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Everything posted by DeathscytheX
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Started Knights of Sidonia. The art style and lighting are incredibly beautiful. The plot introduction makes for an interesting story... I hope it holds up.
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Nickelodeon.
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Nickelodeon is probably why an uncut Naruto isn't on fund's streaming service.
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I forgot all about Nickelodeon airing that show. Naruto and Legend of Korra are shows that have no place on Nickelodeon. They should sell their rights to both shows.
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The opener and the story missions on the Destiny Beta were great. It's really got me interested in the overall story. The Sparrow is smoother to operate, and the AI seems even more advanced. I even found a few grinder missions I missed during the Alpha.
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Vg247 indicated that they are overpowered enemies and might always be like that no matter what level you are. You're suppose to summon your Sparrow and speed past them because they are guarding shortcuts across the map basically. Interesting.
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So far that shortcut thing is proving to be false. I spawned my sparrow in that one location we found and met a dead end. It seemed the only outlet in that room. I ended up dying trying to get back out. I went to the cave from the alpha and it wouldn't allow me to spawn my sparrow.
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I found a couple of underground areas that were like a shortcut with them in it. But it was more like a regular area and a room of to the side had them in it. So out want really like a shortcut at all. It's more like they are place holders blocking locations.
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I thought I was going to work on my new GW2 character, but the next part of the living world story started... Who knew they could make a group event boss more tedious than Boom Boom Baines.
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have the NPC's help... however in the living world the NPCs are bad asses and really help out. On top of that they will actually revive you while getting attacked... so I'm finding the living world chapters to be more enjoyable.
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Thats good. The best part about the NPCs in GW1 was that they would revive you and use all their available skills. But you also had some control over them. You could set them to go to specific areas to attack, tell them to use a specific skill on demand, etc. So if my entire team was getting wiped out, I'd tell the monks to run a half mile a way and slowly come back to revive us one at a time. It was very effective with elite revive / healing skills. My one monk could revive people from a...
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... a distance and instant teleport them to him.
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