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Everything posted by Sledgstone
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I'm 25% done with Uncharted 2 and I've easily died as many times on normal difficulty as I have while playing all of Uncharted 1. The difficulty of normal increased substantially in this game. wtf. I blame the AK-47 for having crap range now compared to the first game. And you have to burst it or it goes completely wild. As soon as I got a FAL, long range shots got much easier. I beat almost all of Uncharted 1 with just the hand gun. Nailing headshots was so easy. Now I can't get headshots worth a damn. Along with all enemies hitting with almost 100% accuracy (wtf), running out from cover against 3 enemies will almost always get you killed. In Uncharted 1 I could just stand there, line up headshots and take an occasional bullet with no fear. Uncharted 2 changes all that. Every bullet fired will hit you almost 100% of the time and every time a bullet connects it throws your aim off with a bit of a stagger effect. The challenge is real and makes the game feel quite different when almost all enemies will flank your position and rush you, while in Uncharted 1 you only had to worry about shotgun guys doing that and dodge roll away from an occasional grenade. I'll get the hang of this tho. lol.
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I'm definitely getting the hang of the game now and I'm loving it. The same stagger I get when hit also happens to enemies but even more exaggerated. If theres multiple enemies, its much easier to shoot a bullet at just about everyone to stagger them slightly and then focus one down at a time and if they're bum rushing, just run around and hip fire but never start fist fighting. In Uncharted 1 I could start punching anyone no problem and anyone around me basically watched. But in Uncharted 2 you become a bullet magnet as all enemies will continue shooting the hell out of you while you're stuck in a fighting animation and can't dodge. I also wasn't paying enough attention to the explosive items in the environment. I love propane tanks in this game in the urban area. Throwing a propane tank at 4 enemies and shooting it mid air to kill them all in a fire ball gives me this great feeling of joy.
Also, that initial hand gun is crap. The .45 Defender is horrible. About 30% thru the game enemies started dropping 92FS-9mm and everything changed for me. That hand gun and the FAL is my perfect combo right now.
There was a part in this game where I had to take out a Russian Hind helicopter with grenade launchers, I got so many flashbacks to MGS1. This fight was epic. I'm not even half way thru this game and its already blown away Uncharted 1.
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I started Starcraft 2 tonight. I'm only did the first 2 prologue missions and I quickly remembered just how bad I am playing as Protoss. X_x
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I loved a full carrier build with Protoss whenever I used them before. I've done some more missions and the Spear of Adun upgrades make Protoss OP. lol. I pumped all my solarite into the middle upgrades to increase build time and initial supply. And the remaining solarite goes to the vespine gas auto assumulator function. That is the most convenient upgrade ever. Gas in the second prologue mission was a pain and now I never even think about gas again. Along with upgrading all my gateways into warpgates, these Protoss have incredibly fast build rates with crazy power. Warp gates make all the difference. It lowers the build time of all the powerful units to be the same as zealots. Thats nuts. I use the Spear of Adun's pylon deployment and then instant warp in half an army on demand. I've gotten used to making 3 warp gates now and I have a constant flood of new troops. I'll attack some enemy base, drop a pylon at the edge of it, warp in reinforcements and I win every fight with ease now on normal difficulty.
I don't even use stalkers anymore. I go with the dragoons because their upgrade requires no involvement from me and the stalkers need me to blink them around to get their shield regen. I ain't got time to micro manage that. My build order so far as turned into making 2 warp gates as fast as possible and making a bunch of zealots and dragoons and then make a 3rd warp gate and dark templar statue thing and getting some dark templars. I just got the stargate and robotics buildings unlocked so once I get carriers available I'm sure I'll change up some of my strategy.
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I'm thinking I'm going to have to ditch Stalkers myself after the mission to obtain the Keystone (yea, I'm just getting to Shakuras to get the Dark Templar (I'm doing a mission a day)). Stalkers are just so freaking weak and hybrids tear through them like they're nothing (then again Dragoons weren't all that powerful either in the original Starcraft). I'm loving Immortals though, anti-hybrid weapons if I've ever seen them. I'm also thinking of going over the the DT version of zealots. I love the new warglaive zealots alot, especially with their whirlwind ability but they just don't seem as fast as their original forms.
The increased build time and increased starting capacity are a necessity and I went straight for them as well (I'm ok with the first two SoA abilities so I see no need to go further for now). Gateways are a god send, without them I'd of gotten my ass handed to me more then once in these beginning missions. The ability to warp in units where ever you have a Pylon is amazing, Blizzard really showed the Toss some love in this game. I'm really liking this games play style so much more then WoL and HoS (both great systems in their own right) but I'm just loving how the Protoss work (and the fact that we get a massive ship to help us out). I just wish they'd of released this earlier but that's just my Protoss Master Race side speaking (they've always been my favorite faction in SC).
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I'm also trying to do one mission a night until the weekend, but didn't have the time last night to get my mission in. The Sentinel zealot upgrade seems pretty damn nice. Auto rebuild looks quite effective, but I'm still using the auir zealots with their whirlwind ability. They seem to destroy crap so much faster that I don't have to worry about them dying as often. I'm sticking with them atm because it feels like a berserker strategy, kill the enemies before they kill you and its working out good for me so far.
I upgraded my Immortals to Annihilators and never looked back. Screw having double shields when I can go full offensive. The Annihilator's cannon attack can hit air or ground units and is OP as all hell. It makes terrain tanks look weak in comparison now and these things don't have to go into siege mode. I have to micro manage that cannon, but with the damage those units do, its worth it. A couple of these in my zerg and they take out hybrids in seconds.
I need to re-learn some keyboard shortcuts. I figured out a couple days ago that I can hit tab while commanding a large group to swap between the different units in that group. That makes micro managing so much easier. Now when I go into a fight, I tab over to the sentries and pop their shields, tab over to my templars for their lightning attack, tab over to my annihilators to shadow cannon big targets. I'm going to look up a couple more keyboard techniques on youtube to make my experience more enjoyable. I'm having a blast with this game.
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