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Showing content with the highest reputation on 04/28/2017 in all areas

  1. 1 point
    DeathscytheX

    Suicide Squad

  2. 1 point
    DeathscytheX

    Battlefront II

    The Vehicle system needs to be a queue. This would prevent spawn screen camping, and it would be fair to everyone. You pick the vehicle you want and then go play on the battlefield. When your turn is up, you get a prompt that gives you 15 second to confirm before it moves to the next person in line. Instead of the same 2 people getting the vehicles over and over, it would be more like the same 5-10 that are interested in using them. Nothing pissed me off more than some asshat picking the light tank when there was a fucking behemoth in the sky. Everyone was so quick to get the tank just to have it and farm kills, they weren't picking the correct variant for the situation. This is why defense got steam rolled most the time after the defense nerfs. (Too many matches with Strider, where we got crushed on Iron Walls because the Behemoth stayed up and offered a constant waypoint for the attackers to parachute into the last point) Its bad enough dealing with piss poor team mates in a 6v6 game, but when something as simple as tank selection and make or break Operations, it becomes irritating that such a small part of the game can make or break the team. Hero and vehicle wasting was prevalent in the first battlefront, this new system does nothing to change it. The main reason Overwatch is my favorite MP game right now is because it has a high skill ceiling, and there is no coddling of n00bs. Either git gud, or go play something else. A year later the MP is still going on strong, match making is still under 1 min, while 3-4 months after Battlefront came out, I watched a friend's roommate wait over 5 min to find a match. The whole "we want to make it accessible for casual and hardcore players alike" Sorry, thats shit. The hardcore players are the ones that stick around if your content is good, the casuals are just that casual. They play and then don't stick around long because they're CASUAL. Developers are too chicken shit to make players have to learn to master the game, everything is watered down and made easy... then when skilled players find that one thing that gives them a skill based advantage, it gets nerfed.


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