Amen to the RNG system shenanigans. The RNG is worse then Destiny's was in vanilla and that's sad. Out of all the battlepacks I've gotten since I started playing (this counts the 5 for the deluxe edition) I've gotten 4 Legendaries for guns I don't use (or which 1 was a duplicate I scrapped), 7 Distinguished skins of which I use maybe 3 of them, and a whole shit ton of crap whites that I don't use period as they're either worse than the base skin or just don't look any better than the base skin. DICE lowered to probability of getting blue and orange skins so they could push people to buy battlepacks for real money. It's freaking sad (especially when you consider how much it costs to buy 1 battlepack compared to what it costs to buy a loot box in Overwatch or what it costs me to buy dyes in FFXIV (which is roughly a $1 for one dye pot) and really makes me think DICE just checked out for this game (that or EA pressured them into doing this, who knows).
I get the feeling based on how polished the game was at release that this game was in development for more then 2 years, I'm going with more around 3 (we know it was in some for of development when Hardline was first announced).
I'd be for a return to the cap speed. The tickets really aren't the problem here as is apparent in those matches where you can't get past the first sector with 250 tickets and a Behemoth. As it is the capping speed is to quick especially when you get a hold of certain points on certain maps (we all know which ones). Oil of Empires would be the only map that the new cap speed should stay on since it has always heavily favored Defense (especially Fao Fortress and Suez). I'm getting the feeling DICE forgot what it means to balance a game and is taking notes from companies like Blizzard (I'm talking WoW here not Overwatch) who over fix something while over nerfing other things. Honestly I didn't know how bad the Martini nerf was until I watched Westie's video (and honestly the nerf isn't really bad, if they raised arm damage a little more (not to where it was) I think the Martini would still be a very viable gun for people who run it. However this is only based on what little I know about the gun as, I have repeatedly said, I've never used the gun) and it's these kind of nerfs that need to stop. I'm pretty sure they're rebuff the gun in an upcoming patch like they did with mortars but you know it'll never be as good as it was before.
I think DICE's biggest problem is the period this game takes place in. They're used to modern shooters now (it's been how long since the first Battlefield released), they forgot what it meant to make a game in a time period where guns weren't as powerful as they are now. They're either underpowering guns that were actually pretty beastly (the Martini) and overpowering guns that probably weren't even that powerful to begin with (I use the Hellreigel here, there is no documentation on how powerful this gun actually was as it never saw use in the War and I believe only three were made (I don't remember, been awhile since I watched Westie's video on it) for testing with none surviving). It's a shit show and I hope by the time the first DLC rolls around they figure out what they're doing to balance this game properly because I'm really starting to regret buying Premium now.