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Showing content with the highest reputation on 03/25/2017 in Posts

  1. 1 point
    DeathscytheX

    Mass Effect: Andromeda

    I was telling Sledge, after playing as 2B in NieR, all these female character models are pretty ugly to me. I don't think I want to romance any of them. I tried to customize my twin not to look so weird. I don't know why its hard to get a decent female face that doesn't look like bad plastic surgery. The hair styles don't help because they all look like wigs, which goes for the males too. Now that I've made it past the first planet, the story has really picked up and got me excited... although I really miss renegade... I REEEAAALY miss it. I'd like to tell some of these assholes how it really is. The few times you get a smart ass response, you're generally smacked back down by the NPC. Ryder lacks the grit Shepard had... I get he/she is a different character, but man they really put the "green" aspect to the forefront. I do like SAM a lot though, his voice acting is great.
  2. 1 point
    Dubird

    Mass Effect: Andromeda

    The only movement issues I have while playing is due to either A: hitting the right key on the keyboard (some of the things require me to use my pinkie, and for some reason, I always have trouble placing it ) or B: driving the Nomad. And that's not a knock on the Nomad, I just suck at it. I'm pretty much as horrible a Nomad driver as I am a Mako driver. I always imagined the crew members drawing straws and whoever loses has to go on mission where my Shepard had to drive. Here's a video someone did about what bothered him about the animations, and he's pointed out reasons for some of the things that make sense. One thing he doesn't mention is that the eyeballs have no shading. The white around our eyes is not completely white. There can be slight color on the edges because of blood vessels, and there's shading from the eyelids as well. That shading doesn't really touch the eyeballs in Andromeda. So the creepiness sticks out even more in some lighting situations. There's also the issue that there's very little body movement. There's occasionally an arm movement, but the dialogue tends to be characters standing almost perfectly still, no arm or head movement. It's like watching two mannequins swaying slightly in the wind talking to each other. We don't hold our heads still to talk, we tilt it, move it, turn slightly to the side, etc. It's puzzling to me how Bioware could go from ME3 animations that aren't perfect, but with subtleties that humans have, to demon-eyed mannequins. I don't know if it can be fixed in a patch (though I really hope so), but it's not going to stop me from playing. I'm enjoying the story and the exploration enough that I'm still going to play. But actual immersion is not going to happen with the animation the way it is.


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