Now that I'm not at work. The cel shading in this game isn't as cartoony as Windwaker. I use to be a big hater of Cel shade, but overtime I've become indifferent to it as long as it's used in the right capacity. Windwaker was an outstanding game, and its a shame that was overshadowed by its graphical choice. BoTW uses more of a Borderland's style which is one I'm pretty fond of. With how underpowered Switch will be, and its need to operate for almost 3 hours minium in portable mode, I'd expect more than less Cel shade games in Nintendo's future. Its less demanding... while by all accounts it uses the same polygons, it uses less colors. The trick is to make something beautiful out of it. I remember a racing game by the name of Auto Modellista that was cel shaded and it was a pretty great game... plus it made the car customization pretty fun as well.
I posted about an MMO called Soul Worker solely because of its cel shade graphics and how amazingly close they look to anime. I think the technology has come a long way since Windwaker and that TMNT gamecube game.
I'm more surprised that there isn't a big fuss about character's using real language to talk.... but then I looked up skyward sword and apparently it was used there first... and from what I saw, the voice acting is very bad. It seems better for this game.
Here is a demo playthrough