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DeathscytheX

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Everything posted by DeathscytheX

  1. I don't think they'll ever make a game without campaign again. Titanfall 2 is gonna have one.
  2. Reinhardt is the idiot slayer. I have to grin when some goon playing Tracer gets close to my shield. I let go of L2 and end her with one hammer swing most of the time. Tanks are def for attacking teams. It depends on the mode if defenders need a healer. Escort they definitely don't since the spawn is so imbalanced at the end, you literally spawn right there at the pad so you can push the car off of it a little and win when time expires. I know its not called Escort, or maybe it is and one is called Payload... the mode where the whole round is about escorting the car is my least favorite. I like the one where you cap or defend the point and then escort because once the car hits the pad, you win or lose immediately. Either mode Reinhardt is king, Not only does he provide the whole team with protection, but the other team will generally group up in front of you and you can CC the shit out of them with his ultimate. If you're on tomorrow I'll Reinhardt it out for you so you can try some other characters. You're MMR pure unluckly. I get about 50/50 good teams bad teams. Defense is all about area denial. Mei, Torbjorn, Junkrat, Bastion, and Phara are must haves. I ran into a team that ran two Bastions and were just boss as keeping us out of the last point cap. The map just suited it well because it has superior line of sight for them to cover all points of entrance in turret mode.
  3. I think they can do it. If anything they can make one hell of a campaign story. Respawn's style is very linear and scripted though. It revolves around good story telling, visually intense and/or high suspense situations. here is an example of what to expect. It will be interesting to see what kind of 3rd person engine they come up with.
  4. I sound like a gw2 glint right now.
  5. Fun factor definitely increases when your team works together to win. My first night I won the first 2 matches and lost like 10-15 straight against teams that were working together. Unless someone else steps up to the plate, I stick with Reinhardt on attack and Torbjorn on defense more the most part. I racked up 23 eliminations with my turret last night. I think he is a vastly underrated character because he wasn't featured a lot in close beta reddit clips. You may not get play of the game, but Torbjorn's area denial is super strong. Next time you're regulated to Healer, try Zenyatta. He doesnt have the healing power of Mercy, but he can heal, and you can waste tanks with that orb of discord. I also wiped the floor with someone playing Widowmaker. Zenyatta has crazy accurate and charging up his L2 will instakill any 200HP foe. In the right hands hes devastating. I played against someone 2 nights ago that was damn good with him and he was laying waste to me. Some dude on reddit was bashing him only to be met with people saying "You've never encountered a good Zenyatta player have you?" Mercy is def the strongest healer, and because of such you have a big target on your back because there is nothing you can do for yourself against attackers. every time I see that stream of light coming off someone, I go for her first myself. I think they should replace that laughable dash skill she has with an armor buff or a shield to protect her self a bit. Or she should be able to fly like Phara. Soldier 76's healing is underrated as well. If your team pays attention its really good since he says "Come here and heal up" when you place it. The two things I love about this game that stresses me out about other shooters is that, 1, you can shoot through your teammates... I rage so hard when my shots get blocked and I die along with the idiot that blocked my bullet barrage trying to get the kill, and 2, you spawn in a safezone. No spawn raping. The safe zone has 3 exits too so its pretty hard to exploit it as defenders. I should be on a lot tomorrow since I'm off. My sinuses have been killing me so I haven't been able to play as much as I'd like to. I've been going to be early the last 2 nights. I think I'm almost over it though.
  6. When I said it took longer, I meant like 30-45 seconds longer. The match maker actually has a timer, and an ETA to finding a match. I'm sure they put this data to good use. I had to wait a full minute like one time. This is actually pretty impressive since only preorders can play right now, and TBH not a lot of console players really know much about this game. The ad campaign just started like 2 weeks ago. Once in a server tho, matches transition immediately. The map loading is the only wait between them. If you need to AFK, you'll have to leave the game or you'll just get booted by the AFK timer if you take too long to get back. If not enough people are in the server you can goof around and spar for fun like in GW2 prematch until the map finds enough players. I really like this because I hate waiting a full minute between matches like on COD (I have no idea why they got rid of their express modes with a shorter wait time). When people leave they get replaced pretty fast, its just the actual finding a server that takes the longest, 30-50 seconds maybe? It will probably improve later on the 5th when everyone tries it.... but it will also stress test the servers. GW2's issue is programming and the player base. I'd say over 85% are casuals that have no interest in PVP. That's how the game was marketed. Plus their MMR that is hellbent on making sure you lose 50% of the time is just absurd and creates the most issues with their format. Its one thing to loosely base it on that, but to go to the extreme to make sure you're on the worst team possible at points to make sure your W/L ratio stays where they want it takes the fun out of PvP. This is why you cant stay with the same team of randoms and just load into the next map after a new round of voting. They boot you out of the instance to find you a new set of players to play on both sides. This is their biggest flaw. If they'd leave it up to the players to leave the match and then queue everyone on the instance until someone else joins, it would work a lot better. But they are too concerned with their strict MMR W/L ratio to ever let that happen. Oh and praise the six Overwatch doesn't have map voting. It was cool when MW2 first introduced this, but now days people want to play the same damn map over and over and over again and avoid maps they suck on. There are always maps I like more than others, but I much rather play the maps I don't like than play the one I do like 3-4 times straight. MW2 had a better system even then, You could only vote to skip 1 time and where stuck with the next map that was randomly selected. Now days its a choice between maps letting a organize team override a solo q group every time on map play.
  7. Day 2 report. It took a bit to find some matches today. I bet the COD crowd already went back to black ops. Better team synergy today as well. The big difference about this game is that offense can't push. You can't push without defensive characters or support characters. An all DPS team will lose every single time. There is no TDM in this game. I found myself using Reinhardt a lot more when my team struggled and it changed the momentum of the match completely. That barrier does wonders for pushing forward. We dominated an escort match with my leading the way and someone playing Mercy keeping my HP topped off. Squishies tried to flank me and I hammered them down immediately. I shoulder charged the opposing Reinhardt when he had his barrier up, sacrificing myself, but advancing my team. Once I broke their line, they couldn't afford to allow me to swing my hammer wildly, they had to focus me down leaving them vulnerable to my team who where behind my barrier. This game is not about KD, and they don't even display how many times you died publicly, you only see it in your personal recap. One offensive player would be hard pressed to carry a team, I don't think its possible, but someone like Reinhardt, Torbjorn, Wintston, or Mercy could. At the end of each match, when kudos are displayed people can vote to give props to a game well played. I got my first most "epic" I guess its called, when you get the most votes. I got it for my Reinhardt escort. What is cool about this is that it generally nominates people from both teams unless it was lopsided. Same goes for "Play of the Game" if the losing team had a better epic play, it will show it rather than someone on a winning team that did nothing spectacular. I played some Zenyatta today and he's going to be another favorite support character with strong offensive capabilities. Hes squishy as can be, but he buffs and debuffs. You can heal teammates, and apply vulnerability to enemies. You can only do this to one character at a time each way. The debuff lasts as long as the character is alive or possibly is healed by Mercy. His ultimate makes him invincible for a good 7-10 seconds while he heals everyone around him. This can be clutch trying to lock a point down. Playing Torbjorn more today I liked him even more. I haven't been utilizing his abilities to their fullest. He's def on of the best characters for defending. Once you place down your turret, you can pull out a hammer pressing the right D-pad button and hammer away at your turret upgrading it to level 2. If you using your ultimate and do this, it makes a super turret. I haven't played as Mei yet, but damn shes annoying. Good Mei players are going to be tough to deal with. Her freeze gun can lock you down in place and stun you giving her a free headshot insta kill. She excels on capture point mode, and her ultimate is a stationary device that will freeze everyone's feet to the ground in a large radius. I found myself going for her first as Widowmaker, she can def neutralize your Reinhardt if she can flank him. Its just great how everything has a counter. There wont really be a meta team build outside of MLG.
  8. With dailies, and my wood node run, I'm neting a cool 5g a day on GW2. If this keeps up, they'll up the rate that wood drops to flood the market. Gold shouldn't be this easy to make. Along with my rare drops it goes up to almost 10g a day.

    1. Sledgstone

      Sledgstone

      Inflation is kicking in fast. Everything is going up in price like crazy. Supplies of goods are dropping with ppl buying up surplus with their extra gold. Steel ingots are almost back up to its all time high:

      https://www.gw2tp.com/item/19688-steel-ingot?full=1

      And gold to gem conversion is at crazy levels right now and they'll only continue to go up.

  9. HOLY SHIT THIS GAME IS FUN!!!!! Now that is out of the way here are some random thoughts after 3-4 hours of playing What I liked: -NETCODE!!! Wow this game runs wonderfully. No lag and outstanding hit detection. It felt good popping off 6 consecutive sniper kills with Widowmaker. -Balance!! Nothing seemed overpowered. I never got constantly wrecked by the same thing over and over again. You cannot 1v1 CQC a tank with a squishy, it doesn't matter how much DPS you have. You'll lose 99.9999% of the time because the other player would just have to be so incompetent to die. On the same token, you're not going to out shoot Widowmaker/Hanzo with a tank or an defensive character. Every character has strong points and draw backs. Example: Widowmaker is super deadly, but her sniper shots charge up to 100% power with a 1-1.5 second delay between shots. So if you spam it, your consecutive shots wont do as much damage at all. -Support roles get just as much credit/xp/kudos as offensive players. Support characters are game changers. Most of then can attack, but some cannot. Mercy is one of these characters. All she can do is heal and buff. Her ultimate is a revive. When buffing an character's damage, you receive kill credit for every kill they get. A good Mercy player can make characters like Junkrat and Tolbjorn as deadly as Widowmaker and Hanzo. At the end of the round, if Mercy performed well, she'll get kudos for healing amount among the stats for most kills/damage output. I thought this was really great. -Maps! Maps are everything to me in a FPS. Great map design can overcome a wealth of other issues a FPS may have. The maps on this game are solid... and what makes this game dynamic is that some maps just don't work for some characters. If you play Widowmaker on a closed in map, you're not going to be very successful just as you'd be fairly useless as Bastion on an open map where you're left vulnerable in turret mode. -Press left on the D-Pad for character information... this is simply amazing. If you never played a hero and aren't sure what their abilities are, you can hold left on the D-pad and it will tell you what each ability does... its simple yet effective. -No autoregen health... git gud. Support characters are so important. The map has health pickups, but they aren't reliable enough because they dont always heal you 100%. And some players have started boobie trapping the rooms wit their hero's passive abilities. What Needs Work: Nothing is really wrong with the game, its more the players. I hope this beta chases off all the COD idiots. This game focuses quite a bit on team synergy. When you have 3 Reapers on your team, you know you're gonna lose. When everyone on your team selects a character, there will be a tool tip alert on the side of the screen that will point out your team's flaws. Things like "Low damage, too many snipers, No support heroes, no offensive heroes, no tanks" etc will display. This means it would be best for people to change up their characters. For the most part this happened. I played many different characters, and they were all enjoyable. Widowmaker, McCree, Soldier 76, and Torbjorn are my go to, but I'll swap it up if the team needs something different. Sometimes you'd have an ass pick the same character as you, even though you picked it first well in advance before they decided... then you sit there and watch them not change characters even if the thing says you need something else. I'm probably going to stop swapping just so people like this don't buy the game or refund their preorder. Its one thing to pick the same character nearly at the same time, but its another to wait a few seconds like you are seeing what everyone else is picking and then pick whatever you want. You can swap heroes in match almost at any time, but I dont trust these people to make the right decision. When you can't push the objective, and no one will step up and swap to Reinhardt because everyone enjoyed getting mowed down by Bastion, you know half the team is going to leave after the match. Escort heavily favors defenders. In this mode you move along a transport vehicle and get it to its destination. The enemy team can push it back and reverse your progress if you don't actively stay near the transport. Each of these matches had a similar theme. Attackers would get the transport to the end and lose because defenders pushed the transport off the finish pad before time ran out. The defender spawn is right at the pad while your spawn is way back. If the transport is even a bit off the pad, you lose despite having it 99% of the way there. They should really have it work to where you capture the point once the transport is at the end of its route instead of forcing a team to keep it there against impossible odds. Characters I played- -Widowmaker: I can't stop mentioning her, shes just a blast to play. Its such a balanced character that does everything right. You're sniper shots are ultra deadly when you pace them out to where all your shots count as 100% damage. headshots are instakills for the most part. Body shots will kill squishies in 2 hits, and tanks in 5+ hits. She has a hook claw that can get you to higher elevation with ease, but it also serves as a nice gap closer or escape. If someone gets too close for comfort and you have no escape, your rifle is an auto rifle as well as a sniper, it does decent enough damage at close range, but Widow is very squishy and unless its Tracer, or someone low on health, its best to run. Her ultimate comes back pretty quick and allows your whole team to see the enemies through walls. -Soldier 76: Good all around character. Probably the best to start out with and get your feet wet. He's offensive, but has a support AoE heal giving you the best of both worlds. He is also the only character that can sprint. His handy rifle has a missile for its secondary fire. His ultimate is almost like an aimbot for a short period of time. His medium damage and long range makes him versatile, and with a buff from Mercy he's just downright deadly. -Mercy: shes important, but TBH it was boring playing as her for me. Its not my style. I was buffing someone playing Junkrat the whole match just racking up kills. -Torbjorn: This guy is a riot to play. He drops a turret that is pretty deadly. I got an 18 kill streak one game from strategic placement. His little hand cannon does decent damage, and it alt fire is basically a shotgun spread. I don't really understand his ultimate outside of you're a bit faster. Torbjorn picks up bolts from dead enemies and can turn them into extra armor for your teammates. Like Soldier 76 hes a hybrid support/offense, but instead of healing, you're buffing the amount of damage teammates can take. -D.VA: Oh this character is really nice. Probably my favorite tank. She can really put a hurt on even the tankiest characters. She has a nice boost gap closer that can be paired with her self destruct ultimate. Shes unique because once your mecha gets destroyed you jump out and have a second chance. You're very squish and only have a weak pistol with no abilities, but your ulimate charges up pretty fast and allows you get call in another mecha in place of self destruct. -Reinhardt: This character is so important, and kudo's to the unsung heroes that play him. He has a hammer for an attack that has shit for range, and honestly it doesnt do enough damage IMO. His secondary attacks are a clumsy shoulder charge that will stun or even kill someone, and a slow projectile that flings from your hammer. His "secondary fire" is what makes him shine. He creates a massive barrier that lets you shoot through it but enemies can't shoot you through it. Reinheardt can make or break a team on capture modes. There was on match that went 3 rounds and we were losing 0-99% cap, we came back because someone swapped to Reinhardt and did a great job of keeping us alive. The barrier has no cooldown unless its broken by the enemy team. So you're free to deploy and turn off at any time. -Hanzo: I suck so bad with him, but hes such a cool character XD. His deflecting shot is so wicked. You really have to time your shots with his guy. You can hold the fire button til the arrow reaches the top reticle for maximum range. His ultimate is probably the best in the game, and it can go through walls. Widowmaker popping her ultimate before you unleash that bad boy is a dream team ultimate combo. McCree: This dude is a beast, You can fire your revolver one shot at a time or fan the hammer for a less stable and accurate barrage. It will kill any non tank if all your shots connect. There is no cool down on the hammer fan, you just have to watch the ammo count. You can fan the hammer with all 6 shots or just 2 rounds left. His flashbang provides great CC, and his ultimate is killer in open locations. Its basically ripped straight out of Red Dead Redemption... except it auto targets since you can really slow down time.
  10. The smile icon has the underline option and the insert link option on each side for mobile.
  11. "Oh look, it's FAREN...the last person I wanted to see." XD ever since the HoT beta that's been my favorite dynamic event in gw2. 

    1. Sledgstone

      Sledgstone

      I haven't done that event since the beta. I remember when he was wearing that speedo and everyone had a wtf moment at his nakedness. XD

    2. DeathscytheX

      DeathscytheX

      It's a Tarzan cloth now. XD

    3. Sledgstone
  12. Well Angelina Jolie is only 5'7". That's never really a concern. They make Tom Cruise taller than all his co-stars with movie magic. It's just that she looks so young and petite. They're def gonna have to put her on an athletic program to bulk her up. But tbh she's like Emily Kinney from TWD. I thought she was 16-17 at best until I learned she was as old as me in real life.
  13. I don't see it, but I didn't think Gadot could pull off Wonder Woman and she did. She looks like a little girl though.
  14. After they announced their world premiere on 5/6, Battlefield shared a 1942 clip advertising their world premiere. I hope that means something. 

    1. Sledgstone

      Sledgstone

      Ohhh. It better be good. Battlefield 3 and 4 had me hooked for a solid 6 months each.

    2. DeathscytheX

      DeathscytheX

      I wonder what Gearbox did to deserve Overwatch's Open Beta and BF's world premiere take place during Battleborn's launch. XD

    3. Sledgstone

      Sledgstone

      Sucks for them. Its like a how a good movie might come out the same weekend as a new Star Wars and bomb horribly just because of bad timing.

  15. RIP RTS... this music will forever be in my heart.
  16. Bolt is not only visually impressive, Its no where near as common as the 3 legendary Greatswords. Twilight is still my favorite, but Bolt is awesome, and someone complemented me on it during Frozen Maw and asked if it was worth making. XD

    1. Sledgstone

      Sledgstone

      Bolt really is uncommon. I only see maybe a couple a week. That was pretty damn awesome yesterday tho. We made matching legendaries on the same day. After I make another gift of fortune I'm going to buy one of those ghostly infusions for my ranger. XD I have the red SAB infusion but not the blue. Now I kind of regret not getting those yellow sab skins for it. oh well. lol.

  17. If COD: Infinite Warfare comes with a fully remastered COD4 I will buy it, download COD4, and then turn IW in for whatever trade in credit I could get. #worthit

    1. Sledgstone

      Sledgstone

      Quote

      7. Can I play Call of Duty: Modern Warfare Remastered without buying Call of Duty: Infinite Warfare?
      No, you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered.

      12. Will Call of Duty: Modern Warfare Remastered have dedicated servers?
      Yes, it will.

      It wont be sold separately. :\ I'll wait and see if they eventually release it standalone.

      Dedicated servers in a CoD game!? wow. O_O

    2. DeathscytheX

      DeathscytheX

      Thats a faux statement. Its a hyrbrid in which you never really know if you are on P2P or Dedicated servers. Blops 3 uses it and it still has similar issues. COD4's netcode was good enough that P2P was never noticeable outside of cheaters. I have a feeling the 10 missing maps will be tied to the season pass. They're desperate for sales since Ghosts was received so negatively. Honestly I'm surprised they are taking the gamble. When everyone realizes how shit IW is, they'll all go to MW1... but then when the younger crown gets rekt by those skilled at non gimmicky gunplay, they'll stop playing it. A few insta downs from the M16 or MP5 and they'll be going back to blops 3.

      They'll sell it eventually. It may be a year after the game comes out just to milk some sales, but they'll do it. It will probably be a GOTY edition with all related stuff that was tied into the season pass.

    3. Sledgstone

      Sledgstone

      Hybrid setup. ehhh. Activision needs to go full dedicated. If they release it at a decent price as a standalone I'll buy it for the campaign, but if they're going to release this only as a combo I'll never buy it. It makes me wonder how much work they had to put into the remaster to have it combo'd with a new full CoD game at a $79 price point. I remember that one article where the majority of CoD's game engine has never changed since modern warfare. Its like the entire series is setup like a factory assembly line. They probably just had to load the original Modern Warfare files into their workstations and it was all ready to go except for adding new textures to make it 'remastered'. Of course I have no idea if I'm even close to being right about this assumption since I have no experience with programing. lol.

    4. Show next comments  312 more
  18. Finished up HPs in VB and then caught a train in AB. I'm 60 HPs away from completing my scrapper. The hammer play is pretty cool, I need all my gyros to get the full experience.

    1. DeathscytheX

      DeathscytheX

      The HPs in HoT are still champions. I thought they were changing them to vets like most the events, but I guess not. I was able to solo the communes surrounded by vets by spamming nade kit, but I was lucky enough to catch the champion HPs in progress. I don't know how people enjoy base engineer. its such a massive rotation that is all ground targeted with ass for mobility. I guess I'm so use to being able to faceroll with DH and Reaper, or the high mobility of Ranger and Mesmer with their stamina regen traits/skills. Engi has some great damage, but you can't afford to take as much punishment as other classes like Warrior/Reaper/Rev.

    2. Sledgstone

      Sledgstone

      Interesting. Whats your setup so far? Hammer, rifle, double pistols? You can only equip a couple of kits at a time right? like flamethrower and grenades?

    3. DeathscytheX

      DeathscytheX

      Rifle is meta fo base, but it's laughable. You stay in nade kit and rotate 1-5 F1-5. I'm probably never gonna run fractals or raids with her so I'll use the power hammer build on meta battle. I already invested in zerk gear before the condi update. 

  19. There really isnt. T1 and T2 may have more world trading going on in the future. Blackgate is destroying everyone this week... and this is like the 3rd week JQ has finished last in a row. JQ could drop to T2 in the future with more performances like this. Its a hell of a lot of fun though. It was hard pressed to cap anything earlier today. The Keep on EB is a lot harder to take now with that airship destroying everyone if you dont cap in time. BG kept a zerg guarding the champ so they could stall us enough for the airship to come out and wreck us. Its kind of broken TBH. It seems impossible to take unless you have overwhelming numbers.
  20. I played some real WvW tonight. I've been doing EoTM just to fast grind my way to 500BoH and get my Gift of Mastery... now that I did that I spent time in the borderlands and it works a lot differently. The timer is 15 minutes for rewards and at maxium participation you get 550pts. So every 15 min you get rewarded as opposed to about every 20 min (138pt every 4 min) on EoTM. I made significantly more progress on my reward track. Porting between borderlands doesn't reset your participation. This is huge. I ran with a 50 person squad and we skipped between BG and JQ's borderlands after spending a bit of time in EB. Big fights are back, and its amazing. Siege going off, bags falling everywhere, death and destruction surrounding you. WvW is def back and better than ever. My only gripe is that the desert borderlands run as bad as HoT maps. I had to turn down my shaders and other settings because it was like HP rush all over again. Lag spikes are not good when 50v50 zerg clash is going on. I def prefer the alpine BL. The desert BL is really cool looking though.
  21. And thats just it... his mannerisms are exactly the same. I didn't even pay attention that he was in this movie until I saw that trailer and instantly recognized Ragnar.
  22. Stomped an Anet employee on EoTM. XD A lot more Zerg v Zerg going on these days. Its pretty fun. The reward track is the best thing to happen to WvW.

    1. DeathscytheX

      DeathscytheX

      I dunno. I mean if you have everything else you want it is kinda worth it. My DH has 15k HP now from vital infusions on my ascended armor/trinkets. XD that's absurd for Guardian. 

    2. Sledgstone

      Sledgstone

      All of my infusion slots are full of agony resistance. x_x The only way I can add power is to make those expensive things. But the fractal mastery does have a vendor that lets me extract infusions for 24 silver per piece of armor. I've used it so many times swapping AR around. I made sure to save my +20 exp and +20 magic find infusions that I bought with laurels. If I can finally put high level fractals to the curb I'll swap some of this AR over to power infusions and save the AR ones for a rainy day. I really wish AR was an account bound upgrade thing like a mastery and not tied to armor slots.

    3. DeathscytheX

      DeathscytheX

      Yeah I use vital/power. It's a great boost for regular dungeons.

    4. Show next comments  312 more
  23. You need to invest in a gaming laptop since you're always on your laptop.
  24. It's going to be the standard. I'd pretty generous to keep getting rewarded every 4 min. They may even increase the timer. Your participation doesn't reset on the timer, so as long as your commander keeps you in fights or capping, maintainingisn't an issue. They could be more forgiving on the decrease timer though.
  25. Random thoughts on the spring quarterly update HoT Map rewards are a lot better and more abundant now. The grind has been reduced for many things, including the armor sets that were exclusive rng drops for beating the metas. The hero's choice chests are a nice bonus especially the key bag that gives you 12 more keys. This is great for maps like TD and DS that dont generally reward keys like VB does. The DS tweaks are outstanding. AB was the most profitable map and now DS rivals it if not surpasses it. The after victory map stays open 25 minutes instead of 15, and 6 pods are immediately available at each checkpoint that started the old path runs. The HC chest has the best selection of ascended mats and machetes drop way more than ever before. DS was the most visually stunning and epic experience of the game, and now its rewards feel justified for the effort. Ranger sword play is amazing now. It may not be as powerful as Revenant, but its def better than other professions. Its always had high dps, but it locked you in place and made you super vulnerable to one shot attacks. Now it feels great, you can kite and dodge without having to rely on skill 2 and 3 to do so. Axe 5 is beastly now with its 100% damage buff. Its great to finally have melee that is powerful and functioning. WvW is finally profitable. I spent a few hours on EoTM tonight to build my my badges so I can get a Gift of Battle before the vendor goes away. Junk sells for a few silver now instead of mere copper. The rewards track is way more grindy than PvP tracks. Its based on your participation in 4 minute intervals. Every 4 minutes you are giving a score based on your participation. I got 50pts when I was at 10% and 138pt at 100%. EoTM is probably the best way to sustain your 100% because it drains pretty fast if you don't do anything. We'll see how the pop balance works out for the borderlands. Either way its a nice bonus when you need to K-Train. DH bow buffs are really nice. I'm disappointed that True Shot got a 20% nerf, but all the other LB skills hit harder now, which makes up for it. Necro well CD reductions are huge. I got so many bags on EoTM from spamming wells and marks. It felt like my wells were coming back so fast as i looked upon a sea of combo finishers popping all over my screen. LFG finally got its much needed rework. SAB was so bad for LFG, open world was full of trib sellers. Trying to find a VB taxi when Teq is in 10 minutes? Good luck with that a few days ago, now there are so many categories, it reduces a lot of clutter. Despite these massive improvements, I'm sure we'll still see "p2 80 exp full zerk" in open world LFG still. Big ups to Anet for making a zero new content update this exciting. A ton of QoL changes, and a free shared inventory slot is amazing. Mike O'Brien killed it and I'm looking forward to see how they deliver the first real content pack.
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