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Everything posted by Strider Hiryu
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I pretty much bought Battlefront for the same reasons as DX. Is it a good game? Yes, it's a really good game. Sadly thought it suffered for the reasons DICE said it did, it was rushed. There wasn't enough to do when the game released, it had a limited amount of maps, and honestly once you played it once you pretty much knew everything it had to offer and that's what killed it for me (Battlefield is always fun because Battlefield matches are driven completely by their players, you never get the same experience twice when you're in a Battlefield match however you get the same experience every match you play in Battlefront). Hardline was a good game it just wasn't thought out properly (a lot of gamers enjoyed it, I know a lot of PC gamers wished the game would of lasted longer but the PC version pretty much tanked after release). I enjoyed the beta mostly because it was more fast paced then core Battlefield games. Don't get me wrong I love the core series but Hardline was a nice change, almost a COD style Battlefield game. I think the theme pretty much killed it as most gamers aren't interested in Cops vs Robbers games.
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Don't have Time Warner in my parts so this doesn't effect me any (it is nice to see that they're finally getting with the program and upgrading your connections though). I've had the option to switch to a 120M/12M connection for quite some time (for the same price that I pay for 20M/2M now) and I can even jump up to 250M/25M ($105.99 a month, not really in the cards if you ask me even though I would like to have it (I'd like to break into streaming games as a hobby and this connection would be best for it)). I've just been to lazy to call and upgrade my service (plus not having a job atm puts a strain on that as well) but with how my connection has been doing lately I'll probably upgrade to the 120 once I get a job.
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Nintendo to make movies of their properties
Strider Hiryu replied to Sledgstone's topic in Movies, TV & Books
Based on how well live-action adaptations of anime and games have been in the past I don't think Nintendo will go down the live-action route with their properties ever again (Mario Brothers anyone, I actually liked the movie but I was a kid when I first saw it so yea). It should be noted that Nintendo gave up majority control of the Seattle Mariners to do this (something I didn't know until I watched the Inside Gaming episode on this yesterday, funny to think Nintendo owned an American Baseball Team). Goes to show you Nintendo is financially hurting so I think this is there way of trying to come out of the red and recoup some losses after the Wii-U debacle. -
I'll have to agree that is a rather retarded demo concept especially considering you don't really get a feel for the whole battle system or really any look into the overarching story. I get the feeling that's only a small portion of the game (if it's even in the game, for all purposes this could of just been a proof of concept demo (a shitty one)). The Iron Giant battle looked sweet (though I still don't like the combat system). I know the first demo went over well with fans and it was an actual better look at game mechanics. Honestly I agree with you on breaking the plot up and spreading it across different formats, it's retarded and is only a money making ploy (something SE is becoming a master of doing lately). Plus it dumbs games down and forces people to go above and beyond just to get the whole story experience. As far as I know the anime (5 ONA episodes) is a prequel to the actual events of the game and helps set up the world and continuity (I took that almost word for word from the Wiki page on it). Honestly you could probably skip watching it and not really miss anything since, as FF stories usually do, they'll spill almost all past story elements in some sort of long dialog/flash back sequence. I also don't think they'll split this game in multiple titles. Not only has the game been in development for 10 years (originally starting off as a much more interesting game called FF versus XIII with a completely different concept) it wouldn't be financially sound to split a game like this into parts (considering the debacle with the FFXIII games, that while they sold well most received poor reviews). I could be wrong, we are talking about SE and they haven't been making financially sound decisions since FFXII and the complete rework of FFXIV. Its sad to say but I expect we'll be seeing this a lot more in the future from SE with follow-up FF games. FFVII will probably be the first in a jaunt down memory lane and I can see remakes coming for various other titles in the series (we've already seen a remake of FFIV and a sequel to it so I wouldn't be surprised if we get a remake of FFVI and a remaster of FFXII). I don't honestly expect to see a main franchise game coming out for a few years now and that will all be based on how well XV does and how well it's received (FFXIV we'll be SE's new XI and I'm sure it'll live on for quite a few years before they drop it). I think SE is putting all their hopes in XV doing well and if it doesn't that the FFVII remake will help fans forget it if it flops (though the FFVII remake is it's own can of worms and based on their current track record I forsee a lot of pissed off fans in the future).
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I figured it was going to be bad but not as bad as that. I may or may not still pick this up once I've read/watched some reputable reviews of the game. See this is why I have no faith in the FF7 remake. From what little we've seen of the game so far the battle system is similar to XV (without the teleporting shit) and honestly the graphics are pretty much the same from whats in XV. SE fucked up with the XIII series (no matter how good the story was in the first game that does not excuse the game we were given or the whole series as a point) and really fucked the dog with the original iteration of FFXIV (it took replacing the entire dev team for XIV to give us ARR, which is an amazing game). Things are honestly not looking good for SE atm (though the new Star Ocean looks fucking amazing). Sadly the problem is exactly what DX pointed out, people will still buy this in droves and this will probably be one of the best selling games of the year when all is said and done (there are plenty of people out there giving the demo praise). This won't faze them in the least and they'll continue to pump out sub-par games like this. The sad thing is, as I pointed out awhile ago, the new generation of gamers are ADD riddled kids with no love for story driven games. If the game isn't fast paced, graphically pretty, and linear to a fault they won't buy it (this goes for RPG's, open world/sandbox games sell damn good but only if they're of the GTA variety). The type of games we want, while they still sell extremely well in Japan, sell worth the shit over here which is why we don't get all the awesome RPG's that Japan gets. Plus American's want their RPG's to play like Mass Effect, KoToR, Dragon Age, etc. They want an action based RPG that will keep them interested (while I realize those 3 games mentioned have amazing stories they're the few exceptions).
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Besides the shit music choice that trailer was pretty sick. Being a fan of the series and having played all the primary games in the franchise (with the exception of Unity and Syndicate, 2 and 4 are the best games in this series (Ezio and Edward are two of the best characters to come from this entire series)) I'm seriously looking forward to the movie (though I wish they would of used the Spanish Inquisition for the games, that'd be a great time to set one of the games). There is, honestly, no way they can fuck this movie up to any extent as the games (after 3) are only loosely tied together (I know it's a spoiler but if you don't plan on playing the games Desmond dies at the end of 3 so it's generally a new real world protagonist now with every game). The new Animus is a little weird but like Elliot from ETC News said (youtube channel, suggest checking them out) they might be going for the VR feel with this new animus (and honestly who wants to watch a movie with a guy lying on a bed for the majority of it when they cut to real world scenes). Outside of that all the basics are there with Abstergo (Templar front) kidnapping an unsuspecting victim, random protagonist being used for his ancestor's memories (who happens to be an assassin) to find what we presume is a Piece of Eden, and a romp down memory lane watching Assassins and Templars kill each other in a historical setting while searching for said Piece of Eden. Sure they may fuck up, it's a movie adaptation of a game, but for now I think this might be the game movie we deserved back in the day when we were getting those shit adaptations.
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Newest Generation Graphics Cards - Nvidia Pascal
Strider Hiryu replied to Sledgstone's topic in Science & Technology
Once I finally get a job and get back on my feet I'll probably be tossing the $379 down on the 1070 or go with the 1080 but that will all depend on reviews and my friends opinion on the matter since he's building it (he originally told me to hold off on buying my parts until this announcement, not only for reduced prices but to see if these new cards were worth the investment). Can't wait for these to hit the market so we can see what they're really capable of.- 16 replies
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See when the whole Infinity Ward debacle went down a few years ago Activision lost it's only team willing to challenge the genre and write new Engine code (something that is not easy and would require there to be a 2-3 year break inbetween COD titles (which, lets be honest, they need it)). While Titanfall somewhat flopped that was what was made by most of the original Infinity Ward staff (remember COD4 was made by these guys hence why it's a freaking masterpiece, though MW2 was a mixed bag) because EA said "Hey we want you to work for us. Give us an original IP and you have complete control over how you do it (well not complete control but enough to make a AAA game)." Activision (as well as EA but they're more willing to allow developers like DICE to do as they please, not so much with their other developers) are known for stagnating game growth (WoW too a serious down hill turn when Activision bought out Blizzard in 2008 (however that is my opinion, I noticed a serious lack of quality once they took over)). While I'm sure it's not entirely their fault and IW, Treyarch (who have had the three best games in the series since BO1), and Sledgehammer have to take on some of this blame but when a company comes out and says we'll release a game in this series every year you severely stagnate the growth a game franchise can have. As I said above it takes up to a year to get a new engine coded and fully kink free before you even plan on using it to build a game. None of these developers have the time and probably don't have the money to invest in building a new Engine from the ground up (I believe I stated this in another topic quite a while ago but besides the initial startup funds all a developer gets for money is milestone payments if they reach their milestones (which is just enough to pay you're team and pay any bills/overhead you might have) and a pathetic little 6-10% royalty on every game sold (10% is generally reserved for developers like DICE who release quality products all the time). You also have to realize that this initial startup payment they get is based entirely on a budget that's proposed by them and okayed by the publisher (which you know is completely low balled on the publishers end)). DICE, on the other hand, does which is why we see new iterations of the Frostbite Engine at a pretty regular pace. BF4 will be 3 years old in October (in fact after BF1 is released) and the game was made using the infant FB3 engine, which was extremely noticeable at launch. The Engine has had 3 years and multiple games on it to work out all those kinks to make it the great engine it is now. Plus DICE probably has an in house team devoted to programming and bug fixing current and future engines (a luxury most developers don't have, then again most developers don't release consistently great and money making titles like DICE either). Bungie took a chance only because Bungie was brought on specifically to create a new IP by Activision, they forked over the cash to get the game out because Activision knew they were falling behind with original IP titles to push them forward (plus when you have the legacy of creating the Halo franchise, one of the most successful FPS games to date, it's not hard to not get what you want). Did Bungie fuck up? Well since we all agree on that this question was sorta loaded. Did Activision have something to do with it? Damn right they did but what that was we will probably never know (but a lot of the shady shit that went down prior to Destiny being released can probably be tracked back to Activsion). The idea to bundle the MW remaster with IW was totally Activision's idea which screw IW in the long run because even if this game sells extremely well it's only because everyone wanted the MW remaster. This also screws us over as it requires us to spend $70+ to get the game we really want. Whether Activision is truly screwing the developers or not is a matter of opinion but when you looks at their current business model it's quite obvious to see they aren't helping their developers any.
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The bundling of the Modern Warfare Remaster on Infinite Warfare has a lot of people thinking Activision has no faith in IW. Sad but I think they're right. BO3 did well but they did notice a drop off in sales from previous years and with the bad press for their the IW trailer I think they're more afraid then ever. Plus, apparently pre-orders for IW have been pretty steady due to the remaster so I don't think the game will have trouble selling but outside of that it'll probably never be played (and by what I've heard the remaster will not work without IW so this means the game is going to be connected to the IW disc/dl, which completely sucks). DICE took the right approach here. While I would of preferred a WWII game I'm extremely hyped for BF1 from that trailer. Plus everything I've heard about it since the trailer dropped has me even more intrigued to play it (the main thing being Assault being its own class and it's healing abilities being brought into it's own class, plus needing a whole squad to operate a tank seems like an awesome idea). While DICE dropped the ball on Battlefront it's launch was pretty damn smooth so I'm hoping they took what they learned from the CTE in BF4 and BFH and bring it into BF1 at launch (stable servers, great netcode, etc). However, if this game launches like BF4 did DICE will most likely loose a lot of the player base who will most likely buy and play IW (reluctantly but they still will). Jack's in depth analysis. He goes over quite a bit of stuff he saw during the Press Event that happened after the live stream. A little more indepth info is presented about the trailer as well (well what he could talk about, he's under NDA for quite a bit of stuff yet).
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Heh, I got POTG today with Reinhardt for going complete ham on the capture point. It was freaking amazing. Killed a Hanzo from behind and then stunned two people and rammed their asses into the wall killing both. We capped the point because of that move alone. Like I mentioned when we were playing together, Reaper is a fickle character to play. His weapons are extremely slow firing and they're meant for medium to short range. He's a glass cannon for the most part with no real chance of surviving an encounter against more then one - two opponents. I respect and fear him when I fight against him but honestly I'm not a huge fan of playing him. Plus he's like the most picked hero on the PS4 it's not even funny (I got in a match where all 5 of my teammates played as him, suffice to say we got our asses kicked and this was after I gave up playing Tracer (who I wanted to try out outside of the Tutorial) to play as Lucio for heals). Tracer is actually very easy to kill as Hanzo if you know how to counter her blink ability. I got in a losing match tonight and chose Hanzo (before I noticed we were loosing) and I made the enemy Tracer my bitch over and over. The key is to hit her with you're split arrow, if that thing connects before it splits it will one shot Tracer and most other low health players since once it hits them it splits dealing full damage from all split arrows. It's a cheap move and not exactly easy to pull off but if you can it's an instant Tracer death (and with a 12-15 sec cooldown it can be spammed). All true points. This is how I see their uses. Mercy is the undisputed Queen of healing in this game as her heal not only heals more but faster then any other heal. She's balanced much like a healer from an MMO but without the ability to really hold her own in a fight. She's most valuable when you have a Reinhardt as a tank and when you're playing Escort or the Hybrid Control/Escort maps. She's pretty much useless on Control maps since you're fighting in a small area and require a more mobile healer with the ability to AoE heal. She's also able to buff damage output and her ultimate is a revive that brings all dead allies in the immediate area back to life (allowing for clutch victories or captures). Lucio is what I consider the middle ground support character (and the undisputed King of it). Not only does he have an AoE speed boost to allow you're team to get to the point faster he has a weaker heal but an AoE one that heals everyone in the area. His ultimate is a group wide shield that allows you're allies to mitigate more damage to allow that heal to do its work. One of his abilities is to boost the effectiveness of the song he's currently playing and he's able to damage while healing (and knock people back). Honestly he's best played in Control maps but due to his more support role and AoE heal he does well on all maps. Zenyatta for me is more DPS then support. While he does have a heal in his Harmony Orb it's a one person target and stays with that person until they die or you recall it. He's able to debuff one enemy with his Discord Orb making them weaker and his ultimate makes him invulnerable for 7-8 seconds and emits an AoE heal. His heal, while good, is limited to one person at a time and is more limited then Mercy's which makes him probably the last healer you want on your team based on game mode (relying on his Ult is not a good practice unless the Zenyatta on your team or you playing him is good enough to get kills and keep that ult up). He really shines in the damage output he can do. His orbs hit hard and his charge shot can one shot almost every hero in the game if all 5 orbs hit. While he's good enough to be useful on all map types I think he really shines in Control where his attacks and debuff ability make him extremely dangerous. I've never played Symmetra but in the right hands she can be devastating (but I do agree she's really not a support character). Besides Mercy and Reinhardt I really have no favorite characters. While I bitch about being shoved into the tank and healing roles they are the two roles I shine the most in (all my POTG's have been on Mercy or Reinhardt with the exception of that one Tolbjorn POTG I had. I never thought I'd hear myself say this either because I absolutely hate playing Healing/Tank roles in MMO's). I also enjoy playing Genji and Hanzo when I get a chance to play a damage roll, D.VA is a fun change from Reinhardt when I want a faster tank, Lucio is an extremely fun change from Mercy when you want to be the mobile heal station that can also kill people (he's my go to for Control maps), and Tolbjorn is fun just because he can be such a troll character it's not funny.
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Bastion is actually a pretty overused hero at the moment for defensive teams or at least he has been when I've played (almost every defensive team I play against has at least one and he's usually in a spot that he can't be easily shot out of (unless you have a good Widowmaker or Hanzo)). As DX said he's pretty much the hard counter for Reinhardt (as we found out Friday night, he tore through DX's shield like it was paper and his attack chews through Reinhardt making it difficult for Mercy's heals to keep up with) and since Reinhardt is pretty much the go to tank you'll usually see a Bastion on the opposing team. If I had to say he's probably the most OP hero in the game atm (but only if he's in the right hands, I completely fail at playing him so it's not like anybody can just pick him up and be good with him) but not OP in a way that he breaks the game. I think, by what I've noticed, POTG is given to the character who actually changes the tide of battle in the favor of their team. My example for this goes back to my POTG when we played together. I got POTG for rezzing 4 people on the capture point which ultimately lead to use capturing the point and starting the escort. I could be wrong but every POTG I see seems to have something to do with a major play that helps the team out in a big way. Sure wiping a team helps but it doesn't exactly change the situation any. Like I said I could be wrong but everything I've seen seems to lead to this (I mean getting of POTG as Mercy for rezzing four people isn't exactly a great play if you ask me but it did turn our bad luck around and pushed us forward with the objective). Welcome to my world Sledge. I want nothing more then to try out more offensive characters but I feel I need to take up the support role because no one else does it. While playing with DX I did get to try out other, more damaged focused roles (as well as other support and tank rolls) but I still feel I need to play as Mercy or Reinhardt because the team focuses on damage. Plus I actually get more enjoyment out of playing Mercy. Yea I don't get kills and I'm pretty much worthless once my team is dead but I feel I contribute more toward the group through healing and buffing and ultimately I'm the main reason we win because without a healer your team is pretty much fucked (yea my ego has inflated a little but I'm just so damn good at playing Mercy). Gotta remember you can have an awesome tank and awesome damage but who keeps those people alive, the healer damnit.
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I have to say that since getting access to the beta last night is the most fun I've had playing it. Having a friend or two to team up with totally makes this game worth playing (as long as those randoms you get stuck with understand teamwork). The two of us definitely made a huge difference on those matches we won due to our teamwork (I gotta say I'm damn good at playing as Mercy when I got a great tank and team behind me). I also agree, they need to label the maps with what mode you're playing. Considering the beta has only been accessible for most players for 2 days it's ridiculous to expect us to remember what maps correspond with certain game modes. Makes it really hard to decide you're team make up or just to know what character you should play to begin with. I honestly don't know what that Reinhardt was thinking last night, going for kills over protecting his team. I think he only ended up with 3 or 4 kills which totally was not worth it when you consider how badly we got our asses handed to us. I won't even get started on that Zenyatta and that Mercy was a pain in the ass. I've noticed that we have a multi-Tracer problem on PS4 besides the multi-Reaper. We really didn't run into it last night but while I was playing on Thursday almost every team I was on had at least 2 Tracers. While she's a great hero in the right hands most people don't even know how to effectively play her. Multi-Widowmakers is extremely rare on PS4, most of the time you'll see a Hanzo/Widowmaker team since both are extremely good snipers. After last night I might pick this up just for the rare occasion we get the chance to play together. This is definitely one of those games that requires friends to play with (at least for me). As I said it's a fun game but it brings out my COD rage when I play alone or on a team of idiots.
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So more info, Jack was at the reveal (along with LevelCap (he'll probably have a video tomorrow about it)). Sound freaking awesome.
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So I need a new change of pants after watching that. So freaking happy DICE went with WWI, this will be a nice change from modern warfare titles..
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My problems with this is they're shooting for a new, mature audience. Do they not realize this audience will be the one that grew up watching this when they were younger. In my opinion there's no right way to do this (like with SW) because you're going to have old fans whining about every little thing they change (Rita does not look good, she didn't look good to begin with but her old look is so much better). Plus this won't be Power Rangers without the original cast (which will be quite hard as the original yellow ranger is dead). I'll give it a shot depending on what the trailer looks like but this is honestly a bad idea.
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Respawn Entertainment is making a new Star Wars game
Strider Hiryu replied to Sledgstone's topic in Video Games
I'm a little worried since this team is only know for FPS games. Makes me think this will end up becoming another Battlefront style game down the line (which, after DICE's fuck ups, is something no SW fan wants unless it's done right). However, this could be our hopes of getting the scrapped SW 1313 game or at least a game of a similar premise (a man can hope, 1313 was looking to be the best SW game to come out in years had it actually gotten off the ground (I was extremely hyped for it)). -
I say raid dynamic because it's the closest to what the game plays like (at least on escort mode, capture is a whole different story). Honestly only the attacking team (for escort) needs a tank by what I've seen. Defensive teams are okay as long as they have a healer (I just got off of another hour of playing and god my ass handed to me over and over again by 5 dps/1 healer (or I guess more like 4 dps/1 support/1 healer) defensive teams when I was on attack) or some sort of character that can heal (I've seen 2 Soldier 76's keep an entire defensive team up, that's how good his heal is). Sadly though it totally means nothing if you have no teamwork which is why I'm frustrated with this game as most people would rather run off and do their own thing (my last match tonight was a different story, I played Reinhardt and people actually stuck to me and I had a dedicated healer. We still lost before we could start escorting the car but we came extremely close to starting the escort due to my teams ability to stick to the massive guy carrying a massive hammer and the angel chick keeping him alive). Getting kills is not how you win matches, playing the objective is (fuck as Reinhardt I don't go for kills unless it's against another Reinhardt or their is no chance of me dieing since I know I need to keep my team safe). As DX pointed out though it's extremely fun and satisfying when you do get that team that works together though, nothing more satisfying then taking a capture point and winning by a small percentage because you're team wiped the floor by working together. I hope, for all of you who bought it, that these jackasses won't be playing past the beta otherwise they're going to ruin this game. Sadly this is only a problem the community can fix so like I said I hope these bastards get weeded out when they realize this isn't a COD based game. The whole unemployment thing wouldn't be so bad if there were jobs in this damn town (and for not having a job since the end of March, it's funny how fast money goes when you're unemployed for over a month). First place I applied to interviewed me but decided I wasn't exactly right for the job and this is the only place out of the other 3 jobs I applied to that showed interest, the only hang up is this problem that popped up (which may take up to two weeks to get rectified). Let me tell you, I was bitching at my old job that I needed a vacation and now I don't think I'll be taking any time off for a year if this problem gets fixed. There's only so much you can do to keep yourself occupied before you get extremely bored (hence why I'm playing through DA: Inquisition to get it done, might as well capitalize on my newfound free time. Maybe if I beat it quickly enough I can start up MGSV).
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Meh, I now know why I'm not liking this game. It focuses to much on the raid dynamic of an MMO it's frustrating. Don't get me wrong I love that there is now a shooter out there that focuses on making you work as a team (lets face it, as much as Battlefield pushes the squad thing very few people work as a team) but it's purpose is defeated when everyone and their mom wants to play Genji, Tracer, Widowmaker, Roadhog, Hanzo, or any other damage character in the game. I won one match out of 9 this morning due to idiotic people not wanting to man up and heal or tank. I tried Reinhardt today and he is quite the beast but I learned quickly that without a dedicated healer you're fucked (thank you jackasses that decided we needed two Widowmaker's, a Tracer, a Reaper, and a McCree on our team). I also tried Torbjorn out and I have to admit that guy is a freaking beast if you play him right (I got play of the match when my turret went ham and killed 5 people when I hit my Ult). I hit my stride with Mercy today and figured out exactly how to play her effectively (netting my first Epic) after someone else decided to play Rein after I picked him. While I agree she needs some sort of shield or armor buff to keep her alive as long as you stick behind the group and team with one person you'll survive (I followed a Pharah on that match I got an epic on and we went complete ham. Switching between heal and damage buff really went a long way for us). My whole major gripe of the day is I didn't get a chance to try any other characters besides the two I mentioned above. I get really frustrated when I get regulated to playing Mercy (as much as I love her) or the tank due to people not wanting to work as a team. I would try Zenyatta but I feel he's not for me. I can't even juggle dps with heals on Mercy so I honestly don't think I could handle healing, damaging, and debuffing as Zenyatta (though I might try him out later this weekend, I got my ass handed to me by him today so I know he's a powerful character in the right hands). As fun as I find this game it's bringing out my COD rage from my MW2 days due to lack of teamwork. I prefer Battleborn over this and I will be buying it as soon as I get a job and the money to do so. I'll continue playing the beta until it's over but honestly this game isn't for me. Battleborn has more to offer me then Overwatch does and I get the same gameplay either way (though Overwatch does do a better job with the multiplayer aspect, then again the whole concept was designed and balanced around it) plus I get a single player aspect and 26 completely disturbed and hilarious characters.
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Meh, I honestly don't know what to think of this. I just got done with a few matches (where I was regulated to the healing role since apparently no one wanted to do it tonight). While the gameplay is fun something just isn't clicking for me (like I said I honestly don't know what to think about it). I'll be on it quite a bit this weekend when I'm not drowning in DA: Inquisition so I'll post a more comprehensive post detailing my full thoughts on this game (if you guys want to play let me know, due to not currently having a job I have a lot of free time on my hands as I'm currently waiting to hear back from my potential employer (something is delaying my start date so yeah)). However, since I had the displeasure of being forced to play a healer, I fell in love with Mercy. I learned quite quickly that she or any other healer in the game are pretty much the driving force behind winning matches (a fact I learned in my last match in which we didn't have a healer, we barely won but I feel we could of wiped the floor with the other team had I or someone else been a healer). A tank is worthless without a healer and, as DX said, you get credit for kills if you're healing your team. I feel I did an excellent job keeping my team alive when I wasn't the number 1 target for the other team (almost got two Epics for my healing). I also love Genji. He's a little off putting due to his weapon of choice (shurikens) but after you get the hang of how they shoot and work he's a great damage role to play. Plus his ultimate is killer if you get in a group of distracted enemies (I took three enemies out the first time I used it). My only gripe is, being a ninja and all, he should have a sprint or a built in increase to his run speed. He's too slow at getting to the objective and can't run away for shit when you need too. Given more time with him I could probably overlook this but I only got a match and a half with him since I manned up and played a healer my first three matches.
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Yea bringing back an old topic, don't hate me. Just got finished watching this (again I will not state how) and I'm in love with this movie, by far the best Comic Book Movie ever (and that's saying a lot as I liked Iron Man (the first one) and loved the Nolan Batman Trilogy). Great action, awesome humor, and I have to say they couldn't of picked anyone better to play Deadpool. I can't wait for the sequel/next movie now.
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Yea he's dead, there's still a Lich King but the Arthas version is dead (I won't go into it more then someone else picked up the helm and started wearing it gaining control of the Scourge). Honestly when WoW was released I pretty much gave up hope on Warcraft 4 (kind of like how TOR pretty much killed the hopes of getting a KoToR 3) since all the major plot points the game should of covered have all but been covered now in WoW. Oh yea Illidan is dead (you kill him in TBC), Deathwing is finally dead (apparently we didn't kill him in Warcraft 2 like we were told we did, yay for retconning), we've met and defeated an actual Titan (yes, this happens in Wrath), 2 old gods have been killed (gods we never even heard of before WoW was released, there's apparently 3 more), Panda's exist (as I'm sure you know from the trailers for Mists but Brewmasters are not a playable class (fuck you Blizz)), Grom Hellscream is alive again (yay for Terminator time travel theory, though I think he dies again in Warlords but I'm not sure), Thrall is no longer the Warchief of the Horde (he stepped down for Grom's son who eventually went nuts and was imprisoned, now Vol'Jin is the Warchief (Grom's son does escape and cause the events of Warlords)), Cairne Bloodhoof is dead (sad day for me, such a peaceful soul cut down for no real reason) and Jaina is now bat shit crazy. Yea, I'm pretty sure that kills any hope for a Warcraft 4 or another RTS Warcraft in general.
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Independence Day: Resurgence - Trailer 2
Strider Hiryu replied to Sledgstone's topic in Movies, TV & Books
As much as I loved the first one I'm skeptical about this one. For one they waited to long to make it (it would of been better had they made it a few years after the originals release) and I've pretty much lost interest in this franchise. I'll still see it though because these trailers look fantastic and it looks to be a rather action packed movie. Who knows, maybe I'll love it even more knowing Will Smith isn't in it (he's a good actor but some of the parts he's been cast for don't fit his acting style). -
Vanilla WoW was great (1-60, 40 man raids, some of the best instances the game has ever had, and was honestly all around well done. Vanilla WoW is by far the best MMO I've played (FFXIV is my favorite but it has plenty of issues that need to be reworked)), sure they did rewrite some of the lore during it but it was honestly not that noticeable and was forgivable. TBC's rewrites weren't that bad either and it remains the best expansion for the game to date. Wrath pushed what I was willing to accept and I stopped playing it a month before they let you kill Arthas (I'm sorry, the Lich King is the most powerful being on Azeroth with powers rivaling that of the Titans yet 25 mere mortals can walk in and destroy him like he was nothing. I couldn't take that so I quit offering Blizz money for a shitty MMO with shitty lore rewrites and throwing out so much lore). Star Wars screw up is nowhere near as bad as WoW's but it's bad. The only thing Disney did was throw the lore out and stated it was AU. For me it's still canon and everything from TFA on will be considered AU for me. You can't do that with WoW because Blizz fundamentally changed how the Warcraft world works now and have (as of Warlords of Draenor) completely rewritten the events of the first war making it as if it doesn't happen (the Terminator time travel problem is starting to exist in WoW now). Legion looks to further this problem and I think it might actually kill WoW for good.
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Finished watching Mobile Suit Gundam Thunderbolt, a 4 episode ONA adapted from the manga. Really enjoyed it and it's a lot darker and more gruesome than any of the other UC series (especially Zeta, that show is freaking dark but this one takes the cake) to date. The soundtrack alone is worth watching this for (if you like Jazz, they use it very well throughout the 4 episodes) if you're not into the dark gruesome stuff. Not to happy with how it ended (quite a cliffhanger, hoping for another run of episodes or for the upcoming movie to wrap it up) but that's to be expected of a show adapted from an unfinished manga. 8/10, highly recommend it for anyone with a passing fancy for UC Gundam.
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Extremely interesting and has by far one of the most interesting Zakus and by far one of the coolest Gundam designs to come from the OYW.
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God watching that video reminds me of why I quit playing WoW, so much of that lore was thrown out the window when they got to Burning Crusade and the following expansions its not even funny (Dalaran for one, it was shown being destroyed but it's magically back). I get the feeling that everyone is going to be screaming Ragnar when they seem him on screen. Honestly, you can't unsee or unhear his Viking speak once you've seen Vikings and like DX said he pretty much carries the same mannerisms as he did for Ragnar in this.