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DeathscytheX

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Everything posted by DeathscytheX

  1. That was brutal. I didn't think they'd show that scene on TV in full. I knew he wasn't done when Abraham died, but i was shocked what they showed at first, and then bam, he caves Glenn's head in and lets him sit there suffering.
  2. I finally watched this and thought it was outstanding. I liked the retro touch, not just from the presentation of the 80s, but even to the opening and font used in the credits that was stereotypical of the time. I know season 2 is in the works so it will be interesting to see where they go with it. With how young the cast is they're going to have to pump these out as fast as possible, or rotate cast out if they do multiple seasons. http://www.gamenguide.com/articles/57663/20161020/stranger-things-season-2-news-updates-young-cast-causes-problems-in-storylines-time-jump-happening-in-new-season.htm
  3. I forgot to mention that. I was so confused at first because I instantly got kills but the camera kept moving. I bought the Model 10-A Slug variant, and OMG this is what I've needed on Assault. Decent range and accuracy. Operations is no place for SMGs, I don't play TDM on BF because... why? The Slug is a 2 shot kill at pretty crazy ranges for a shotgun.... I'll be sticking with this until I max out my Assault class.
  4. This Mondragon rifle is a damn beast. Less recoil than the Selbstlader with the same damage. Sadly only 10 rounds though. Here is my dreadnought massacre. if it wasn't for the super long cool down between shots I'd say it was OP.
  5. Now that I'm seeing positive comments and negative articles I know they are on the right path. I saw a few articles calling the switch gimmicky and bland. These same sites praised the Wii and Wii U as amazing innovations and then scratched their heads collectively when they flopped.
  6. Go to gun in class customization and hit triangle on it to change the irons, it helps a lot. The default irons are terrible on most of the rifles. I don't think the mortar will get nerfed because I'm never really wrecked by it. It doesn't kill in one hit on a 100% HP enemy. It's an effective counter to people camping, bunkered in capping the flag. The cap radius is so massive now, it helps a lot. Keep using gas nades in choke points. The hit markers are great warning signs.
  7. DeathscytheX

    YT thread

    LMAO WHYY?? Skip to 10:20 for the sting.
  8. I bet it only lasts 60-90 min at best unplugged or else they would have touted the battery life otherwise. I wonder if they are using gorilla glass. They didn't spent a lot of time on specs.
  9. Well the fixed the one thing that has been wrong with them for the past decade. The controls being a damn gimmick. There's no multi screens and no motion control, just buttons. The Joy-Cons gimmicky, but only in a functionality way in how it separates and can be used in various methods. The most important thing is that there are buttons to use, and 1 screen. 3rd party developers don't want to put in the extra work. I expect mostly ports from them, and its important that they can port games from XB1/PS4. Sure there will be some exclusives here and there, but cross platform titles is what Nintendo has been lacking for years becasue of how extremely different their console was. They finally found a way to be innovative without screwing around with how a game works. If they put a killer price like $299 I'd pick one up for Breath of the Wild and the new Mario. Honestly this is Nintendo's best idea in years. If something like this came out a decade ago, I would have used it mobility feature a lot bringing it over to friends houses to play smash bros. Hell a real Goldeneye remake would be sweet in that situation. Have a faux lan-party with a few friends on multiplayer.
  10. Honestly they could make more money if they made a non portable version. It seems to play regular games for once and the only gimmick is its portability. Something I'd never use. If they just made a console without the screen, but the same size it would be more appealing and cheaper at that.
  11. http://kotaku.com/heres-your-first-look-at-the-nx-nintendos-upcoming-con-1788004927
  12. The air burst is default. The HE shells are later.
  13. Not really, the planes are mostly for taking down behemoths... bombers can get lucky, but as far as strafing runs, its not happening right now. planes are too slow and can't pull up fast enough to do a nice dive run. This game is heavy infantry. Tanks don't play that big of a role other than point cappers on most of the maps. I think the kit leveling has prevented a lot of tank use as well. You only get to level up the tanker operator unless you steal one as the class you want to level or are a secondary gunner. Everyone is trying to level up their classes for better guns and tools. There are a lot of locked squads. I've created my own a few times. I've starting liking the squad leader role. Ive had a lot of squads where the leader doesn't give any orders. Its as easy as looking at something thats getting capped and spotting it. Free XP for doing nothing if you aren't near it. I'm using the normal knife that you start out with. You get the Knife, Shovel, and Club to start out with. The knife has the fastest attack and kill animation, so I've been using it mostly, I have the club on my support class just because its my favorite take down animation. I'm glad they got rid of the melee counter, it was a neat idea, but a fail in the end. Even COD did away with one hit kill melee which is stupid. I'm glad its back in battlefield. Its a life saver when you're out of ammo in both weapons. Reloading can be a chore with how action packed these encounters can get. I've never pistol swapped so much in an FPS, but its a blast.
  14. I'm a squad wipe machine today. No optic sniping is pretty fun. I got the BAR and its a beast, I'd rather have a slower rate of fire with its mag size though. Its def the best LMG so far. No one has really talked about the end game LMG so I'll reserve judgement until I get that one day. The Trench gun sucks. I feel like it got nerfed from the beta. Assault is going to be hard to level up on this game, and I'm pretty sure the AT Rocket Gun was nerfed damage wise. I don't know if this is because tank armor was nerfed, but I'm not really enjoying it like I was in the beta. The main thing is that unless you're support with a big mag LMG, you aren't ever going to get more than 2 people when you run into a group. While that sounds bad, it really works in favor of the other 3 classes that have smaller mags that burn faster. If SMGs had BF4 stats, Medic would be toast. You can't go burn a group of 4 with an SMG anymore, your mag will run out before it does. Unless you get lucky with your pistol, you wont take out more than 3. Gas grenades are the best grenade in the game. Not necessarily because they're death machines, but you can rack up a lot of XP with them. I've managed to get post mordem double kill with one, but thats really shitty players. You could easily finish someone off with low health that accidentally ran into it, but I watched the hit points go up until both of them died. And that's basically how you can just pile up the points with them. Throw it into a room and get a ton of points just off the damage. Even everyone gets on their gas mask, you're still going to get a hit credit, and if its a room full of them, that's a nice chunk of change to accumulate. Right now I'd say Amiens, Ballroom Blitz, and St Quentin's Scar are my favorite maps. I've played Sinai once and it wasn't as bad as the beta. Now that there are tons of weapons to play with, and 4 classes that need leveling up, sniper's ridge was pretty bare. I prefer Operations over Conquest. Maybe it will change when everyone gets it friday, but I've been on nothing but bad teams that can't even hold the home flag. I've only lost one operations match, but honestly that's got little to do with it, because when I'm on defense, I secretly hope we lose so we can fall back to the next map. I wish Operations had a random playlist, I've noticed the desert one is def the least popular, I joined it today and it took a bit to fill up, while the other 4 operations filled super fast. When you're on attack and you capture a sector, you hear a trench whistle blow constantly and everyone around you screaming as you run forward, its fucking spectacular. I have to hand it to DICE, they made a new game mode that i just can't praise enough. The cinematic of the whole game is just crazy. Running into a trench with shells exploding above you, nades and bombs blowing up around you with the ground shaking, dust floating, and vision disoriented is so intense. There are tunnels in Monte Grappa where all the hanging lights wobble and sway from the explosions up above. My only gripe is that this game has taken away the only troll I have left since there are no choppers and RPGs... the capture radius for flags are massive, so C4ing the flags no longer is an option. I hope assault gets more gadgets in the future, because its def the most lacking class in the game with only 3 guns (not counting shotguns) and 3 gadgets.
  15. I played about 6 rounds of conquest and lost every single one of them lopsidedly. I hope it was because the server I loaded into. I don't know why I didn't bother to switch because I didn't make much progress. I'll give it another shot later, but operations is more enjoyable to me. I played through the tank campaign and I'm pleasantly surprised. That section alone is the best story telling DICE has done since Bad Company 2. Bravo. I hope the rest of it is that awesome. I like that it has a lot of multiplayer mechanics within the missions. At one point I had to face an onslaught of 12 tanks along with annoying infantry throwing nades to stop my self repair. It was super intense as I got down to single digit health multiple times. Thankfully the landship you use is a super OP varient that had a wider range of firing all from one seat. There was a lot of outside the tank parts too where you could stealth if you so desired. I doubt I'll ever try this on hard, I know I'd rage.
  16. The servers are working great. No BF4 repeat. Got a few operations in before work. St Quentin Scar should have been used for the beta. Sinai is def the worst map in the game. I'm loving the bulldog revolver. It's a beast, 2 chest hits for a kill. The reload is very long to compensate for how powerful it is. There is no fast loader, you have to load each bullet in the cylinder.
  17. I deleted my rage status, and I'll put it here. Once again Sony and EA fuck up and the game didn't release until 3am ET. Apparently the timer has been 3 hours off the whole time and when people asked about it, they were told it would fix itself. It didn't, and a shitstorm ensued on the forums. Anyways, I stayed up to get one match in. All I can say is that Operations is amazing. Its clearly designed to kill off rush. Even if rush was 64 players, this mode is superior. I think they've gimped rush intentionally for this reason. That is kinda lame because the mode speaks for itself. I wish I could make gas mask a totally different button. That shit is still happening because of the ps4's piss poor d-pad. I got off a good 15-20 revives as medic in my first match and I was revived a bunch myself. The automatic icons makes a world of difference. Medic is super powerful and can instantly revive multiples in seconds. I kept my whole front line alive and it was amazing and intense. I played on the Mt Grappa map, and it was outstanding. I can't wait to try out more. I'll stick with operations now. The cool part about it is that you can pick the operation you want to play, the downside is if you like a certain operation that's not popular overall, it will be hard to matchmake for it when the game gets old. The match lasted around 30 minutes.
  18. I've watched Westie and Jackfrags use this. Even with its 1 round at a time, it seems to be super OP. I guarantee this will get nerfed within the first 5 months of this game. I need to unlock it to enjoy it while it lasts.
  19. Finished up GARO before my impending BF1 binge. I didn't realize there was an actual live action show, until I looked it up because I thought it was odd it was listed as GARO: The Animation. Anyways, it was enjoyable overall. I've seen the premise used a few times before, but the fights were bad ass. Its one of the few Hybrid-CGI looking anime that I feel worked well. I'll always prefer the classic style, but CGI effects become more popular as time goes on, probably because it's cheaper to produce.

  20. Rage quitters not getting battlepacks is excellent. I think dice is going to keep operations on its official server to keep the continuity of it together. Otherwise custom servers will have 3 random maps that dont go together, max tickets, and it will end up being a 5-6 hour match. Korlibri only servers incoming!
  21. They probably will unless they have more bunkered objectives. I can see it being a popular tactic just to mortar the hell out of objectives on Rush and Operations. Unless you appear on the minimap every time you shoot, its going to be OP.
  22. def not a bad deal at all. very nice.
  23. It was either Jackfrags or LevelCap that complained about Fao Fortress, but honestly it looks like it has more cover than Sinai Desert. I have no issue with open maps as long as the terrain gives you some coverage. Sinai Desert is completely flat, the only sand dunes available are on the way to E... a part of the map that no one really plays. I'm liking the bunker/trenches I'm seeing a long with hills and other varieties in elevations. This will make it harder to snipe and give less incentive to play cliffside scout. The mortar is going to be a nice hard counter as well. Its also good that there are anti-vehicle options for the mortar. Support will be a light counter to tanks giving it a bigger role. Of course you could piss people off running mortar and limpet mine instead of ammo box. If you run the BAR you def could play support like a heavy assault. I see myself swapping up my support build pending on the map. For assault I see myself running the HELLRIEGEL 1915 with AT mines and AT Rocket Gun. The Selbstlader was my favorite medic gun, but I'll def be looking forward to trying more before I decide which one is my favorite. Scout the Gewher seems to be a no brainer, but that single shot rifle looks like it does nasty damage... and I'm looking forward to the shotgun pistol.
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