, I'm not a fan of the crossbow as it's honestly not all that good. HE grenades suck against any type of armor (doing a max of 7-8 damage on a Landship/Heavy Tank) and will rarely kill an enemy in one hit. I didn't try the frag version as I hate how frag grenades work in BF1. Honestly this thing would be better if it had a gas grenade option as the range it has is one of its best features and being able to accurately lob a gas grenade a fair distance away would be amazing (especially for putting gas into a building). It doesn't need a smoke option as we already have that with Mortar's (and it's two free ones every time you deploy a mortar (and it doesn't take away from your current mortar count)). I might be more willing to use the crossbow if it had a gas grenade option and I'm totally down with limiting it to one gas grenade or giving us weaker gas grenades (either damage or spread wise, doesn't matter) so they can give us two. Honestly I'll be sticking with the Limpet Charge or Mortar as my secondary gadget on Support and relying heavily on my Impact Grenade (now if the crossbow had Impact Grenades I might be more partial to it). The LMG buff is amazing. The BAR is even better then before (go watch Jack's video called "New God Gun"), the thing is freaking more accurate then ever at longer ranges (if you can get past the new recoil parameters, I'm still getting used to them but I did fairly well today for the one match I played). I didn't try out the shotguns but if the video's I've been seeing on youtube are correct the Model 10 is pretty much useless now unless you actually know how to fight with a shotgun (hell I didn't run into one Assault today using it, they all went back to MP18's, Automatico's, and the Hellreigel). I can take or leave the new map. Considering it's not in Operations (which does suck, this map would be amazing for Operation gameplay if they added it to one of the current modes) and only in the other game modes I really didn't have much fun on it in Conquest (I just can't stomach Conquest in BF1). I do like that it's dynamic weather is fog though, makes the map so much more fun to play in as you can't see shit (and I mean you can't see, it's worse than the fog on other maps). I had fun trolling the enemy in the rail yard by killing one of them, running into a building, hiding in a corner, and watching them look for me (or popping grenades from the crossbow at tanks and watching them flip out trying to find me). All in all it's pretty meh. Those who enjoy Conquest and Rush will probably really enjoy this map (shit gets real by the downed Airship, the two most contested points on the whole map in Conquest) but it's honestly just an okay map. No where near as good as Monte Grappa or Argonne, but better then Fao Fortress, Sinai Desert, and Suez.
  6. 1 point
    This is the best Star Wars film since the original trilogy for me. The characters were great, the story was really good minus a few quirks, and there wasn't an over abundance of needless humor. From the opening to the soundtrack they did a good job of differentiating it as a side story and not a main Star Wars film. My biggest knock is CGing human characters... without spoiling who, its still awful, it was worse than young Jeff Bridges in Tron. Which means it will look even more cheesy on the DVD/Blu-Ray. Shout out to whoever played KOTOR and had a part in making the movie, because K2SO is definitely HK-47 inspired. lol


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