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Everything posted by DeathscytheX
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Update: I unlocked fast travel. 😑 I guess I was too caught up doing side quests, the 3rd or so main quests turn all those terminals into WPs.
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After debating between HZD and this, I went with this because I felt it was shorter and would be easier to knock out before Mass Effect. The Good Combat is fluid and rewarding. Dodging is extremely forgiving requiring zero timing to get right, when you see an enemy do their big attack animation, you can start spamming it in the middle of your combo chain. You combo chain will continue and the dodge will happen before you take damage. It may sound lowskill, but screw it, I like it, but sadly I think they did this for another reason I'll go into later. My only gripe about the combo system is that successful dodges sometimes result in a knock up air combo... obviously smaller bosses aren't going to be knocked up, but you continue with the animation attacking air and missing out on DPSing the boss. Other than that, combo chains are easily strung together with light and heavy attacks. Any weapon can be slotted in the heavy and light attack arrangements. This will effect their maximum combo ability in which both are noted in the weapon stats without having to slot and find out. Weapons are upgradable through materials and currency, both which are dropped from defeated enemies. These upgrades increase power, max combo ability, and may add buffs like faster attack, discount from vendors when equipped, etc. Weapons are purchased through vendors and found in hidden locations. Each that I've acquired have different styles of attack. You have two weapon set ups you can swap on the fly via the UP button on the D-pad. Since you're an android you can upgrade your abilities with chips. These chips give a variety of things like auto-consuming health when down to a % of HP, reduced damage taken from melee/ranged attacks, HP increase, to even drop rate % of loot from enemies. These chips all cannot be equipped as you get them however. you have a limited amount of space to install software, and each take up a certain amount of space depending on the quality and what they do. Chips can be fused with like chips to increase their abilities... which in turn may make the final product take up more space. You can purchase more slots to equip more/better chips and you also have 3 set ups you can configure and swap too if you so desire. The big boss fights are wild and engaging. I've fought 3 so far and they were all very different fights, as a whole, the combat never gets stale. As you get better, newer types of enemies show up with different attacks, and different means to take them down. The game's ability to transition from 3D hack and slash, to side scroller, to top down scroller, to twin stick shooter is incredible. It never feels out of place, because the transitions are so smooth and just work with the situation. The more unique thing about this game is the online connectivity for a single player title. After the intro mission you are given the option to go online. Its completely worth it for you and others that play the game. What this does is allows you to see where other players have died in the game. While you'll never see an active player screwing up your game like Watchdogs, you can use their corpse to loot for random chips and money depending on what they had equipped, or you can repair their remains and it becomes a temporary AI ally that will fight along side you for as long as it can. What is interesting about this is that it will use what ever weapon the player was using when they died. When you die, you lose a small amount of items and money. I believe this is what gets passed on to another player. You can still retrieve your items back if you go back to your remains. You have a generous amount of time to get back to it, but stray for too long and it will disappear... and if you die before getting back to it, it will disappear. I almost left it once because I wandered into a place that I shouldn't have... but when I realized I dropped my best chip (health regen per kill) I had to go back to get it and run out. What is humorous is that you'll see bodies scattered everywhere around boss fights. You can only revive one dead player at a time however, so you can't have an army of android corpses to take down the boss for you. These AI fight really well, but they are severely limited outside of that. You can leave them behind real fast if you do too many complex things... they can't jump up buildings with you, and if you have to glide down on your pod, they'll just clumsily fall to their demise and explode. This system also doesn't seem to be region locked. I've come across players with Kanji names. So hopefully people that get this game late will still have lootable corpses the other players left behind no matter what part of the world you're playing it in. The voice acting is really good, and the character models are nice... I don't know why they all cover their eyes with cloth though. Maybe its too avoid a Mass Effect situation. Oh, and there is full button map customization. This should be standard on every game this generation... not just NieR and Overwatch. Presets are lazy and need to go away. I was very satisfied as I only wanted to change 2 buttons... other games would make me have to deal with 3 other buttons being in places I didn't want them just to arrange shoot and dodge where I wanted them. The Bad I have a feeling this game is more side quests than anything.... damn there are a lot of side quests and they are the only decent way to level up. Combat gives XP, but not much. These side quests have a lot of variety and I don't mind them, but this game is lacking in the fast travel department. The world isn't that big, but running to the zones I need to go to gets a bit meh. I guess they want you to enjoy the white thong booty jiggle as you run naurto style in a short skirt that they spent so much time realistically animating. Getting places isn't that bad, because when you access a new area, you're generally given a short cut on the way back to come and go as you please... but I still would have liked a wp system since there are so many side quests that make you go to another part of the map. (I'd say the map is the size of Destiny's Old Russia with a bit more verticality) Another issue which makes this worse is that even though you can run really fast, rocks and bushes will make you trip up and slow you down to regular run speed making you have to start your speed running back up. I can forgive this on things like bushes and trees... but rocks on the ground in a narrow path is pretty stupid. And this was intentionally done, because there is a really nice animation for it... programmed pebble clipping. The saving system is ancient. WTF? Why did they do this? There is no auto save. If you die you don't have to start where the last time you saved was, but if you turn the game off, I assume you do. You can save at terminals... which should have been waypoints... and I think you can save anywhere withing a generous proximity of them by hitting option. The main purpose of the terminal is to download map info and check your emails for lore/mission updates/etc. There are also rest stations where you can save and choose to quit the game, I think this option just refills your HP bar if its not 100%. You can just save and quit normally without having to lay down in a bed. Either way, its an old system, and they let you know at the start of the game that there is no autosave which is more of a head scratcher... because clearly the infrastructure for autosave is there since it caches progress to a point if you die. Invisible walls are everywhere in this game... places that look explorable like a doorway or something you can jump up onto are often blocked by that old 90's invisible barrier. This is the first Japanese game I've bought in years that wasn't Zelda or MGS. Its the first SquareEnix game I've bought in who knows when... Maybe like 3 console generations? If this wasn't a hack and slash I wouldn't be able to look past it... because the game is a sandbox world style adventure.... with weapons hidden in secret locations you can only find by exploring. It gives it a pretty dated feel. It doesn't ruin it... but better design choices could have been made. Invisible walls would work if they didn't have so many open doorways. The main map doesn't have a dedicated button, you have to hit option and then select the map tab even though its first, and then go to map... this is off putting since the mini map can only do so much for you in any game. Plus there are to ways to access the main hub where your map is by default... they could have made this a mapping option. As much as you can access on the fly from weapon swap to consumables, the map should have been a no-brainer The Ugly Frame rate drops are pretty common on this game. I'm starting to worry that this will become a habit for some developers that make these games for the PS4Pro and don't optimize them well enough for the old PS4. It only happens in the core area where there is water and tall grass, much like Zelda BOTW. The game isn't very colorful by a design choice, so they could have spent some more time optimizing the shaders to fix this. The frame rate issue is why I think they made the dodge so forgiving. This game its somewhat about timing for maxium DPS, as getting hit can fling you far from the enemy and even ragdoll you at times. Dated programing.... ugh Some of this stuff just makes you go WTF? Pressing option or the touch pad will send you to your main hub where you can view your quests, loadouts, and pod configurations. The quick access options aren't perfect for panic situations, and accessing the main hub is still desirable at times. If you jump and try to press these buttons, it just sends you to a regular pause menu... you have no access to customize anything for no reason whatsoever. So if you're in a tense boss fight and you jumped to avoid an attack... you have to wait until you land to swap something out. This is really irritating, something similar happens when your main AI companion is talking to you, you can't interact with any vendors or turn in quests until he STFU. It will even have a red X on the interact button... I get that they don't want you to miss vital info maybe, but then when you kill something and try to loot a drop, some dialog may start and you skip half of it mashing O trying to pick up the damn loot and then YOU DO miss out on info. I mean really? C'mon, who still designs like this? I've also had a main quest pop at random and until I went and did it, I couldn't turn in any side quests... I literally just arrived at the NPC when it popped and I walked all that way for nothing.... again fast travel. It wasn't a long walk (60 seconds tops), but it was still stupid. In conclusion for now It may sound like I'm trashing the game, but honestly I love it so far despite these flaws. I just thought I'd put it here because I know a lot of things like that matter to other people so much it would be a deal breaker. Despite no auto save there is plenty of opportunities to save manually and its very quick. If you want a hack and slash that requires strategy but has forgiving controls, this is worth it so far. I have my next main quest, but I'm too busy running around trying to upgrade my weapons and do side quests... While I may complain about the running around, I found myself saying "I'll just turn in these last few before calling it a night" for about 2 hours. The story is intriguing and I already see a few plot twists developing, I just don't know how they are going to play out. I'll post again when I beat it.
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Yeah I read that the new assault weapon is locked behind getting headshots with the MP18. Wtf? The last round has to hit the head too as if that gun is stable at all. The rest of the assignments sound easy enough for the other guns. This on the other hand is bullshit... I'd rather get 300 kills than 20 head shots with a weapon not designed to kill via head shots. Head shots for a scout weapon or a medic weapon makes sense... not fucking assault unless its the automatico and then I can give some leeway. Someone at DICE gets off on putting in some stupidly absurd requirement for at least one assignment which makes to sense, and isn't rewarding.
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I'm a bit surprised this has become such a big deal. Mass Effect isn't really known for their facial expressions. They get away with it on the alien races, hell, Shepard was like one of the 4-5 human's you dealt with in the original series. The graphics got better, and the face tech didn't. They clearly didn't mocap. Its mostly the eyes that are the problem. It doesn't bother me too much. I'm sure there will be a patch a few weeks after launch to patch it up. I noticed this in one of the early trailers that the female Ryder looked funky in the face, and I just accepted it as the character model. Anyone that will be making freaks and abominations as their characters have no room to complain.
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http://kotaku.com/first-look-at-new-devilman-anime-1793326229?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow I'm assuming this is just one of those instances where the titles doesn't translate into English very well. The whole "crybaby" thing has a different connotation that doesn't match this trailer at all.
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Just finished Mob Psycho 100. It was an entertaining watch. It went from bat shit crazy to serious crazy half way through. The fights were good, and I enjoyed the "dated animation" approach.
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So that's why Yahoo mail gives me issues from time to time. Wtf
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http://www.comingsoon.net/movies/news/825243-new-godzilla-anime I'm there....
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I thought it was a decent film. The acting was good as well as the action sequences. The story lacked in a lot of spots and failed to explain a lot of pretty big issues. I also find it funny how this film is getting rave reviews, while it does something that DC movies get shat on for... lack of comedy. You'd be hard pressed to find any humorous moments in this film, and its very dark. I guess it gets a pass being rated R? Who knows. Its worth seeing either way. My biggest complaints are that it looked like the reused extras two and three times in fight sequences, a lot of people may not notice it, but I certainly did. Also why does Logan's body spit out shell casings instead of the actual bullets? Shell casings eject out of the gun and hit the ground, seems like a pretty bad oversight.
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I beat this game tonight. It was outstanding through and through. I didn't complete all the shrines, because some of them required racing and time limits to access. screw that. You can only have 30 hearts. I got 23 of them. They weren't required for the full ending and my armor was good enough to withstand some brutal attacks. Getting the rest of the armor sets and maxing them out started getting too grindy for me so I felt it was time to end my journey. The 4 dungeons were really good, although the first one's entrance sequence was by far the best. the 3rd and 4th were really good too... the 2nd one I did lacked. You don't have to do them in any particular order, but I'm glad I did them in the order I chose. After getting awesome gear, the bosses were a little too easy to where I could kill them in 3 stuns or less. The final boss fight was much more impressive and satisfying. I have no idea how people can beat it without doing the dungeons. Each dungeon gives you a special ability that can be used a number of times (1-3 depending on the ability) before they have a long LOOOONG cooldown. I'd say 30-45 minutes for 3 of them and maybe 15 minutes for one that's not as powerfully useful during a fight. 3 of these serve as a special way to CC the boss during a stage where he can't be harmed due to making himself hardened or something like that. These break him out of that so you can damage him. The other way relies on parrying which is terrible in this game. Parrying is something I just couldn't get use to in BoTW because the timing for the attacks are wonky, and for giant enemies you can't really see the whole attack animation because of the camera. BoTW is a great direction for the series that has relied on the same tropes for years. I would like to see more than 4 dungeons in the next game however. While the shrines were my favorite part, blocking some of them off with frustrating mechanics was meh. Blowing up a wall to find one is one thing, but having to race, pick up rupees within a time limit, etc seemed not to fit in a game that allowed so much freedom else where... I mean there were 4 shrines stuck in the middle of labyrinths that you could just climb to the top and run along until you dropped down.. skipping the whole thing. My Top 5 Zelda games now? Breath of the Wild Ocarina of Time Twilight Princess Link to the Past Wind Waker
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My progress as far as story goes came to a complete halt two days ago. I've discovered Fairies, and that they upgrade your armor defense in return for somewhat random monster parts. I've also acquired various sets of armor for different temperatures. So now my time is being dedicated to upping the defense rating on these. I've been playing this game with basically no armor. While I've become good enough to do that. I just don't want to. I'm not that asshole that uploads videos of myself beating some boss with 3 hearts and the weakest armor in the game. Tomorrow is my last day of vacation and as I figured I'm no where near being done. I may be half way done with the main quest to defeat Gannon, but I have other main quests to do plus side quests, and hidden shrine quests. Now that I have 5 stamina upgrades and the entire map unlocked, Horses have become as useless as cars in Saints Row 4. If I want to get some where I'll just teleport to a tower and glide to where i want to go. Sadly horses just aren't worth the trouble, except for in Hyrule Field where the land is pretty flat. Horses clip on the environment and freak out. They've gotten me killed when they snag a rock and come to a complete stop while we're being chased. Going the long way around to get up mountainous terrain is slower than just climbing up (if you've got the stamina). Death Mountain is a rupee farm. There is ore spread out throughout the game that you can bomb or smash with a hammer to get precious gems that sell for a lot. You can make jewelry out of them, bu they take place of your armor parts for stat bonuses you can just get with the right set. I guess this is to let you mix and match a little, but I rather have the rupees to feed my arrow addiction. I wipe out every shop I come across, and bomb arrows can cost more than 1000 rupees to buy in bulk. On Death Mountain ore nodes are everywhere, and they respawn in the same locations, so once you learn where they are you can make an easy 5-8000 rupees in a good 40-50 minutes. I save my frost bladed weapons for there because they one shot everything except for the big Stone Talus bosses, that are totally worth breaking weapons for since they drop tons of gems. I've also learned of some special vendors, but that's spoilerific and I wont go into details.
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I found my first great fairy fountain in BoTW, its probably one of the most beautiful places in all of gaming. It sent chills up my spine when I heard the music. This game doesn't feature heavily thematic background music, a lot of it are very subtle takes on the classic tunes, but the fairy jingle was as traditional as always.
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I did my second dungeon tonight. The entrance wasn't as amazing as the first one, but the dungeon puzzle was crazier. I've learned that a lot of enemies and bosses do have some weaknesses. I happened to have the right weapon set for the dungeon boss this time and made short work of him. I also got a fast horse, but it died immediately when guardians chased after me. I thought registering them at the stable would prevent this, but apparently not. That horse was an ass to break in, so I guess I'll just stick with my slow horses. I haven't even mentioned how great the story is in this game. The voice acting is superb too. I was kinda thrown off about characters actually talking when I first saw the trailer, but then I saw that Skyward Sword had voice actors too. I find this interesting... because to keep Link silent they only voice cut scenes and minor parts, otherwise its the usual chat box. Its a shame because the voicing is really good, but I guess it would be awkward for link just to stand there quietly. I also forgot to mention about enemy respawns. Once you kill a camp or any monster they don't come back, until Gannon resurrects them every few nights (in the game's day/night cycle) across all of Hyrule. Its called the blood moon and you'll be given a small cut scene for it when it happens. Even if you stay at an inn or fast forward time at a camp fire. I've probably only seen it 4-5 times in the last 3 days of hardcore marathoning. If you're about to go into some open world questing, and its night, try to fast forward to day somehow if its not too out of the way. I've had it happen when I killed a super annoying monster, and another time when I killed 3 monsters that could one shot me. It was pretty disheartening not only because I beat them without dying, but because it was just more added wear on my weapons.
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This sounds more like a game I can play while I'm working. I'll get around to it eventually. Right now I can spend 2-3 hours just making my way to a shrine I marked on my map in Zelda because I get distracted by 4000 other things. I'm glad I took the week off for that game. I know people that didn't that haven't even left the starting area yet. I'm liking the move towards tactical play in these AAA games now.
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I'm tempted to get the Smash Bros link for Epona. Not gonna lie. After looking it up that Hylian Shield doesn't break. So there are unbreakable weapons in this game. I'm guessing mostly from dungeons. I got a spear from my dungeon where an NPC told me to take good care of it... and I was like WTF, I can't use it or it will break? But apparently it wont break. I wish it would have said that in the description.
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Defining your Games Hype Radar (over the years)
DeathscytheX replied to Myk JL's topic in Video Games
I'll probably be buying more games this year than I have in the past 3. I've been a 3-5 game a year type of player for almost a decade now. After PS3, I kind a lost hype in console gaming. I got a 360 because thats what all my friends had, and I main played MW1&2 and BFBC2. Sure I played Borderlands, but outside of that there wasn't much. Oh there was Mass Effect. I didn't get hyped for Gamecube, but I absolutely needed one after I played Metroid Prime at Babbages, back when that was a thing. I think I enjoyed GC more than 360 because of the games rather than playing with friends. Right now I'm getting lost in the world of Zelda: BOTW. I can't play more than one game at once unless its GW2. It's hard for me to play multiple games. I'll be done with BoTW before Mass Effect comes out. If I'm done early enough, I'll pick up NeiR: Automata, and get Horizon Zero Dawn after I'm done with Mass Effect. After that it's probably Mario Odyssey, and pending on a ton of info, Destiny 2. I'm sure that list may grow after E3. I don't see God of War coming out this year, GW2's Expansion, nor Death Stranding. -
I did my first dungeon tonight and damn it was amazing. Just getting in was a spectacle... like Uncharted 4 level show piece spectacle. I'd say the entrance was more thrilling than the actual dungeon it self. Either way, the dungeon boss proves how important keeping your food up is. I was lazy about grabbing all the apples I can get, but when it comes down too it, you can just eat 15 apples and get all your health back. The dungeon was kind enough to give me some good ice and fire arrows in out of the way chests which certainly helped. It's also good I saved a high damage axe from a shrine fight as well. Bosses have a ton of HP, and the best way as always is DPS as fast as possible. I'm noticing a reoccurring theme of each boss changing up their tactics at 50% and 25% HP. 25% usually has involved a damn homing beam that you either have to chance it and reflect it back with your shield, or try to break LoS. If you get hit, you're either dead or have a quarter of a heart left. I've mastered cooking. I tried to look up guides but none of them are really useful. They still list some of the first recipes you learn as the best, when they aren't. Don't mix food with different stat buffs, and worry less about what it is, rather pay attention what category of food its in. Don't have beef? Use bird. Don't have fish? Use crab. The flexibility is great once you learn what can go together and what can't. From there you know what will be more potent, and what stat you want it to give. I've made some food that will give me more temporary hearts. They show up as yellow, and once they go away from damage, they can't be healed back. Its a really nice buff. I'd say my biggest surprise of the day was a side quest that turned into a giant boss fight. Normally side quests involve little tasks like finding 10 of X supply, or go kill the camp of monsters a few miles form the NPC. This one had me climb up a mountain, endure harsh conditions, only to find a giant boss. What is great about these is that you don't have to do them. Before I could enter my first dungeon, I had to get some shock arrows. The NPC told me there was a giant beast that shot them constantly and I could get them from there. Once I encountered him, he wrecked my ass twice. I then realized I could pick up a bunch of arrows stuck in trees and the ground around his area, while being completely stealth. I'll probably come back later when I have better gear and kill him out of spite, but the freedom this game offers is great. At that point it was either break a few good weapons to beat this guy, or save them for a better time. While I chose the easy road, it was the smart road as my weapons served me well for a bigger boss fight.
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Nintendo Switch (Nintendo NX = Portable Console)
DeathscytheX replied to Sledgstone's topic in Video Games
I don't think there will be a Switch U. They'll continue supporting this system. They couldn't make the docked configuration too much more powerful or else development would be tough for making sure two modes work properly. I do think there will be a new version similar to PS4 Pro. I bet there will be Mario and Zelda bundles around the holidays, which will be the best time to buy.- 100 replies
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Nintendo Switch (Nintendo NX = Portable Console)
DeathscytheX replied to Sledgstone's topic in Video Games
Yeah, i'm thinking there will be a newer version by next year with a better chip and battery the old on will go down to $200. They could do a lot of good by just selling the tablet part if they do this for people willing to upgrade.- 100 replies
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Nintendo Switch (Nintendo NX = Portable Console)
DeathscytheX replied to Sledgstone's topic in Video Games
My first impressions is that this is a neat little console that has its uses for adult gamers that have kids, and limited TV access rather than on the go gaming. I only used it in portable mode for a motion controlled shrine on Zelda. The controller seemed to be off center with the gyroscope so I swapped to handheld mode and it was a little better. I think it had more to do with the game. The screen is nice and crisp, but definitely not the Super AMOLED screens you're use to seeing on android devices. I'm sure this has to do with battery life. The console is very small and light weight, but not small enough to stick in your pocket and go around with. The only transportation I'd feel comfortable with is bringing the whole system to a friends house to show off. For someone like me that is going to play this docked 99.9% of the time, the pro controller is a must. No debate. The joycon buttons are tiny and the sticks are as well. This leads to an over sensitivity that I just can't get use to. I'm glad everyone was out of the charging grip, making me decide to buy this controller. It feels great in the hands, and has a nice 90s retro feel at the same time. Its like an Xbox 360 controller had a lovechild with a Sega Genesis controller. I say that because that's what the triggers feel like... just mashed buttons. There is no refined pull like ps4/xb1's offerings. But I doubt that the FPS genre will be huge on switch anyways. The Joycon's triggers are pretty much the same, just smaller. The biggest upside for me is that the Switch isn't a blast furnace like the bigger consoles. Its small, quiet, and generates no head out of its exhaust vent. I can easily leave my PC on and not suffocate in electronically generated humidity. This is great because I can leave my PC running for guides instead of using my phone. The framerate in docked mode is worse than mobile for Zelda. This is odd, but I think its because the game gets scaled with what is the equivalent of maxing shaders and shadows on a PC game. Since the dock doubles the power of the switch almost, you would think it could handle it, but I want to say this is mostly because BoTW is a port that hasn't been properly optimized. The only time the framerate drop gets bad is when you're going full speed on a horse through woods with tall grass and goblins are jumping out everywhere. It got BAD, outside of that it wasn't much of an issue. Tall grass, and running water seem to drag it down the most. The biggest downside to the Switch is that its pretty much just a gaming console. With something this mobile its a shame thats all you can do. The options menu is pretty basic, and outside the store there is nothing else to do in Switch's UI. No web browser, no streaming services, no virtual console (yet), and no real sign of any online perks to justify paying a monthly sub fee. The internet connection only serves as an update tool... and it updates pretty fast. A lot faster than PS4 and its "preparing to download" segment. So yeah, there is plenty of time to wait and see how the switch evolves and what games come out for it. Right now its just a Zelda machine.- 100 replies
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Bows have longer usage, but they all break, I guess due to tension stress. The only weapon I expect not to break is the master sword late in the game.
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I played for a good 6-7 hours today and I'm thoroughly impressed with what I have experienced. With all the RPG/MMO type elements added to a series that had been based on the same tradition for over 20 years, I didn't know how I would like the changes. It turns out they kept a lot of your traditional Zelda, and retooled it into something that isn't so dated. First off I'd like to say I love infinite bombs. Bombs are now a special power. To prevent this from being OP, there is a good 5-6 second CD between bombs. They can be used to take out weak foes, but they are more utility than anything else. They can blow up rocks to reveal secrets or farm precious stones that vendors will pay good rupees for. Rupees are easy to farm, but when you think you're rich.. you're not. I quickly got to 900 rupees when I came across my first vendor. I was able to buy up necessities like arrows and ingredient for cooking. But when I came across my first armor/clothing vendor I became poor upgrading my stuff. There was a full stealth outfit where each part costed 600-800 rupies each. That brings me to gear. This game is going to be demanding on your load outs. Clothing can have situational stats, while sacrificing something else like defense. The stealth stuff had armor ratings of 1 while the cheaper gear I upgraded to had 4 each. I have a coat that deals with cold weather, a bandana that helps me climb faster, and I bought a hood that says it protects from the sun, because I assume I'll be going somewhere hot eventually. Weapons break.. melee, bows, and shields... all of them. There is no repair. To start out, you only get 5-6 slots to carry melee weapons, another tab with 5-6 for bow, and shields only gets 4 slots to make matters worse. The inventory management is pretty bad in this game. I constantly found myself opening chests only to be told that my inventory was full.. instead of letting me discard something to make room. I had to close the chest, go to inventory, drop stuff, and then reopen the chest. These weapons don't stack, so you want to be dropping the weakest ones or one that are badly damaged. This new system brings tactical play to Zelda. You don't want to go around killing everything in site, and you don't want to wear down your powerful weapons on the weakest goblins. Goblins are color coded and you learn which ones are one shotters and which ones can one shot you if you're not careful. Trash weapons have a use, and its to kill lowly goblins, bats, jelly monsters, and potential food. The game will warn you when you're weapon is about to break by prompting that its badly damaged and giving it a red flash in your inventory. At this point it only has one more hit in it before it breaks. Generally weapons can kill 5-6 goblins before breaking. Some break ASAP and some last longer. The weapon description will tell you if it has a lower or higher than average durability. And to mix it up you can find high damage weapons that are fragile, making them worth picking up at times. On the plus side, even though your bows break, you can pick up all your arrows from missed shots.. either your missed shots, or the missed shots directed at you. Combat itself is your standard Zelda optional target focus, parry, dodge. It's just that some enemies can kill you in one blow. Cooking is an interesting addition to the game. By mixing different meats, herbs, bugs, fruits, and enemy bones/organs, you can create tons of buffs and HP restorations. There are no heart drops or auto regen in this game. You must keep your bag supplied with food. Shrines will restore your health when completed, and I think sleeping at an Inn will as well, but in the mist of hostile territory, You'll want to be able to replenish. Even without a guide the game gives good hints to what modifiers certain ingredients do, you can toss stuff together and it will usual make something decent. Lastly, Shrines are neat. They are mini puzzles that take 4-10 minutes to complete. The game introduces you too them while giving you your special abilities at the start, and as you venture out from the starting area, the shrines make you rely on the multiple things you learned from the previous. I haven't seen a dungeon yet, and I doubt I'm ready. This game has so much to see, I can barely get going on my horse before I have to stop and investigate. I was going to do something more detailed, but I'm about to pass out.
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This is going to be a meta changing character... a hard meta changer. Zarya has gone uncontested for too long. Bastion is her only real counter and no one wants to play as him, because he isn't that good. (they'll be rolling back his insane overbuff soon). I alwasy felt Zarya was too strong, only becasue she didn't have a legit hard counter. Orisa can now neutralize her alt, by getting out of it and placing a shield down. Also Orisa will destroy Mei.. god I hate Mei when playing as a tank. She can freeze you so fast and do tons of damage with her alt fire. It only takes 1 Mei and one other character to focus down a Roadhog or D.Va. I'll be playing Orisa just to make someone get off Mei. I do think Fortify needs to be nerfed down to 30% damage mitigation rather than 50. Bastions current buff with 30 is insane as it is. Orisa will be a must pick, and its going to make snipers like Widow and Hanzo more viable to take her down faster. Solider won't be able to melt her, it will be up to McCree and Reaper. Phara will be another useful character to take her cor Orisa's ult, but she can probably take down Phara better than any tank besides a in range Roadhog.
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There were so many games like that without a map. I was pretty good and remembering where to go because it was all I played. I'd kill for a Kid Chameleon HD remake. I don't know if SEGA would ever do it. It was my favorite Genesis game. It was a Mario/Kirby clone at the same time. But the powers were great and numerous. This was before SAO.