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DeathscytheX

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Everything posted by DeathscytheX

  1. I bought a $280 router and I haven't had an issue since.
  2. DeathscytheX

    Long abscence

    Not many of us. Hallo!
  3. I know. The combat looks bad ass, but I don't have time to grind out gear like that. My dream MMO would be GW2's Open World/Gear acquisition/Business Model, SWTOR's Story Telling, and Blade and Soul's Dungeon system and combat with Black Desert's animations.
  4. If there isn't 2 new operations pre DLC at least, I'll feel cheated. There is no reason not to have Operations on a rotation at this point. Solo Q just puts you on a almost done match becasue the other team had rage quitters. The whole "no chance at a loot box" thing isn't incentive enough becasue of how low of a chance people feel there is of getting one. They really need to change it to per rank up, and make a weekly list. I'd suffer through a round of domination and conquest if it got me a loot box for the week.
  5. http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis The system is 2.5x less powerful in mobile mode. Crazy. Good thing I'm not interested in that aspect.
  6. I guess the 1313 topic was so many AC formats ago, it got pruned. http://kotaku.com/the-art-of-1313-the-best-star-wars-game-we-never-got-t-1453854771?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow Anyways... everytime I think I'm over this game and have forgotten about it, some asshole website has to rub salt in the wound.
  7. I'd also like to point out that there is some shenanigans going on with their RNG system on loot boxes. I really wanted that Zulu skin for the Martini-Henry 2 weeks ago so I threw down and bought 10 packs. This allowed me to buy about 10 distinguished packs with the scrap I already had, the scrap I got from the 10 regular packs, and the scrap I got from scraping everything when not getting the Zulu skin. I got just about every blue skin twice except Zulu... and thats counting the blues I got from regular packs. Fast Forward to today. I had enough scrap to buy 2 legendary packs. My free regular pack gave me the legendary Huot, as did my first legendary purchase, and I actually got the Henry with my second pack... although I wanted that Frommer more than anything now that the Henry is nerfed. I have a feeling despite their labels the more beautiful weapons have lower drop tables.
  8. True, but there should still be a difference. Otherwise we could say a pistol is just as good as a field gun because its just a game. They need to reduce the tickets for attack on Operations, or return the cap speed back to how it use to be... or adjust it for each map. It could probably stay the same for Oil of Empires, but the rest of them, Attack is too strong now, after Defense was to strong on launch. When I play defense, I see the Attackers win the whole thing only losing one battalion. DICE use to be pretty good at balance, but I've lost a bit of faith in them with this game. It started out being really fun, but they've changed a lot of things I liked, and they've let lingering problems like too much gas, and vehicle reservations not working go unfixed. Which is really starting to piss me off. I don't have time to swap between Artillery Truck and Heavy Tank, becasue assholes just spam the tank they have it set on regardless if its good for the situation or not, just so they can have it before someone else gets it. DICE can't make a complete good game in 2 years.... no one can.
  9. This makes me feel better about the "Open world PvP" I'm definitely more interested in this game now.
  10. Meh, this patch ruined the game for me. I found myself not having fun at all, and I'll probably hang it up until the first real DLC. Everyone is using LMGs now... Mostly BARs when you're not getting cross mapped by an MG15 or M1909. I didn't run into anyone using the Henry because is utter garbage now. Its a worse Lawrence of Arabia SMLE as I figured it would be. There is no reason to use it anymore unless you're a masochist. The Model 10 didn't really get much of a nerf to me. If anything they fixed it because the reticle bloom is fixed and is a tight circle on the screen again. You can run around with the gas mask on again to hipfire and slaughter everyone. The only thing that is gone is the lucky long shots when you could spam it 2-3 times and hit someone from very far away. Its one hit kill range is still absurdly strong, as long as most indoor hallways. People cried too much that full auto weapons weren't stronger than single fire/semi-auto, and now they are, and its not fun. This is a one shot kill to anywhere in the body. It will tear your limb off in real life, and you'd probably die in 1916 by the time you got aid. When its not, but a mounted MG can cross map you on Empire's Edge, thats BS too me. LMGs are strong now, but you can't run away from them with how accurate they've become. I don't like how DICE over buffs and over nerfs stuff now. The player base on PC has already halved. Most likely because they all got to rank 10 on every class and stopped playing. Maybe its different in other game modes, but Operations is LMG/Russian heaven now. Everyone is still content on letting Tanks run wild. I don't like Domination. I'll go play Overwatch if I wanted to play small game modes... I might as well because solo q is the same for both games, where no one wants to play a roll that will win the match.
  11. But thats just it, the Martini isn't fun anymore. I guarantee once everyone starts using the BAR like the assault rifle it is, its gonna get nerfed. I went 40-16 on Argonne with it before the patch hit. DICE is using popularity as "OP" right now. The Model 10 was the only gun that needed a nerf. I've been reading that the Autoloader for Medic is pretty OP though, I'll have to try it out as I never gave the gun a chance. The Lewis gun got a gigantic buff that no one is talking about. It's overheat tolerance was pretty much doubled. The rank 10 guns should have felt rewarding despite their handicap. The Martini did, The 1906 and Huot don't... and the Hellriegle is just a god weapon because of its mag size. They screwed up, which is all apart of the disaster of a progression system they made. When the medic class gets the Fedorov Avtomat, people are going to bitch and moan because medic already has 4 of the best weapons in the game. (Cie, Mondragon, SL Sweeper, Seb). All that crossbow is, is a slower version of the rifle nades medic has, which I've started racking up my share of triple kills with when I use it as a bunker buster. Medic is honestly the strongest offensive class if you run it with rifle nades and heal crate. The only reason I've played more assault than anything else is because no one else will, and then tanks run wild steamrolling objectives uncontested. The MP18 is great, but its not beating a full auto Cie, The automatico can, but its not beating the Cie or Mondragon, at medium range. You're the best at taking out tanks, and winning fights in the trenches or bunkers... but not much else.
  12. I don't know how anyone can bare to play open world PvE content with the Ele class... at least its base. I haven't unlocked tempest yet. It has no burst damage, its squishy, and its down state is ass. Highest DPS in the game... but only sustained. I can burst mobs better with every other class. Range attacks are the death of you. Doing the Jade Maw heart on Ember Bay was so frustrating, the lack of CC the class has is astonishing. I have no idea how everyone loves it. I'm sure its amazing in fractals and raids, but for casual play its a nightmare. 

    1. Sledgstone

      Sledgstone

      Ah, I see. That makes more sense. I can't stand thief or elementalist because the slightest lag will get you killed. I'd rather face tank everything with my necro, warrior, ranger or guardian. :D I have a mesmer but I suck with her unless I'm camping greatsword. XD

    2. DeathscytheX

      DeathscytheX

      Thief is pretty fun when you get the hang of it. I like it way more than ele because you can always escape if you're in serious danger. I just did bitterfrost completion with my ele and it was the most frustrating thing I've ever done in this game. Ele has no mobility for how squishy it is, its nearly impossible to skip mobs that can range attack. I died 3-4 times trying to get to the second POI in that starting cave, and I died about 3 more times trying to skip the mobs to get to the Svanir vista. With my Thief I could have just used Shadow Refuge, or the short bow skill 4 to skip them all easily.... or I could have fought and melted them all with psychical strikes unlike Ele's slow casting attacks. Unless the new elite spec is amazing, I'll never do WC with an Ele. The only thing I'd do with Ele is WvW because its a monster on the back line.

    3. Sledgstone

      Sledgstone

      Jeez.. that sounds like torture. X_x

    4. Show next comments  237 more
  13. Using any unscoped variant would make for a more aggressive playstyle. The Russian Trench, Gewher 95, and LoA SMLE which I used before I had the Martini, I frequently used the Frommer to finish off people with. There really isn't much difference between a 70-90 shot hit TBH as all the popular pistols do 30+ damage and all the melee weapons exceed 30 damage. The only disadvantage between those health margins is running into a gas cloud. It's still a 1 shot pistol kill either way. With the level playing field, there is no reason to use the Henry over the Russian trench which can get off at least 4 shots at 70 damage while staying in ADS in the same time it takes the Henry to reload. They would have been better keeping the all body modifier and changing the sweet spot not to be so big. Most the shots I pulled off were between the 60-80 range. If someone is 30 yards away, I'm likely using the Frommer's insane accuracy to take someone out or a nade. If the gun could pull off collaterals, it should be able to pass through the arm and count as a body shot. Hopefully DICE changes it back similar to how they did the Mortar. With the SMLE sweet spot starting at 40, you couldn't win a medium engagement if you missed with the Henry, the counter snipe on the other side could get 2 shots off for every 1, you have a better chance to win with one of the rifles that have no sweet spot. I'll give it a try tomorrow, but if its anything like the video's I've watched, I'll be disappointed and just go back to the M1903 on Foa Fortress. I'd agree with you if it was easy to land shots on moving targets, but it requires a lot more effort to hit with the Martini at ranges medic guns have no issue pinging.
  14. I haven't tried it myself, but I've seen a lot of videos that show its just a tag machine now. You can't kill someone running parallel to you anymore because upper body shots that hit the arm aren't one hit kills, but they were for the Martini until they nerfed it. Finishing someone off with a pistol is crap because you can do the same thing with any of the other scout rifles that have optics and faster bullet velocities. :/ Its on par with the other rifles now, with no scope, and the slowest RoF.
  15. I'm not seeing the BAR improvement on his video, only the second shot was stabilized across the board, but maybe because I only run the BAR storm and I was cross mapping people on Argonne last time I played before the patch. It looks the same to me XD. I do know it's reload has been decreased, which is well deserved. The Martini-Henry is as useless as the Kolbri now. So only assault gets a decent rank 10 gun. Sad times. It was the most fun to use.
  16. This is the best Star Wars film since the original trilogy for me. The characters were great, the story was really good minus a few quirks, and there wasn't an over abundance of needless humor. From the opening to the soundtrack they did a good job of differentiating it as a side story and not a main Star Wars film. My biggest knock is CGing human characters... without spoiling who, its still awful, it was worse than young Jeff Bridges in Tron. Which means it will look even more cheesy on the DVD/Blu-Ray. Shout out to whoever played KOTOR and had a part in making the movie, because K2SO is definitely HK-47 inspired. lol
  17. My biggest turnoff is open world PvP that's not consensual. Games like the division prove that stiff penalties don't stop people from being dickheads. Everything else looks amazing though. GW2 will always be my first love, but I'm always looking for something interesting. The no loading screens aspect sounds cool. I've also notice their multiple person mount is something gw2 was leaked to be copying along with B&S soul shield concept. I can't find a US release date, I just know their 2nd closes beta starts the 20th. Hopefully there will be an open beta.
  18. Its that time of year. This gets stuck in my head every time.
  19. I could live with a front flame thrower variant though.
  20. I could have done without the lady camp ep... it seemed out of place. I liked the rest of the season, and I'm glad they hit those "Negan Moments" from the comic dead on. I honestly don't know how much longer this show can go on. It looks like next half of the season they are building up for the attack, making them run out of comic content at an alarming rate. The guy that is spying on Alexandria isn't in the comic, that I can remember so that is something new. I've been waiting for that scene since Spencer was introduced.
  21. I just beat this and I was thoroughly impressed. Surprisingly the game was pretty light on the gun fights. The had a few classic "run for your life" segments that were smooth and to the point. There was no confusing bullshit that makes you die repeatedly, and the hints are good again if you get lost, which I only needed about 2 times the entire play through. The majority of gameplay was cliffhanging and puzzles. They threw in some dialog choices at 2 points in the game, but that was it... it felt kind of forced, or maybe something that was scrapped and never finished, but they left it in those two spots. The story was the best of the 4, and I liked that it didn't feature supernatural stuff. The journal was more like a scrap book where you kept folded up letters and clues with in it. It was very interactive, you could take stuff out and look at it when ever you wanted too. There was also a cool puzzle where you had to line up certain things and you had a few cut outs of it in your journal you could play with to match symbols. The letters that could be found, provided a lot of lore and went hand in hand with what you were doing. There were two stories going on at once, one about your bro, and the other about the adventure, they both progressed nicely through out the entire game. The jump mechanics were very well polished, and the grappling hook was the best addition to the game. The game eases you into the added mechanics like the hook, gravel/mud sliding, and another climbing tool you get later through the game. eventually you have to string these all together in some with some quick thinking to get through areas. It definitely keep things interesting, rather than spamming the jump button from ledge to ledge, jutted out brick to brick. The gun fights when they happened were pretty great. The variety of weapons was a lot larger, They toned down the grenade launcher to where you can't keep a lot of ammo for it (half the time it only had 3-4 rounds left when I got it), but the one shot kill weapons like the magnum and sniper rifles were more readily available than in previous games to where it was worth taking it to the next fight with you, rather than picking up a trusty AK with 150 rounds. The enemy types stayed exactly the same, but when you pick up the big chain gun, its actually useful, unlike it was in Uncharted 2. Provided it doesn't have 500 rounds and only 190... but at least they don't cheese you and make you drop it to climb up a ladder to the next section. Armored shotgun guys are still assholes, and I hate them. In the end, I beat the game in 15 hours... It felt like double that though.
  22. At least picking landship is viable now. People can actually spawn in the damn thing so you don't run around with your weak ass main gun defenseless against other tanks. The 5 man landship should be a go to pick now for capping objectives.
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