The worse thing that can happen to this game is for people to think its like Destiny. From what I see, the only thing they have in common is a sci-fi setting. I guess Destiny was the precursor for this type of genre, but what I see is a more futuristic Division. Loot drops as what they are, instead of an RNG ball you have to go turn in. Also it seems to drop way more fequently, like the guy playing clearly skipped another purple drop after he got that pistol. The abilities and cooldown interface is more like the Division, and are abilities rather than a grenade and a melee.
I do like the 1 character, and multiple suits. The loot table is going to favor what you're using, but things can still drop for another Javelin. Since you don't have to swap and make more characters, It actually works to where you can put that loot to the side or install it on the other suit and build it up as you play on your main equipment. Going back to the abundant drops. I hope this game drops loot like candy. I much rather have a borderlands type system where there is so much shit, its overwhelming, while there is still a sense that you can get a god roll piece of gear. Nothing was more disheartening in D1 when you grind out that strike on hard only to get a blue, or a purple you already had... 3 weeks in a row. Hell, even Mass Effect 1-3 had a better wealth of guns than Destiny. This is BioWare... (not the BW that made Andromeda). They have a solid history of loot tables going back to KOTOR. If we can continue that tradition, I think it will be fine.