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Everything posted by DeathscytheX
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The collision detection is wonky. Shooting someone in the face doesn't seem to count as a headshot, so I go for the helmet when I snipe. I've blown myself up with the rocket gun a few times because I guess the shell clipped the dune or rock I was coving behind every though the barrel was over it. I've also had tank shots blocked by rocks and hills even though I could see the turret was exposed and they could shoot at me.
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Did my first 3 placement matches on Overwatch Competitive Season 2 tonight. Went 2-1 so far. My first match was with a horrible team. We never held the point once. My second match we held on after some asshole left our team... once again after we went up 1-0. I clutched it out with D.Va getting 40 elims and 3 triple kills with my ult. The nerf to her defense matrix isn't that bad, but it will def put an end to the double D.Va defense in QP that has become so popular.
The no sudden death works good for payload. My third match we barely capped the point on King's Row and didn't get the payload to the 1st check point. But we stopped the other team from getting as far as we did. It shortens up some of the longer competitive matches. In the past you both got a chance to push it, and then sudden death would choose a team to attack and they had to get it to 1 check point.
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Sledgstone reacted to this
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The Lewis gun i can deal with, The MG with the strip mag I can't stand. That sharp shooter medic gun started tearing me up today. i want to get my hands on it but I think its level 3 medic. Yeah, those noob toobs blow. I got a lucky kill with one out of desperation. They only do 5 damage to tanks too. Pistols are super powerful and super accurate at close range. I swapped to the german pistol because it has more shots, faster fire rate, and low recoil. Damn thing is a beast. I honestly can say pistols have been my number 3 cause of death behind snipers and tanks.
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Strider and I got some tank brigade action in for a few hours. Sadly our team didn't take our lead half the time and arm points for us. And later I performed a tank steal from a guy arming one of our telegraphs. This is why we don't get out of our tanks. We managed to win a few rounds I'd like to say mostly thanks to us. People are getting so sniper happy on both sides it's insane. I really look foward to rush on a less open map. Right now it's the superior game mode. I've settled into assault class a lot more now that I've stopped trying to grind. The rocket gun is my new favorite toy. I wish I could have got all my tank kills, but rush matches last longer than 15 min like conquest should and the first half of one of our matches got lost in the recording. The rocket gun feels like it follows BF4 sniping physics. I felt right at home at long range targets. With all the little bugs, lIke the climing/vaulting bugs, defuse bug, unintentional gas mask, and standing up after moving prone. This is how I feel sometimes.
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http://www.dorkly.com/post/80468/overwatch-skins-part-2 Lmao!!! I'd buy so many boxes to get Math Professor Hanzo
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I finally got medic and support to level 1. I don't know if I'll actively try to level up anymore because it kinda sucks not playing full rounds. I unlocked the LMG with the top loaded mag and it's my favorite so far. Despite its stats it has no recoil and great irons. You give up a lot on mag size for it. It's alot like the type 99 in COD: WaW. The medic gets a variant to the Regotti (sp?) that has a beautiful sight. Now this gun is a beast for me. The recoil was a bit much with the irons for rapid fire. Somehow this makes a world of difference for me.
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Well you're right. The map isn't really that good. You're open to everything as infantry. I wouldn't expect your experience to get much better on conquest. The only reason I still play it is for flag capping to class level. You have to hold down the repair button. I did the same thing at first. XD. The heavy tank might have 8 shots, but it's no match for the light tank in a duel. I would just circle those thinks and destroy them. The light tank gun has 360 motion without ever moving the treads. It's mobility and speed just make it hell for the other tanks to hit and impossible for infantry to get away from it in an open area. The heavy tank might be is fine where it's at because it's so bulky, and passengers get the standard APC guns. It can only shoot foward, and can't defend. Itself as well as the light tank can vs. Assault classes trying to tnt it. The landship is only good if you have cannon operators. If there is only one, it's tough trying to swap from left to right since you have to swap between the other two seats to get back to the left. It's always funny when 1 person in a LS tried to challenge another tank. That second medic gun that you can get without reaching level 1 is nice too once you get some war bonds. It doesn't hit as hard, but it has zero recoil and a faster rate of fire.
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I'm starting to give up on support. I've been trying to level up it up since PSN came back online. I got Scout and Assault to level 1 with no real issues, but I've played multiple matches as support, and I know I have gotten over 10k points with it and I can't get to level 1. I really want to try that LMG in Westie's video. The Light Tank is just too OP. they should either decrease its shot CDs, or reduce it to 4 shots. 6 rapid shots is insane. I went on a 22 kill streak on Rush tonight just roaming around in one. I may or may not upload it because its 15 minutes of mostly boring retreat/repair/attack. I'd have to chop it up. I don't know how I feel about the self repair for everyone. It kinda makes tanks super OP when you can heal up so fast. Healing doesn't stop the landship from having its gunners operate the cannons either. I think we go into launch with this, but I think the healing rate will at least get nerfed from 4 to 6 cycles for a full heal, or the rate each cycle completes will be lengthened. But then again, like I've previously stated, this map just favors tanks so hard. I had a 9/10 loss on one Rush match because no one could take out the tank defending B. I couldn't set up my rocket gun because everyone was too cramp and I kept getting sniped. I was able to disable it once, but it self repaired by the time I died and got more rocket gun ammo. I got a tank service star in the damn beta, and It only took 4-5 rounds. The Gewehr M. 95 is a monster. You don't get a scope for it in this beta, but the advantage of that is that you pull the bolt while staying in ADS. At medium-long range, you can fire off two shots with ease, and get the kill before someone could scope in on you. I upgraded my MP18 to the artillery variant and it has a nice iron faux dot sight. It makes medium sprays a bit more manageable. I found a nice place to snipe on Rush. I got 10 kills before someone finally climbed up the rock and got me... 2 of them actually, they must have been really mad at me. I chopped it up, because like the tank, there is a lot of boring scouting and spotting between the kills.
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https://playoverwatch.com/en-us/blog/20243911 Nice timing. Right after the bf1 ends. Free trial. And you even get to keep your progress if you buy. Wow.
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Yes, Westie mentions the bug in this video.
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Had a chance to go old school tonight. Tank grenades are ass. They don't stick, and its impossible to hit a highly mobile tank. Landship is about the only thing they're good for hurting. I unlocked the rocket gun for assault and its a much better option. You can do 4 shots at 20 dmg each. you can't kill a tank, but you can cripple it with ease at a safe distance. I played more assault on Rush, and I like the class a lot more. The automatica or whatever its called is meh. It fires really fast, but its recoil is too much along with the upper mag sight pic obstruction. Its stats are worse on everything except RoF so I had to go back to the starter SMG. This map just doesn't favor assault because its so open. I was doing some work in the city parts, but on Rush thats the last 2 bombs. I did a lot of Lightweight tank on Rush. its a monster, but its probably the most selfish vehicle in the game. You're squad cant spawn on you or jump in. It crushes infantry like no tomorrow though. i went 20-0 one match, I should have saved it, but I didn't think think about it at the time. I also killed multiple vehicles. The other tanks can't compete tank v tank because they don't have the same mobility. You're just more prone to nades and AT infantry. I think the fact that not enough people are using the rocket gun is what makes tanks so strong. The bug that doesn't let you progress in class is hampering it. I kept leaving servers until I ranked my Assault. Once everyone gets more unlocks in the full game, Tanks will get balanced out a bit when they are put in check. The environmental clipping is starting to get maddening. I was denied defusing a bomb three times because the game wouldn't let me climb over a waist high rock. It would make the animation that I was climbing or jumping up and push me back down to where I was. WTF. Gas grenades are becoming my favorite thing. I've never been good at hip firing, but Overwatch provided me with great training. This has prepared me very well for gas mask combat. I love tossing a nade on a point and running in to gun down the enemy. Especially those that lay prone at a flag. I know where they are, but they don't know where I'm coming into the green mist from. Thanks Solider 76 for helping me get better.
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I'm all about heavy bombardment. I had the swarm missiles on all my mech classes in TF1. Although Tone's core weapon is way more extreme. I'd like to play Ronin as well. That stealth flank could be deadly fun.
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Dear god, I didn't know the spotting scope was back. that was so OP in BC2. It sounds like they took Battlefront's join a friend and implemented it. I had to turn VOIP off. I made a party and joined and squad but heard all the weirdos in the squad anyways.
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Tell me why they gave us Scorch and Ion in the playtest? Tone and Northstar look fucking incredible. I loved the swarm missiles in TF1. *sigh*
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I knew it would years before we got full games. I'd expect launch titles to start rolling in for free over the next few months.
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I'm a calculated shooter. I'll hardscope forever until I feel like I have the shot. I can't do all that zoom in pop zoom out. I'm def sticking with the sharp shooter scope. All those people that have unlocked the marksman scope were sitting ducks with their scope glint. It's interesting how conquest is shorter because of a bad system. Rush is actually improved in this game. I remember in previous games, once you got both m-coms you could time it right to rush to the next m-com to where the out of bounds timer wouldn't reach the kill before the next zone opener up for attackers. Now there is a huge artillery barrage that will kill you easily it you try to advance too early. It gives defenders ample time to fall back and set up.
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Conquest needs to be fixed. Honestly its a train wreck right now. Redditors are asking for the old system back, and I agree. Matches are only 10 min long. I've yet to see a ticket win, just time running out instead. This isn't conquest, its some casual remix BS. I can barely get anything done before the match is ending. DICE said they'll change it back after the beta based on the reaction. If conquest stays like this, I'll probably play Rush and Operations exclusively. The servers collapsed tonight under all the non insiders getting access. I got a few rounds of Rush in and I enjoyed it more because the matches were double if not triple in length. There are 10 bombs over 5 check points. This is where you can get some good Sniper v Sniper action as well. I wasn't getting constantly raped by tanks, because there are far less vehicles on the map. Its funny how "telegraph posts" look like 80s sci-fi M-COMs thats a bit weird. Instead of the alarm sounds, it makes a bell ring. As far as I could tell, the Rush map takes you along the northern part of the conquest equivalent. It starts where F is, and ends where C or B is. Sniping is a different beast in this game. I got to try some long range hits with the starter gun, and I was only getting 40 damage. That sweet spot mechanic really comes into play. I'll have to buy a different rifle tomorrow. War bonds are awarded pretty generously unlike the money in Titanfall 2. I bought a different SMG, which I don't like all that much better than the starter. I bought another LMG, but I like the Lewis gun better than it because of the iron sites. I played medic for a bit, and the semi-autos are pretty damn beastly. They are almost like DMRs in BF4. The only issue is, Medic is a pretty useless class in conquest. Revives don't stop ticket bleeds, and the fast respawn pretty much negates any use for reviving. Hopefully I can find an SMG I like. I need to level up more to have more purchasing options. Here is a bit more sniping. I'll try some more sniper rifles as the week goes on.
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I'm off Thursday and Friday. I want those dog tags so I'll be grinding. I did see where their code generator fucked up and they're telling people just to wait til tomorrow.
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Did you select the console last month? They kinda slipped that in there. They will probably be a patch tomorrow anyways. I read you stop getting xp for class progression unless you leave the server each round. It's TF2 all over again.
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I got to play a few rounds before work. My first two weren't very fun because my team was really bad and we could barely hold one flag. The initial impression is that flag spawns need to be reworked ASAP. They aren't random, and some people already know this. I found myself getting insta-sniped by a scout or LW tank as soon as I spawned. I recommend spawning on a vehicle or squadmate only right now in conquest. Definitely don't spawn on a contested flag. Here are some other thoughts. Tanks are really powerful. The most powerful they've been since BF2. You can't just run up to them and toss TNT on. You have to be out of LoS to toss your anti-tank nades. They're one shot killers and they don't even really have to aim. In BF4, if you tried to get an AOE kill with a tank, you'd be hard pressed to do so on a full health infantry. Not in this game. The LW tank is super accurate at long ranges, and can snipe your ass which is frustrating. The landship with 2 cannon operators is a force to be reckoned with. I went on a tear with one as the right hand cannon operator. Just point and shoot.. as long as their near your reticle, they're dead at medium range. Assault has been completely neutered. Honestly it needed it. I was surprised just how much the class has been nerfed. Its anti-tank abilities are stronger than engineer in BF4, but its anti-infantry abilities are shit. At least with the first SMG you always see in the beta... that gun is ass. The Lewis gun for support on the other hand is a beast. My last few minutes of playing, I gave support a try, and I was surprised how fast LMGs kill people at medium to close range. I'll play more of this tonight when I get off work. But Like usual, every time I was something other than assault, I had tanks taking me apart and I felt naked. Suppression is nasty in this game. You cant see shit. A lot of my deaths came from this. I'd get suppression blur and someone right in front of me gunned me down. I never saw them. The horse class is really nice. That lever action will instakill someone from chest up. Plane controls are as wonky as jet controls, I crashed in seconds and never tried it again. This map favors vehicles big time, its open and vast. I wish we would have a chance to try the alpha map. They weren't lying when they said it wasn't wise to run from flag to flag. You're completely exposed anywhere outside of a flag. If you thought clipping on a pebble wasn't going to be an issue in this game... it still is. After a rough frustrating start, I've enjoyed what I've seen so far. The spawning issue is pretty big for me. But at least sniping feels really good. You can really harass points without being seen. I was up here for a good bit picking off people or making them run away. The sweet spot aspect is interesting. I don't see how my first shot wasn't a kill. I hit him in the neck at least and only got 89 damage. Bullet velocity is really fast. I was leading off way too much at first. Once you get the hang of it, medium range sniping is killer. Without scope glint, no one could see me for a long time. Eventually I got naded.
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I had to save this one. I was trying to do the reddit PoTG emote nova, and Junkrat almost ruined it, only to get embarrassingly crushed by my Meka recall.