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GW2 had a balance patch yesterday and my necro had 2 specific skills changed. Epidemic got nerfed, and plague form got turned into plaguelands. I tried them both out last night. In a small mob of enemies epi looks like it works about the same, but I need to test it out more thoroughly. I haven't used the plague form in over a year, but when I did use it, it was for pvp and wvw because it gave stability and basically guaranteed an un-interrupted enemy stomp. Now it is a completely different skill that makes a small aoe field that pulses massive conditions. When I used it on a mob, that mob melted faster than anything. Holy crap. But even with my traits set to reduce cool down on corruption skills, I can only use this skill every 80 seconds. This skill is only useful against large zergs of strong enemies and bosses. This skill was designed specifically for raid bosses imo. Its aoe is too small and the cool down too high for normal pve. I'd rather keep flesh golem on for the cc against champs and legendary enemies. Sure plaguelands can pump out the damage, but the utility of flesh golem cc is too good to give up for me.